RotatingDrumWithBaffles is Updated.

This commit is contained in:
ramin1728
2025-03-04 22:12:54 +03:30
parent 2df8133c2d
commit 07b54c4077
9 changed files with 103 additions and 157 deletions

View File

@ -6,30 +6,30 @@ objectName interaction;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
materials (lightMat heavyMat wallMat); // a list of materials names
materials (lightMat heavyMat wallMat); // a list of materials names
densities (1000 1500 2500); // density of materials [kg/m3]
densities (1000 1500 2500); // density of materials [kg/m3]
contactListType sortedContactList;
contactListType sortedContactList;
contactSearch
{
method NBS; // method for broad search
method NBS; // method for broad search
updateInterval 10;
updateInterval 10;
sizeRatio 1.1;
sizeRatio 1.1;
cellExtent 0.55;
cellExtent 0.55;
adjustableBox Yes;
adjustableBox Yes;
}
model
{
contactForceModel nonLinearLimited;
contactForceModel nonLinearLimited;
rollingFrictionModel normal;
rollingFrictionModel normal;
/*
Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
@ -45,23 +45,23 @@ model
0.8e6 0.8e6
0.8e6); // Shear modulus [Pa]
nu (0.25 0.25 0.25
0.25 0.25
0.25); // Poisson's ratio [-]
nu (0.25 0.25 0.25
0.25 0.25
0.25); // Poisson's ratio [-]
en (0.97 0.97 0.85
0.97 0.85
1.00); // coefficient of normal restitution
en (0.97 0.97 0.85
0.97 0.85
1.00); // coefficient of normal restitution
et (1.0 1.0 1.0
1.0 1.0
1.0); // coefficient of tangential restitution
et (1.0 1.0 1.0
1.0 1.0
1.0); // coefficient of tangential restitution
mu (0.65 0.65 0.35
0.65 0.35
0.35); // dynamic friction
mu (0.65 0.65 0.35
0.65 0.35
0.35); // dynamic friction
mur (0.1 0.1 0.1
0.1 0.1
0.1); // rolling friction
mur (0.1 0.1 0.1
0.1 0.1
0.1); // rolling friction
}

View File

@ -6,9 +6,7 @@ objectName particleInsertion;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
active Yes; // is insertion active -> Yes or No
checkForCollision No; // is checked -> Yes or No
active Yes; // is insertion active -> Yes or No
/*
Two layers of particles are packed one-by-one using 1 insertion steps
@ -17,26 +15,26 @@ checkForCollision No; // is checked -> Yes o
layerrightregion // Right Layer Region
{
timeControl simulationTime;
timeControl simulationTime;
regionType cylinder; // type of insertion region
regionType cylinder; // type of insertion region
rate 12500; // Right Region Particles Insertion Rate (particles/s)
rate 12500; // Right Region Particles Insertion Rate (particles/s)
startTime 0; // Start time of LightParticles insertion (s)
startTime 0; // Start time of LightParticles insertion (s)
endTime 1; // End time of LightParticles insertion (s)
endTime 1; // End time of LightParticles insertion (s)
insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
cylinderInfo
{
p2 (-0.15 0.25 0.05); //
p2 (-0.15 0.25 0.05); // Top of cylinderRegion (m,m,m)
p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
radius 0.035; // radius of cylinder (m)
radius 0.035; // radius of cylinder (m)
}
setFields
@ -46,31 +44,31 @@ layerrightregion // Right Layer Region
mixture
{
smallSphere 1; // mixture composition of inserted particles
smallSphere 1; // mixture composition of inserted particles
}
}
layerleftregion // Left Layer Region
{
timeControl simulationTime;
timeControl simulationTime;
regionType cylinder; // type of insertion region
regionType cylinder; // type of insertion region
rate 7500; // Left Region Particles Insertion Rate (particles/s)
rate 7500; // Left Region Particles Insertion Rate (particles/s)
startTime 0; // Start time of LightParticles insertion (s)
startTime 0; // Start time of LightParticles insertion (s)
endTime 1; // End time of LightParticles insertion (s)
endTime 1; // End time of LightParticles insertion (s)
insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
cylinderInfo
{
p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
radius 0.035; // radius of cylinder (m)
radius 0.035; // radius of cylinder (m)
}
setFields
@ -80,7 +78,7 @@ layerleftregion // Left Layer Region
mixture
{
largeSphere 1; // only heavySphere
largeSphere 1; // only heavySphere
}
}

View File

@ -6,8 +6,8 @@ objectName sphereDict;
objectType sphereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (smallSphere largeSphere); // names of shapes
names (smallSphere largeSphere); // names of shapes
diameters (0.004 0.005); // diameter of shapes (m)
diameters (0.004 0.005); // diameter of shapes (m)
materials (lightMat heavyMat); // material names for shapes
materials (lightMat heavyMat); // material names for shapes

View File

@ -1,15 +0,0 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
// names of shapes
names (smallSphere largeSphere);
// diameter of shapes (m)
diameters (0.004 0.005);
// material names for shapes
materials (lightMat heavyMat);