post-process-segregation-added

This commit is contained in:
hamidrezanorouzi
2022-09-29 10:02:31 +03:30
parent 297039d50e
commit 02ce12a42e
7 changed files with 303 additions and 0 deletions

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName interaction;
objectType dicrionary;
materials (prop1); // a list of materials names
densities (1000.0); // density of materials [kg/m3]
contactListType sortedContactList;
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
Yeff (1.0e6); // Young modulus [Pa]
Geff (0.8e6); // Shear modulus [Pa]
nu (0.25); // Poisson's ratio [-]
en (0.7); // coefficient of normal restitution
et (1.0); // coefficient of tangential restitution
mu (0.3); // dynamic friction
mur (0.1); // rolling friction
}
contactSearch
{
method NBS; // method for broad search particle-particle
wallMapping cellsSimple; // method for broad search particle-wall
NBSInfo
{
updateFrequency 10; // each 10 timesteps, update neighbor list
sizeRatio 1.1; // bounding box size to particle diameter (max)
}
cellsSimpleInfo
{
updateFrequency 10; // each 10 timesteps, update neighbor list
cellExtent 0.6; // bounding box for particle-wall search (> 0.5)
}
}

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName particleInsertion;
objectType dicrionary;
active no; // is insertion active?
collisionCheck No; // not implemented for yes

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
names (smallSphere largeSphere); // names of shapes
diameters (0.003 0.005); // diameter of shapes
materials (prop1 prop1); // material names for shapes