/* -------------------------------*- C++ -*--------------------------------- *\ 
|  phasicFlow File                                                            | 
|  copyright: www.cemf.ir                                                     | 
\* ------------------------------------------------------------------------- */ 
objectName particleInsertion;
objectType dicrionary;
fileFormat  ASCII;
/*---------------------------------------------------------------------------*/

// is insertion active?
active  yes;          
// not implemented for yes
collisionCheck No;

/*
Two layers of particles are packed one-by-one using 1 insertion steps. 
*/

// Right Layer Region
   layerrightregion 
{
// type of insertion region
   type	          cylinderRegion;
// insertion rate (particles/s)    
   rate 	  12500;
// Start time of LightParticles insertion (s)
   startTime 	  0; 
// End time of LightParticles insertion (s)      
   endTime   	  1;
// Time Interval of LightParticles insertion (s)
   interval       0.025; 

   cylinderRegionInfo 
   {
// Coordinates of cylinderRegion (m,m,m)
   	p2 (-0.15 0.25 0.05);
   	p1 (-0.15 0.24	0.05);
// radius of cylinder (m)
   	radius 0.035;
   }
   
   setFields
   {
// initial velocity of inserted particles
     velocity    realx3 (0.0 -0.6 0.0);  
   }
   
   mixture
   {
// mixture composition of inserted particles
      smallSphere 1;    
   }
}
// Left Layer Region
   layerleftregion
{
   type         cylinderRegion;
//Left Region Particles Insertion Rate (particles/s)
   rate         7500;
// Start time of LightParticles insertion (s)
   startTime    0;
// End time of LightParticles insertion (s)  
   endTime      1;
// Time Interval of LightParticles insertion (s)
   interval     0.025;

   cylinderRegionInfo 
   {
// Coordinates of cylinderRegion (m,m,m)
      p2 (-0.23	 0.25	0.05); 
      p1 (-0.23	 0.24	0.05);
// radius of cylinder (m)      
      radius 0.035;
   }
   
   setFields
   {
     velocity    realx3 (0.0 -0.6 0.0);
   }
   
   mixture
   {
      largeSphere 1; // only heavySphere
      
   }
}

