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pointStruture selectors refactored
- geometricRegion was added as selector(for now, box, sphere, and cylinder) - base class upgraded and new method is added to allow accessing point positions in a vector - selection is modified to account for inactive points when selection is done based on position - file interface for particlesPhasicFlow changed. - TODO - Tutorials should be updated in new version.
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@ -37,7 +37,7 @@ bool applySelector(systemControl& control, const pointStructure& pStruct, const
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auto selector = pStructSelector::create(pStruct, selDict);
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auto& selected = selector().selectedPoinsts();
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auto& selected = selector().selectedPoints();
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uint32IndexContainer selIndex(selected.data(), selected.size());
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