# PhasicFlow: src/phasicFlow/random/randomInt32/uniformRandomInt32.hpp Source File

uniformRandomInt32.hpp
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/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
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Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
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Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#ifndef __uniformRandomInt32_hpp__
#define __uniformRandomInt32_hpp__
#include <random>
#include "types.hpp"
#include "typeInfo.hpp"
namespace pFlow
{
class uniformRandomInt32
{
protected:
std::mt19937_64 engineGen_;
std::uniform_int_distribution<int32> distrbution_;
public:
// type info
TypeInfoNV("uniform");
explicit uniformRandomInt32(int32 min, int32 max)
:
engineGen_(std::random_device()()),
distrbution_(min, max)
{}
~uniformRandomInt32()= default;
inline real randomNumber()
{
return distrbution_(engineGen_);
}
inline int32x3 randomNumber3()
{
return int32x3
(
randomNumber(),
randomNumber(),
randomNumber()
);
}
inline realx3 operator()()
{
return randomNumber();
}
};
}
#endif
pFlow::real
float real
Definition: builtinTypes.hpp:46
types.hpp
pFlow::int32x3
triple< int32 > int32x3
Definition: types.hpp:41
pFlow::uniformRandomInt32::~uniformRandomInt32
~uniformRandomInt32()=default
pFlow::uniformRandomInt32::TypeInfoNV
TypeInfoNV("uniform")
pFlow
Definition: demComponent.hpp:28
pFlow::uniformRandomInt32::uniformRandomInt32
uniformRandomInt32(int32 min, int32 max)
Definition: uniformRandomInt32.hpp:45
pFlow::uniformRandomInt32::randomNumber
real randomNumber()
Definition: uniformRandomInt32.hpp:53
pFlow::uniformRandomInt32
Definition: uniformRandomInt32.hpp:32
pFlow::uniformRandomInt32::engineGen_
std::mt19937_64 engineGen_
Definition: uniformRandomInt32.hpp:36
pFlow::int32
int int32
Definition: builtinTypes.hpp:53
pFlow::max
T max(const Vector< T, Allocator > &v)
Definition: VectorMath.hpp:164
typeInfo.hpp
pFlow::uniformRandomInt32::randomNumber3
int32x3 randomNumber3()
Definition: uniformRandomInt32.hpp:58
pFlow::uniformRandomInt32::operator()
realx3 operator()()
Definition: uniformRandomInt32.hpp:68
pFlow::triple< int32 >
pFlow::uniformRandomInt32::distrbution_
std::uniform_int_distribution< int32 > distrbution_
Definition: uniformRandomInt32.hpp:38
pFlow::min
T min(const Vector< T, Allocator > &v)
Definition: VectorMath.hpp:138