Added Rotating Drum with Baffles Tutorial

This commit is contained in:
omid.khs
2023-02-07 10:31:26 +03:30
parent 427637d635
commit 4827570411
11 changed files with 3181 additions and 0 deletions

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName interaction;
objectType dicrionary;
materials (lightMat heavyMat wallMat); // a list of materials names
densities (1000 1500.0 2500); // density of materials [kg/m3]
contactListType sortedContactList;
model
{
contactForceModel nonLinearLimited;
rollingFrictionModel normal;
/*
Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
heavyMat-heavyMat heavyMat-wallMat
wallMat-wallMat );
*/
Yeff (1.0e6 1.0e6 1.0e6 // Young modulus [Pa]
1.0e6 1.0e6
1.0e6);
Geff (0.8e6 0.8e6 0.8e6 // Shear modulus [Pa]
0.8e6 0.8e6
0.8e6);
nu (0.25 0.25 0.25 // Poisson's ratio [-]
0.25 0.25
0.25);
en (0.97 0.97 0.85 // coefficient of normal restitution
0.97 0.85
1.00);
et (1.0 1.0 1.0 // coefficient of tangential restitution
1.0 1.0
1.0);
mu (0.65 0.65 0.35 // dynamic friction
0.65 0.35
0.35);
mur (0.1 0.1 0.1 // rolling friction
0.1 0.1
0.1);
}
contactSearch
{
method NBS; // method for broad search particle-particle
wallMapping cellMapping; // method for broad search particle-wall
NBSInfo
{
updateFrequency 10; // each 20 timesteps, update neighbor list
sizeRatio 1.1; // bounding box size to particle diameter (max)
}
cellMappingInfo
{
updateFrequency 10; // each 20 timesteps, update neighbor list
cellExtent 0.6; // bounding box for particle-wall search (> 0.5)
}
}

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName particleInsertion;
objectType dicrionary;
active yes; // is insertion active?
collisionCheck No; // not implemented for yes
/*
five layers of particles are packed one-by-one using 5 insertion steps.
*/
layer0
{
type cylinderRegion; // type of insertion region
rate 5000; // insertion rate (particles/s)
startTime 0; // (s)
endTime 1; // (s)
interval 0.025; //s
cylinderRegionInfo
{
p2 (-0.15 0.25 0.05); // (m,m,m)
p1 (-0.15 0.24 0.05); // (m,m,m)
radius 0.035; // radius of cylinder (m)
}
setFields
{
velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
}
mixture
{
lightSphere 1; // mixture composition of inserted particles
}
}
layer1
{
type cylinderRegion;
rate 7500; // (particles/s)
startTime 0; // (s)
endTime 1; // (s)
interval 0.025; //s
cylinderRegionInfo
{
p2 (-0.23 0.25 0.05); // (m,m,m)
p1 (-0.23 0.24 0.05); // (m,m,m)
radius 0.035; // radius of cylinder (m)
}
setFields
{
velocity realx3 (0.0 -0.6 0.0);
}
mixture
{
heavySphere 1; // only heavySphere
}
}

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
names (lightSphere heavySphere); // names of shapes
diameters (0.003 0.005); // diameter of shapes
materials (lightMat heavyMat); // material names for shapes