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updated V1.0 toteblender
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@ -6,11 +6,8 @@ objectName particleInsertion;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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active No; // is insertion active -> Yes or No
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// is insertion active?
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active no;
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// not implemented for yes
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collisionCheck No;
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collisionCheck No; // is checked -> Yes or No
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