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RotatingDrumWithBaffles is Updated.
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@ -18,11 +18,11 @@ setFields
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defaultValue
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{
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velocity realx3 (0 0 0); // linear velocity (m/s)
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velocity realx3 (0 0 0); // linear velocity (m/s)
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acceleration realx3 (0 0 0); // linear acceleration (m/s2)
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acceleration realx3 (0 0 0); // linear acceleration (m/s2)
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rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
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rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
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shapeName word smallSphere; // name of the particle shape
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}
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@ -31,15 +31,15 @@ setFields
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{
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shapeAssigne
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{
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selector stridedRange; // other options: box, cylinder, sphere, randomPoints
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selector stridedRange; // other options: box, cylinder, sphere, randomPoints
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stridedRangeInfo
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{
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begin 0; // begin index of points
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begin 0; // begin index of points
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end 20000; // end index of points
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end 20000; // end index of points
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stride 3; // stride for selector
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stride 3; // stride for selector
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}
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fieldValue // fields that the selector is applied to
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@ -52,27 +52,7 @@ setFields
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positionParticles // positions particles
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{
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method ordered; // other options: random and empty
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mortonSorting Yes; // perform initial sorting based on morton code?
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orderedInfo
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{
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diameter 0.005; // minimum space between centers of particles
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numPoints 20000; // number of particles in the simulation
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axisOrder (z y x); // axis order for filling the space with particles
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}
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regionType box; // other options: cylinder and sphere
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boxInfo // box information for positioning particles
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{
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min (-0.08 -0.08 0.015); // lower corner point of the box
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max ( 0.08 0.08 0.2); // upper corner point of the box
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}
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method empty; // other options: random and ordered
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}
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