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RotatingDrumWithBaffles is Updated.
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@ -6,30 +6,30 @@ objectName interaction;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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materials (lightMat heavyMat wallMat); // a list of materials names
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materials (lightMat heavyMat wallMat); // a list of materials names
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densities (1000 1500 2500); // density of materials [kg/m3]
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densities (1000 1500 2500); // density of materials [kg/m3]
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contactListType sortedContactList;
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contactListType sortedContactList;
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contactSearch
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{
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method NBS; // method for broad search
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method NBS; // method for broad search
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updateInterval 10;
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updateInterval 10;
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sizeRatio 1.1;
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sizeRatio 1.1;
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cellExtent 0.55;
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cellExtent 0.55;
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adjustableBox Yes;
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adjustableBox Yes;
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}
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model
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{
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contactForceModel nonLinearLimited;
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contactForceModel nonLinearLimited;
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rollingFrictionModel normal;
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rollingFrictionModel normal;
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/*
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Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
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@ -45,23 +45,23 @@ model
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0.8e6 0.8e6
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0.8e6); // Shear modulus [Pa]
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nu (0.25 0.25 0.25
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0.25 0.25
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0.25); // Poisson's ratio [-]
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nu (0.25 0.25 0.25
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0.25 0.25
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0.25); // Poisson's ratio [-]
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en (0.97 0.97 0.85
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0.97 0.85
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1.00); // coefficient of normal restitution
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en (0.97 0.97 0.85
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0.97 0.85
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1.00); // coefficient of normal restitution
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et (1.0 1.0 1.0
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1.0 1.0
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1.0); // coefficient of tangential restitution
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et (1.0 1.0 1.0
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1.0 1.0
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1.0); // coefficient of tangential restitution
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mu (0.65 0.65 0.35
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0.65 0.35
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0.35); // dynamic friction
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mu (0.65 0.65 0.35
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0.65 0.35
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0.35); // dynamic friction
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mur (0.1 0.1 0.1
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0.1 0.1
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0.1); // rolling friction
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mur (0.1 0.1 0.1
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0.1 0.1
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0.1); // rolling friction
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}
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