The Tutorial is updated for version 1.x.

This commit is contained in:
Ramin Khodabandeh 2024-05-28 12:38:21 +04:30
parent 159ec5f1ff
commit 2f9db61983
10 changed files with 58 additions and 71 deletions

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@ -6,9 +6,9 @@ objectName interaction;
objectType dicrionary; objectType dicrionary;
fileFormat ASCII; fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
materials (lightMat heavyMat wallMat); // a list of materials names materials (lightMat heavyMat wallMat); // a list of materials names
densities (1000 1500.0 2500); // density of materials [kg/m3] densities (1000 1500.0 2500); // density of materials [kg/m3]
contactListType sortedContactList; contactListType sortedContactList;
@ -37,33 +37,32 @@ model
wallMat-wallMat ); wallMat-wallMat );
*/ */
Yeff (1.0e6 1.0e6 1.0e6 // Young modulus [Pa] Yeff (1.0e6 1.0e6 1.0e6 // Young modulus [Pa]
1.0e6 1.0e6 1.0e6 1.0e6
1.0e6); 1.0e6);
Geff (0.8e6 0.8e6 0.8e6 // Shear modulus [Pa] Geff (0.8e6 0.8e6 0.8e6 // Shear modulus [Pa]
0.8e6 0.8e6 0.8e6 0.8e6
0.8e6); 0.8e6);
nu (0.25 0.25 0.25 // Poisson's ratio [-] nu (0.25 0.25 0.25 // Poisson's ratio [-]
0.25 0.25 0.25 0.25
0.25); 0.25);
en (0.97 0.97 0.85 // coefficient of normal restitution en (0.97 0.97 0.85 // coefficient of normal restitution
0.97 0.85 0.97 0.85
1.00); 1.00);
et (1.0 1.0 1.0 // coefficient of tangential restitution et (1.0 1.0 1.0 // coefficient of tangential restitution
1.0 1.0 1.0 1.0
1.0); 1.0);
mu (0.65 0.65 0.35 // dynamic friction mu (0.65 0.65 0.35 // dynamic friction
0.65 0.35 0.65 0.35
0.35); 0.35);
mur (0.1 0.1 0.1 // rolling friction mur (0.1 0.1 0.1 // rolling friction
0.1 0.1 0.1 0.1
0.1); 0.1);
} }

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@ -6,9 +6,9 @@ objectName particleInsertion;
objectType dicrionary; objectType dicrionary;
fileFormat ASCII; fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
active yes; // is insertion active -> yes or no active Yes; // is insertion active -> yes or no
checkForCollision No; // is checked -> yes or no checkForCollision No; // is checked -> yes or no
/* /*
one layers of particles are packed one layers of particles are packed

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@ -6,8 +6,8 @@ objectName sphereDict;
objectType sphereShape; objectType sphereShape;
fileFormat ASCII; fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
names (lightSphere heavySphere); // names of shapes names (lightSphere heavySphere); // names of shapes
diameters (0.007 0.007); // diameter of shapes diameters (0.007 0.007); // diameter of shapes
materials (lightMat heavyMat); // material names for shapes materials (lightMat heavyMat); // material names for shapes

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@ -1,12 +0,0 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (lightSphere heavySphere); // names of shapes
diameters (0.007 0.007); // diameter of shapes
materials (lightMat heavyMat); // material names for shapes

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@ -21,10 +21,10 @@ boundaries
neighborListUpdateInterval 30; neighborListUpdateInterval 30;
// Determines how often do you want to update the new changes in the boundary // Determines how often do you want to update the new changes in the boundary
updateInterval 10; updateInterval 10;
// The distance from the boundary plane within which particles are marked to be in the boundary list // The distance from the boundary plane within which particles are marked to be in the boundary list
neighborLength 0.004; neighborLength 0.004;
left left
{ {

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@ -6,7 +6,7 @@ objectName geometryDict;
objectType dictionary; objectType dictionary;
fileFormat ASCII; fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
motionModel stationary; // motion model can be rotatingAxis or stationary or vibrating motionModel stationary; // motion model can be rotatingAxis or stationary or vibrating
stationaryInfo stationaryInfo
{ {
@ -17,36 +17,36 @@ surfaces
{ {
cylinderShell cylinderShell
{ {
type cylinderWall; // type of the wall type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.0); // begin point of cylinder axis p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.4); // end point of cylinder axis p2 (0.0 0.0 0.4); // end point of cylinder axis
radius1 0.1; // radius at p1 radius1 0.1; // radius at p1
radius2 0.1; // radius at p2 radius2 0.1; // radius at p2
resolution 36; // number of divisions resolution 36; // number of divisions
material wallMat; // material name of this wall material wallMat; // material name of this wall
} }
coneShell coneShell
{ {
type cylinderWall; // type of the wall type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 -0.1); // begin point of cylinder axis p1 (0.0 0.0 -0.1); // begin point of cylinder axis
p2 (0.0 0.0 0.0); // end point of cylinder axis p2 (0.0 0.0 0.0); // end point of cylinder axis
radius1 0.02; // radius at p1 radius1 0.02; // radius at p1
radius2 0.1; // radius at p2 radius2 0.1; // radius at p2
resolution 36; // number of divisions resolution 36; // number of divisions
material wallMat; // material name of this wall material wallMat; // material name of this wall
} }
/* /*
@ -55,17 +55,17 @@ surfaces
exitGate exitGate
{ {
type planeWall; // type of the wall type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.02 -0.02 -0.1); // first point of the wall p1 (-0.02 -0.02 -0.1); // first point of the wall
p2 ( 0.02 -0.02 -0.1); // second point of the wall p2 ( 0.02 -0.02 -0.1); // second point of the wall
p3 ( 0.02 0.02 -0.1); // third point of the wall p3 ( 0.02 0.02 -0.1); // third point of the wall
p4 (-0.02 0.02 -0.1); // fourth point of the wall p4 (-0.02 0.02 -0.1); // fourth point of the wall
material wallMat; // material name of the wall material wallMat; // material name of the wall
} }
} }

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@ -16,13 +16,13 @@ setFields
defaultValue defaultValue
{ {
velocity realx3 (0 0 0); // linear velocity (m/s) velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2) acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s) rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word lightSphere; // name of the particle shape shapeName word lightSphere; // name of the particle shape
} }
selectors selectors
@ -31,14 +31,14 @@ setFields
positionParticles // positions particles positionParticles // positions particles
{ {
method empty; // other options: ordered and random method empty; // other options: ordered and random
regionType box; // other options: cylinder and sphere regionType box; // other options: cylinder and sphere
boxInfo // box region for positioning particles boxInfo // box region for positioning particles
{ {
min (-0.08 -0.08 0.015); // lower corner point of the box min (-0.08 -0.08 0.015); // lower corner point of the box
max ( 0.08 0.08 0.098); // upper corner point of the box max ( 0.08 0.08 0.098); // upper corner point of the box
} }
} }

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@ -6,29 +6,29 @@ objectName settingsDict;
objectType dictionary; objectType dictionary;
fileFormat ASCII; fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
run layerdSiloFilling; run layerdSiloFilling;
dt 0.00001; // time step for integration (s) dt 0.00001; // time step for integration (s)
startTime 0.0; // start time for simulation startTime 0.0; // start time for simulation
endTime 5.0; // end time for simulation endTime 5.0; // end time for simulation
saveInterval 0.05; // time interval for saving the simulation saveInterval 0.05; // time interval for saving the simulation
timePrecision 6; // maximum number of digits for time folder timePrecision 6; // maximum number of digits for time folder
g (0 0 -9.8); // gravity vector (m/s2) g (0 0 -9.8); // gravity vector (m/s2)
// save necessary (i.e., required) data on disk // save necessary (i.e., required) data on disk
includeObjects (diameter); includeObjects (diameter);
// exclude unnecessary data from saving on disk // exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1); excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
integrationMethod AdamsBashforth2; // integration method integrationMethod AdamsBashforth2; // integration method
writeFormat ascii; // data writting format (ascii or binary) writeFormat ascii; // data writting format (ascii or binary)
timersReport Yes; // report timers timersReport Yes; // report timers
timersReportInterval 0.01; // time interval for reporting timers timersReportInterval 0.01; // time interval for reporting timers