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https://github.com/PhasicFlow/phasicFlow.git
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RotatingDrumWithBaffles is Updated.
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@ -6,30 +6,30 @@ objectName interaction;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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materials (lightMat heavyMat wallMat); // a list of materials names
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materials (lightMat heavyMat wallMat); // a list of materials names
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densities (1000 1500 2500); // density of materials [kg/m3]
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densities (1000 1500 2500); // density of materials [kg/m3]
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contactListType sortedContactList;
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contactListType sortedContactList;
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contactSearch
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{
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method NBS; // method for broad search
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method NBS; // method for broad search
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updateInterval 10;
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updateInterval 10;
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sizeRatio 1.1;
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sizeRatio 1.1;
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cellExtent 0.55;
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cellExtent 0.55;
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adjustableBox Yes;
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adjustableBox Yes;
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}
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model
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{
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contactForceModel nonLinearLimited;
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contactForceModel nonLinearLimited;
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rollingFrictionModel normal;
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rollingFrictionModel normal;
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/*
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Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
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@ -45,23 +45,23 @@ model
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0.8e6 0.8e6
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0.8e6); // Shear modulus [Pa]
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nu (0.25 0.25 0.25
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0.25 0.25
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0.25); // Poisson's ratio [-]
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nu (0.25 0.25 0.25
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0.25 0.25
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0.25); // Poisson's ratio [-]
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en (0.97 0.97 0.85
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0.97 0.85
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1.00); // coefficient of normal restitution
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en (0.97 0.97 0.85
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0.97 0.85
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1.00); // coefficient of normal restitution
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et (1.0 1.0 1.0
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1.0 1.0
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1.0); // coefficient of tangential restitution
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et (1.0 1.0 1.0
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1.0 1.0
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1.0); // coefficient of tangential restitution
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mu (0.65 0.65 0.35
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0.65 0.35
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0.35); // dynamic friction
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mu (0.65 0.65 0.35
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0.65 0.35
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0.35); // dynamic friction
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mur (0.1 0.1 0.1
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0.1 0.1
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0.1); // rolling friction
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mur (0.1 0.1 0.1
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0.1 0.1
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0.1); // rolling friction
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}
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@ -6,9 +6,7 @@ objectName particleInsertion;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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active Yes; // is insertion active -> Yes or No
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checkForCollision No; // is checked -> Yes or No
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active Yes; // is insertion active -> Yes or No
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/*
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Two layers of particles are packed one-by-one using 1 insertion steps
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@ -17,26 +15,26 @@ checkForCollision No; // is checked -> Yes o
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layerrightregion // Right Layer Region
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{
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timeControl simulationTime;
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timeControl simulationTime;
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regionType cylinder; // type of insertion region
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regionType cylinder; // type of insertion region
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rate 12500; // Right Region Particles Insertion Rate (particles/s)
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rate 12500; // Right Region Particles Insertion Rate (particles/s)
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startTime 0; // Start time of LightParticles insertion (s)
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startTime 0; // Start time of LightParticles insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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cylinderInfo
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{
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p2 (-0.15 0.25 0.05); //
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p2 (-0.15 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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radius 0.035; // radius of cylinder (m)
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radius 0.035; // radius of cylinder (m)
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}
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setFields
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@ -46,31 +44,31 @@ layerrightregion // Right Layer Region
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mixture
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{
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smallSphere 1; // mixture composition of inserted particles
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smallSphere 1; // mixture composition of inserted particles
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}
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}
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layerleftregion // Left Layer Region
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{
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timeControl simulationTime;
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timeControl simulationTime;
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regionType cylinder; // type of insertion region
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regionType cylinder; // type of insertion region
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rate 7500; // Left Region Particles Insertion Rate (particles/s)
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rate 7500; // Left Region Particles Insertion Rate (particles/s)
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startTime 0; // Start time of LightParticles insertion (s)
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startTime 0; // Start time of LightParticles insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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cylinderInfo
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{
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p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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radius 0.035; // radius of cylinder (m)
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radius 0.035; // radius of cylinder (m)
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}
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setFields
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@ -80,7 +78,7 @@ layerleftregion // Left Layer Region
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mixture
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{
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largeSphere 1; // only heavySphere
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largeSphere 1; // only heavySphere
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}
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}
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@ -6,8 +6,8 @@ objectName sphereDict;
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objectType sphereShape;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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names (smallSphere largeSphere); // names of shapes
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names (smallSphere largeSphere); // names of shapes
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diameters (0.004 0.005); // diameter of shapes (m)
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diameters (0.004 0.005); // diameter of shapes (m)
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materials (lightMat heavyMat); // material names for shapes
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materials (lightMat heavyMat); // material names for shapes
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@ -1,15 +0,0 @@
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName sphereDict;
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objectType sphereShape;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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// names of shapes
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names (smallSphere largeSphere);
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// diameter of shapes (m)
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diameters (0.004 0.005);
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// material names for shapes
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materials (lightMat heavyMat);
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