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Added Rotating Drum with Baffles Tutorial
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName geometryDict;
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objectType dictionary;
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// motion model: all surfaces are fixed
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motionModel rotatingAxisMotion;
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surfaces
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{
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Shell
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{
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type stlWall; // type of the wall
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file shell.stl; // file name in stl folder
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material wallMat; // material name of this wall
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motion rotAxis; // motion component name
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}
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/*
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This is a plane wall at the rear end of cylinder
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*/
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wall1
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{
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type planeWall; // type of the wall
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p1 (-0.4 0.10 0.0); // first point of the wall
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p2 ( 0.0 0.10 0.0); // second point
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p3 ( 0.0 0.35 0.0); // third point
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p4 (-0.4 0.35 0.0); // fourth point
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material wallMat; // material name of the wall
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motion rotAxis; // motion component name
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}
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/*
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This is a plane wall at the front end of cylinder
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*/
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wall2
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{
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type planeWall; // type of the wall
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p1 (-0.4 0.10 0.1); // first point of the wall
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p2 ( 0.0 0.10 0.1); // second point
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p3 ( 0.0 0.35 0.1); // third point
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p4 (-0.4 0.35 0.1); // fourth point
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material wallMat; // material name of the wall
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motion rotAxis; // motion component name
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}
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}
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// information for rotatingAxisMotion motion model
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rotatingAxisMotionInfo
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{
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rotAxis
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{
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p1 (-0.1974 0.2269 0); // first point for the axis of rotation
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p2 (-0.1974 0.2269 0.1); // second point for the axis of rotation
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omega 2.38733; // rotation speed (rad/s) => 15 rpm
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startTime 2;
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endTime 9.5;
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}
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}
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName particlesDict;
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objectType dictionary;
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setFields
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{
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defaultValue
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{
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velocity realx3 (0 0 0); // linear velocity (m/s)
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acceleration realx3 (0 0 0); // linear acceleration (m/s2)
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rotVelocity realx3 (0 0 0); // rotational velocity (rad/s)
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shapeName word lightSphere; // name of the particle shape
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}
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selectors
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{}
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}
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// positions particles
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positionParticles
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{
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method empty; // creates the required fields with zero particles (empty).
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maxNumberOfParticles 50000; // maximum number of particles in the simulation
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mortonSorting Yes; // perform initial sorting based on morton code?
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}
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName settingsDict;
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objectType dictionary;;
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run layerdSiloFilling;
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dt 0.00001; // time step for integration (s)
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startTime 0; // start time for simulation
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endTime 10; // end time for simulation
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saveInterval 0.05; // time interval for saving the simulation
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timePrecision 6; // maximum number of digits for time folder
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g (0 -9.8 0); // gravity vector (m/s2)
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/*
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Simulation domain
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every particles that goes outside this domain is deleted.
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*/
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domain
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{
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min (-0.328 0.095 -0.025);
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max (-0.068 0.355 0.125);
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}
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integrationMethod AdamsBashforth3; // integration method
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timersReport Yes; // report timers?
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timersReportInterval 0.01; // time interval for reporting timers
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