The Tutorial is updated for version 1.x.

This commit is contained in:
Ramin Khodabandeh 2024-05-28 12:38:21 +04:30
parent 159ec5f1ff
commit 2f9db61983
10 changed files with 58 additions and 71 deletions

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@ -6,9 +6,9 @@ objectName interaction;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
materials (lightMat heavyMat wallMat); // a list of materials names
materials (lightMat heavyMat wallMat); // a list of materials names
densities (1000 1500.0 2500); // density of materials [kg/m3]
densities (1000 1500.0 2500); // density of materials [kg/m3]
contactListType sortedContactList;
@ -37,33 +37,32 @@ model
wallMat-wallMat );
*/
Yeff (1.0e6 1.0e6 1.0e6 // Young modulus [Pa]
Yeff (1.0e6 1.0e6 1.0e6 // Young modulus [Pa]
1.0e6 1.0e6
1.0e6);
Geff (0.8e6 0.8e6 0.8e6 // Shear modulus [Pa]
Geff (0.8e6 0.8e6 0.8e6 // Shear modulus [Pa]
0.8e6 0.8e6
0.8e6);
nu (0.25 0.25 0.25 // Poisson's ratio [-]
nu (0.25 0.25 0.25 // Poisson's ratio [-]
0.25 0.25
0.25);
en (0.97 0.97 0.85 // coefficient of normal restitution
en (0.97 0.97 0.85 // coefficient of normal restitution
0.97 0.85
1.00);
et (1.0 1.0 1.0 // coefficient of tangential restitution
et (1.0 1.0 1.0 // coefficient of tangential restitution
1.0 1.0
1.0);
mu (0.65 0.65 0.35 // dynamic friction
mu (0.65 0.65 0.35 // dynamic friction
0.65 0.35
0.35);
mur (0.1 0.1 0.1 // rolling friction
mur (0.1 0.1 0.1 // rolling friction
0.1 0.1
0.1);
0.1);
}

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@ -6,9 +6,9 @@ objectName particleInsertion;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
active yes; // is insertion active -> yes or no
active Yes; // is insertion active -> yes or no
checkForCollision No; // is checked -> yes or no
checkForCollision No; // is checked -> yes or no
/*
one layers of particles are packed

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@ -6,8 +6,8 @@ objectName sphereDict;
objectType sphereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (lightSphere heavySphere); // names of shapes
names (lightSphere heavySphere); // names of shapes
diameters (0.007 0.007); // diameter of shapes
diameters (0.007 0.007); // diameter of shapes
materials (lightMat heavyMat); // material names for shapes
materials (lightMat heavyMat); // material names for shapes

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@ -1,12 +0,0 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (lightSphere heavySphere); // names of shapes
diameters (0.007 0.007); // diameter of shapes
materials (lightMat heavyMat); // material names for shapes

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@ -21,10 +21,10 @@ boundaries
neighborListUpdateInterval 30;
// Determines how often do you want to update the new changes in the boundary
updateInterval 10;
updateInterval 10;
// The distance from the boundary plane within which particles are marked to be in the boundary list
neighborLength 0.004;
neighborLength 0.004;
left
{

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@ -6,7 +6,7 @@ objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel stationary; // motion model can be rotatingAxis or stationary or vibrating
motionModel stationary; // motion model can be rotatingAxis or stationary or vibrating
stationaryInfo
{
@ -17,36 +17,36 @@ surfaces
{
cylinderShell
{
type cylinderWall; // type of the wall
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.4); // end point of cylinder axis
p2 (0.0 0.0 0.4); // end point of cylinder axis
radius1 0.1; // radius at p1
radius1 0.1; // radius at p1
radius2 0.1; // radius at p2
radius2 0.1; // radius at p2
resolution 36; // number of divisions
resolution 36; // number of divisions
material wallMat; // material name of this wall
material wallMat; // material name of this wall
}
coneShell
{
type cylinderWall; // type of the wall
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 -0.1); // begin point of cylinder axis
p1 (0.0 0.0 -0.1); // begin point of cylinder axis
p2 (0.0 0.0 0.0); // end point of cylinder axis
p2 (0.0 0.0 0.0); // end point of cylinder axis
radius1 0.02; // radius at p1
radius1 0.02; // radius at p1
radius2 0.1; // radius at p2
radius2 0.1; // radius at p2
resolution 36; // number of divisions
resolution 36; // number of divisions
material wallMat; // material name of this wall
material wallMat; // material name of this wall
}
/*
@ -55,17 +55,17 @@ surfaces
exitGate
{
type planeWall; // type of the wall
type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.02 -0.02 -0.1); // first point of the wall
p1 (-0.02 -0.02 -0.1); // first point of the wall
p2 ( 0.02 -0.02 -0.1); // second point of the wall
p2 ( 0.02 -0.02 -0.1); // second point of the wall
p3 ( 0.02 0.02 -0.1); // third point of the wall
p3 ( 0.02 0.02 -0.1); // third point of the wall
p4 (-0.02 0.02 -0.1); // fourth point of the wall
p4 (-0.02 0.02 -0.1); // fourth point of the wall
material wallMat; // material name of the wall
material wallMat; // material name of the wall
}
}

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@ -16,13 +16,13 @@ setFields
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word lightSphere; // name of the particle shape
shapeName word lightSphere; // name of the particle shape
}
selectors
@ -31,14 +31,14 @@ setFields
positionParticles // positions particles
{
method empty; // other options: ordered and random
method empty; // other options: ordered and random
regionType box; // other options: cylinder and sphere
regionType box; // other options: cylinder and sphere
boxInfo // box region for positioning particles
boxInfo // box region for positioning particles
{
min (-0.08 -0.08 0.015); // lower corner point of the box
min (-0.08 -0.08 0.015); // lower corner point of the box
max ( 0.08 0.08 0.098); // upper corner point of the box
max ( 0.08 0.08 0.098); // upper corner point of the box
}
}

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@ -6,29 +6,29 @@ objectName settingsDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
run layerdSiloFilling;
run layerdSiloFilling;
dt 0.00001; // time step for integration (s)
dt 0.00001; // time step for integration (s)
startTime 0.0; // start time for simulation
startTime 0.0; // start time for simulation
endTime 5.0; // end time for simulation
endTime 5.0; // end time for simulation
saveInterval 0.05; // time interval for saving the simulation
saveInterval 0.05; // time interval for saving the simulation
timePrecision 6; // maximum number of digits for time folder
timePrecision 6; // maximum number of digits for time folder
g (0 0 -9.8); // gravity vector (m/s2)
g (0 0 -9.8); // gravity vector (m/s2)
// save necessary (i.e., required) data on disk
includeObjects (diameter);
// exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
integrationMethod AdamsBashforth2; // integration method
integrationMethod AdamsBashforth2; // integration method
writeFormat ascii; // data writting format (ascii or binary)
writeFormat ascii; // data writting format (ascii or binary)
timersReport Yes; // report timers
timersReport Yes; // report timers
timersReportInterval 0.01; // time interval for reporting timers
timersReportInterval 0.01; // time interval for reporting timers