Motion models integrated into geometryMotion, stationaryWall is added

This commit is contained in:
Hamidreza Norouzi
2024-02-05 21:27:24 -08:00
parent 9dfe98eea2
commit 5b4a524afe
39 changed files with 1203 additions and 726 deletions

View File

@ -19,33 +19,41 @@ Licence:
-----------------------------------------------------------------------------*/
#include "geometry.hpp"
#include "systemControl.hpp"
#include "vocabs.hpp"
bool pFlow::geometry::findPropertyId()
bool pFlow::geometry::createPropertyId()
{
int8Vector propId(0, surface().capacity(),RESERVE());
propId.clear();
uint32 pId;
ForAll(matI, materialName_)
if(materialName_.size() != numSurfaces() )
{
fatalErrorInFunction<<
"number of subSurface and material names do not match"<<endl;
return false;
}
uint32Vector propId(
"propId",
surface().capacity(),
surface().size(),
RESERVE());
ForAll(i, materialName_)
{
uint32 pIdx =0;
if( !wallProperty_.nameToIndex( materialName_[matI], pId ) )
if( !wallProperty_.nameToIndex(materialName_[i], pIdx) )
{
fatalErrorInFunction<<
"material name for the geometry is invalid: "<< materialName_[matI]<<endl;
return false;
fatalErrorInFunction<<
"Property/material name is invalid "<<materialName_[i]<<
". A list of valid names are \n"<< wallProperty_.materials()<<endl;
return false;
}
int32 surfSize = surface().surfNumTriangles(matI);
for(int32 i=0; i<surfSize; i++)
{
propId.push_back(pId);
}
}
auto triRange = subSurfaceRange(i);
propId.fill(triRange.start(), triRange.end(), pIdx);
}
propertyId_.assign(propId);
@ -59,77 +67,245 @@ pFlow::geometry::geometry
const property& prop
)
:
demGeometry(control),
multiTriSurface
(
objectFile
(
triSurfaceFile__,
"",
objectFile::READ_ALWAYS,
objectFile::WRITE_ALWAYS
),
&control.geometry()
),
demComponent
(
"geometry",
control
),
wallProperty_(prop),
geometryRepository_(control.geometry()),
triSurface_(
control.geometry().emplaceObject<multiTriSurface>(
objectFile(
"triSurface",
"",
objectFile::READ_ALWAYS,
objectFile::WRITE_ALWAYS
)
)
motionComponentName_
(
"motionComponentName",
"motionComponentName"
),
materialName_
(
"materialName",
"materialName"
),
propertyId_
(
objectFile
(
"propertyId",
"",
objectFile::READ_NEVER,
objectFile::WRITE_NEVER
),
motionComponentName_(
control.geometry().emplaceObject<wordField>(
objectFile(
"motionComponentName",
"",
objectFile::READ_ALWAYS,
objectFile::WRITE_ALWAYS
),
"motionNamesList"
)
*this,
0u
),
contactForceWall_
(
objectFile
(
"contactForcWall",
"",
objectFile::READ_IF_PRESENT,
objectFile::WRITE_NEVER
),
materialName_(
control.geometry().emplaceObject<wordField>(
objectFile(
"materialName",
"",
objectFile::READ_ALWAYS,
objectFile::WRITE_ALWAYS
),
"materialNamesList"
)
*this,
zero3
),
normalStressWall_
(
objectFile
(
"normalStressWall",
"",
objectFile::READ_IF_PRESENT,
objectFile::WRITE_NEVER
),
propertyId_(
control.geometry().emplaceObject<int8TriSurfaceField_D>(
objectFile(
"propertyId",
"",
objectFile::READ_NEVER,
objectFile::WRITE_NEVER),
surface(),
0 ) ),
contactForceWall_(
control.geometry().emplaceObject<realx3TriSurfaceField_D>(
objectFile(
"contactForceWall",
"",
objectFile::READ_IF_PRESENT,
objectFile::WRITE_ALWAYS),
surface(),
zero3) ),
stressWall_(
control.geometry().emplaceObject<realx3TriSurfaceField_D>(
objectFile(
"stressWall",
"",
objectFile::READ_IF_PRESENT,
objectFile::WRITE_ALWAYS),
surface(),
zero3) )
*this,
zero3
),
shearStressWall_
(
objectFile
(
"shearStressWall",
"",
objectFile::READ_IF_PRESENT,
objectFile::WRITE_NEVER
),
*this,
zero3
)
{
if(!findPropertyId())
readWholeObject_ = false;
if( !IOobject::readObject() )
{
fatalErrorInFunction<<
"Error in reading from file "<<IOobject::path()<<endl;
fatalExit;
}
readWholeObject_ = true;
if( this->numSurfaces() != motionComponentName_.size() )
{
fatalErrorInFunction<<
"Number of surfaces is not equal to number of motion component names"<<endl;
fatalExit;
}
if(!createPropertyId())
{
fatalExit;
}
}
pFlow::geometry::geometry
(
systemControl &control,
const property &prop,
multiTriSurface &surf,
const wordVector &motionCompName,
const wordVector &materialName,
const dictionary& motionDict
)
:
multiTriSurface
(
objectFile
(
triSurfaceFile__,
"",
objectFile::READ_NEVER,
objectFile::WRITE_ALWAYS
),
&control.geometry(),
surf
),
demComponent
(
"geometry",
control
),
wallProperty_
(
prop
),
motionComponentName_
(
"motionComponentName",
"motionComponentName"
),
materialName_
(
"materialName",
"materialName"
),
propertyId_
(
objectFile
(
"propertyId",
"",
objectFile::READ_NEVER,
objectFile::WRITE_NEVER
),
*this,
0u
),
contactForceWall_
(
objectFile
(
"contactForcWall",
"",
objectFile::READ_IF_PRESENT,
objectFile::WRITE_NEVER
),
*this,
zero3
),
normalStressWall_
(
objectFile
(
"normalStressWall",
"",
objectFile::READ_IF_PRESENT,
objectFile::WRITE_NEVER
),
*this,
zero3
),
shearStressWall_
(
objectFile
(
"shearStressWall",
"",
objectFile::READ_IF_PRESENT,
objectFile::WRITE_NEVER
),
*this,
zero3
)
{
motionComponentName_.assign(motionCompName);
materialName_.assign(materialName);
if( this->numSurfaces() != motionComponentName_.size() )
{
fatalErrorInFunction<<
"Number of surfaces is not equal to number of motion component names"<<endl;
fatalExit;
}
if(!createPropertyId())
{
fatalExit;
}
}
bool pFlow::geometry::read(iIstream &is, const IOPattern &iop)
{
motionComponentName_.read(is, iop);
materialName_.read(is, iop);
if( readWholeObject_ )
{
return multiTriSurface::read(is, iop);
}
return true;
}
bool pFlow::geometry::write(iOstream &os, const IOPattern &iop) const
{
if( !motionComponentName_.write(os, iop) )
{
fatalErrorInFunction;
return false;
}
if( !materialName_.write(os,iop))
{
fatalErrorInFunction;
return false;
}
return multiTriSurface::write(os,iop);
}
/*pFlow::geometry::geometry
(
systemControl& control,
const property& prop,
@ -296,23 +472,25 @@ bool pFlow::geometry::afterIteration()
Kokkos::fence();
return true;
}
}*/
pFlow::uniquePtr<pFlow::geometry>
pFlow::geometry::create(
systemControl& control,
const property& prop,
const dictionary& dict,
const multiTriSurface& triSurface,
const wordVector& motionCompName,
const wordVector& propName)
pFlow::geometry::create
(
systemControl& control,
const property& prop,
multiTriSurface& surf,
const wordVector& motionCompName,
const wordVector& materialName,
const dictionary& motionDic
)
{
word model = dict.getVal<word>("motionModel");
word model = motionDic.getVal<word>("motionModel");
auto geomModel = angleBracketsNames("geometry", model);
REPORT(1)<< "Selecting geometry model . . ."<<endREPORT;
REPORT(1)<< "Selecting geometry model . . ."<<END_REPORT;
if( dictionaryvCtorSelector_.search(geomModel) )
{
@ -320,19 +498,19 @@ pFlow::uniquePtr<pFlow::geometry>
(
control,
prop,
dict,
triSurface,
surf,
motionCompName,
propName
materialName,
motionDic
);
REPORT(2)<<"Model "<< greenText(geomModel)<<" is created.\n"<<endREPORT;
REPORT(2)<<"Model "<< Green_Text(geomModel)<<" is created.\n"<<END_REPORT;
return objPtr;
}
else
{
printKeys
(
fatalError << "Ctor Selector "<< yellowText(geomModel) << " dose not exist. \n"
fatalError << "Ctor Selector "<< Yellow_Text(geomModel) << " dose not exist. \n"
<<"Avaiable ones are: \n\n"
,
dictionaryvCtorSelector_
@ -340,4 +518,4 @@ pFlow::uniquePtr<pFlow::geometry>
fatalExit;
}
return nullptr;
}
}

View File

@ -23,13 +23,14 @@ Licence:
#include "virtualConstructor.hpp"
#include "demGeometry.hpp"
#include "demComponent.hpp"
#include "property.hpp"
#include "Fields.hpp"
#include "Vectors.hpp"
#include "multiTriSurface.hpp"
#include "triSurfaceFields.hpp"
#include "dictionary.hpp"
//#include "Fields.hpp"
//#include "Vectors.hpp"
namespace pFlow
{
@ -42,47 +43,48 @@ namespace pFlow
*/
class geometry
:
public demGeometry
public multiTriSurface,
public demComponent
{
protected:
private:
// - Protected members
/// Const reference to physical property of materials
const property& wallProperty_;
/// Repository to store geometry data at each simulation moment
repository& geometryRepository_;
/// All triangles in the set of wall surfaces
multiTriSurface& triSurface_;
/// The name of motion component of each wall surface
wordField& motionComponentName_;
wordField_H motionComponentName_;
/// Material name of each wall surface
wordField& materialName_;
wordField_H materialName_;
/// Property id of each triangle in the set of wall surfaces
int8TriSurfaceField_D& propertyId_;
uint32TriSurfaceField_D propertyId_;
/// Contact force on each triangle in the set of wall surfaces
realx3TriSurfaceField_D& contactForceWall_;
realx3TriSurfaceField_D contactForceWall_;
/// Stress on ech triangle in the set of wall surfaces
realx3TriSurfaceField_D& stressWall_;
/// Stress on each triangle in the set of wall surfaces
realx3TriSurfaceField_D normalStressWall_;
/// Stress on each triangle in the set of wall surfaces
realx3TriSurfaceField_D shearStressWall_;
bool readWholeObject_ = true;
// - Protected member functions
/// Find property id of each triangle based on the supplied material name
/// and the surface wall that the triangle belongs to.
bool findPropertyId();
bool createPropertyId();
/// Initialize contact force to zero
void zeroForce()
/*void zeroForce()
{
contactForceWall_.fill(zero3);
}
}*/
public:
@ -95,8 +97,15 @@ public:
/// Construct from controlSystem and property, for reading from file
geometry(systemControl& control, const property& prop);
geometry(systemControl& control,
const property& prop,
multiTriSurface& surf,
const wordVector& motionCompName,
const wordVector& materialName,
const dictionary& motionDict);
/// Construct from components
geometry(systemControl& control,
/*geometry(systemControl& control,
const property& prop,
const multiTriSurface& triSurface,
const wordVector& motionCompName,
@ -110,13 +119,13 @@ public:
const dictionary& dict,
const multiTriSurface& triSurface,
const wordVector& motionCompName,
const wordVector& propName);
const wordVector& propName);*/
/// Destructor
virtual ~geometry() = default;
/// Virtual constructor
create_vCtor
/*create_vCtor
(
geometry,
systemControl,
@ -125,37 +134,24 @@ public:
const property& prop
),
(control, prop)
);
);*/
/// Virtual constructor
create_vCtor
(
geometry,
dictionary,
(systemControl& control,
const property& prop,
const dictionary& dict,
const multiTriSurface& triSurface,
const wordVector& motionCompName,
const wordVector& propName),
(control, prop, dict, triSurface, motionCompName, propName)
(
systemControl& control,
const property& prop,
multiTriSurface& surf,
const wordVector& motionCompName,
const wordVector& materialName,
const dictionary& motionDic),
(control, prop, surf, motionCompName, materialName, motionDic)
);
//- Methods
/// Size of tri-surface
inline
auto size()const
{
return triSurface_.size();
}
/// Number of points in the set of surface walls
inline
auto numPoints()const
{
return triSurface_.numPoints();
}
//- Methods
/// Number of triangles in the set of surface walls
inline
@ -165,39 +161,47 @@ public:
}
/// Access to the points
inline
/*inline
const auto& points()const
{
return triSurface_.points();
}
}*/
/// Access to the vertices
inline
/*inline
const auto& vertices()const
{
return triSurface_.vertices();
}
}*/
/// Obtain an object for accessing triangles
inline auto getTriangleAccessor()const
/*inline auto getTriangleAccessor()const
{
return triSurface_.getTriangleAccessor();
}*/
/// Surface
inline
auto& surface()
{
return static_cast<multiTriSurface&>(*this);
}
/// Surface
inline auto& surface()
inline
const auto& surface()const
{
return triSurface_;
return static_cast<const multiTriSurface&>(*this);
}
/// Surface
inline const auto& surface()const
inline
const auto& motionComponentName()const
{
return triSurface_;
return motionComponentName_;
}
/// Access to contact force
inline
/*inline
realx3TriSurfaceField_D& contactForceWall()
{
return contactForceWall_;
@ -214,34 +218,34 @@ public:
inline const auto& wallProperty()const
{
return wallProperty_;
}
}*/
/// Owner repository
inline
/*inline
const repository& owner()const
{
return geometryRepository_;
}
}*/
/// Owner repository
inline
/*inline
repository& owner()
{
return geometryRepository_;
}
}*/
/// Path to the repository folder
inline auto path()
/*inline auto path()
{
return owner().path();
}
}*/
/// The name of motion model
virtual
word motionModelTypeName()const = 0;
/*virtual
word motionModelTypeName()const = 0;*/
/// Motion model index of triangles
virtual
/*virtual
const int8Vector_HD& triMotionIndex() const =0;
/// Motion model index of points
@ -252,36 +256,58 @@ public:
const int8TriSurfaceField_D& propertyId() const
{
return propertyId_;
}
}*/
/// Operations before each iteration
bool beforeIteration() override;
//bool beforeIteration() override;
/// Operations after each iteration
bool afterIteration() override;
//bool afterIteration() override;
bool beforeIteration() override
{
notImplementedFunction;
return true;
}
/// This is called in time loop. Perform the main calculations
/// when the component should evolve along time.
bool iterate() override
{
notImplementedFunction;
return true;
}
/// This is called in time loop, after iterate.
bool afterIteration() override
{
notImplementedFunction;
return true;
}
//- IO
bool read(iIstream& is, const IOPattern& iop) override;
/// write
bool write()const
{
return owner().write();
}
bool write( iOstream& os, const IOPattern& iop )const override;
//- Static members
static
uniquePtr<geometry> create(systemControl& control, const property& prop);
/*static
uniquePtr<geometry> create(systemControl& control, const property& prop);*/
static
uniquePtr<geometry> create(
systemControl& control,
const property& prop,
const dictionary& dict,
const multiTriSurface& triSurface,
const wordVector& motionCompName,
const wordVector& propName);
systemControl& control,
const property& prop,
multiTriSurface& surf,
const wordVector& motionCompName,
const wordVector& materialName,
const dictionary& motionDic);
};

View File

@ -1,3 +1,4 @@
#include "geometryMotion.hpp"
/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
@ -21,37 +22,49 @@ Licence:
template<typename MotionModel>
bool pFlow::geometryMotion<MotionModel>::findMotionIndex()
{
motionIndex_.clear();
triMotionIndex_.reserve( this->surface().capacity() );
triMotionIndex_.clear();
ForAll( surfI, motionComponentName_)
if(motionComponentName().size() != numSurfaces() )
{
auto mName = motionComponentName_[surfI];
auto mInd = motionModel_.nameToIndex(mName);
motionIndex_.push_back(mInd);
// fill motionIndex for triangles of the surface
int32 surfSize = this->surface().surfNumTriangles(surfI);
for(int32 i=0; i<surfSize; i++)
fatalErrorInFunction<<
"size of motion component names in the triSurface is not"<<
" equal to size of number of sub-surfaces"<<endl;
return false;
}
uint32Vector surfMotionIndex("surfMotionIndex");
uint32Vector triMotionIndex("triMotionIndex");
uint32Vector pointMotionIndex("pointMotionIndex");
ForAll( surfI, motionComponentName())
{
auto mName = motionComponentName()[surfI];
uint32 mInd=0;
if( !motionModel_.nameToIndex(mName, mInd) )
{
triMotionIndex_.push_back(mInd);
fatalErrorInFunction<<
mName<< " does not exist in the list of motion names -> "<<
motionModel_.componentNames();
}
surfMotionIndex.push_back(mInd);
auto surfRange = this->surface().subSurfaceRange(surfI);
for(uint32 i=0; i<surfRange.numElements(); i++)
{
triMotionIndex.push_back(mInd);
}
auto pointRange = this->surface().subSurfacePointRange(surfI);
for(uint32 n=0; n<pointRange.numElements(); n++)
{
pointMotionIndex.push_back(mInd);
}
}
motionIndex_.syncViews();
triMotionIndex_.syncViews();
pointMotionIndex_.reserve(triSurface_.numPoints());
pointMotionIndex_.clear();
ForAll(surfI, motionIndex_)
{
auto nP = triSurface_.surfNumPoints(surfI);
for(int32 i=0; i<nP; i++)
{
pointMotionIndex_.push_back(motionIndex_[surfI]);
}
}
pointMotionIndex_.syncViews();
surfMotionIndex_.assign(surfMotionIndex);
triMotionIndex_.assign(triMotionIndex);
pointMotionIndex_.assign(pointMotionIndex);
return true;
}
@ -65,144 +78,188 @@ pFlow::geometryMotion<MotionModel>::geometryMotion
)
:
geometry(control, prop),
motionModel_(
this->owner().template emplaceObject<MotionModel>(
objectFile(
motionModelFile__,
"",
objectFile::READ_ALWAYS,
objectFile::WRITE_ALWAYS
)
)
motionModel_
(
objectFile
(
motionModelFile__,
"",
objectFile::READ_ALWAYS,
objectFile::WRITE_ALWAYS
),
owner()
),
moveGeomTimer_("move geometry", &this->timers())
{
findMotionIndex();
}
template<typename MotionModel>
pFlow::geometryMotion<MotionModel>::geometryMotion
(
systemControl& control,
const property& prop,
const multiTriSurface& triSurface,
const wordVector& motionCompName,
const wordVector& propName,
const MotionModel& motionModel
)
:
geometry(
control,
prop,
triSurface,
motionCompName,
propName
),
motionModel_(
this->owner().template emplaceObject<MotionModel>(
objectFile(
motionModelFile__,
"",
objectFile::READ_NEVER,
objectFile::WRITE_ALWAYS
),
motionModel
)
),
moveGeomTimer_("move geometry", &this->timers())
{
findMotionIndex();
}
template<typename MotionModel>
pFlow::geometryMotion<MotionModel>::geometryMotion
(
systemControl& control,
const property& prop,
const dictionary& dict,
const multiTriSurface& triSurface,
const wordVector& motionCompName,
const wordVector& propName
)
:
geometry(
control,
prop,
dict,
triSurface,
motionCompName,
propName
),
motionModel_(
this->owner().template emplaceObject<MotionModel>(
objectFile(
motionModelFile__,
"",
objectFile::READ_NEVER,
objectFile::WRITE_ALWAYS
),
dict
)
),
moveGeomTimer_("move geometry", &this->timers())
{
findMotionIndex();
}
template<typename MotionModel>
bool pFlow::geometryMotion<MotionModel>::beforeIteration()
{
geometry::beforeIteration();
return true;
}
template<typename MotionModel>
bool pFlow::geometryMotion<MotionModel>::iterate()
{
if( motionModel_.isMoving() )
if(!findMotionIndex())
{
moveGeomTimer_.start();
moveGeometry();
moveGeomTimer_.end();
fatalExit;
}
return true;
}
template<typename MotionModel>
bool pFlow::geometryMotion<MotionModel>::afterIteration()
template <typename MotionModelType>
pFlow::geometryMotion<MotionModelType>::geometryMotion
(
systemControl &control,
const property &prop,
multiTriSurface &surf,
const wordVector &motionCompName,
const wordVector &materialName,
const dictionary &motionDict
)
:
geometry
(
control,
prop,
surf,
motionCompName,
materialName,
motionDict
),
motionModel_
(
objectFile
(
motionModelFile__,
"",
objectFile::READ_NEVER,
objectFile::WRITE_ALWAYS
),
motionDict,
owner()
),
moveGeomTimer_("move geometry", &this->timers())
{
geometry::afterIteration();
return true;
}
if(!findMotionIndex())
{
fatalExit;
}
}
template<typename MotionModel>
bool pFlow::geometryMotion<MotionModel>::moveGeometry()
{
/*template<typename MotionModel>
pFlow::geometryMotion<MotionModel>::geometryMotion
(
systemControl& control,
const property& prop,
const multiTriSurface& triSurface,
const wordVector& motionCompName,
const wordVector& propName,
const MotionModel& motionModel
)
:
geometry(
control,
prop,
triSurface,
motionCompName,
propName
),
motionModel_(
this->owner().template emplaceObject<MotionModel>(
objectFile(
motionModelFile__,
"",
objectFile::READ_NEVER,
objectFile::WRITE_ALWAYS
),
motionModel
)
),
moveGeomTimer_("move geometry", &this->timers())
{
findMotionIndex();
}
real dt = this->dt();
real t = this->currentTime();
template<typename MotionModel>
pFlow::geometryMotion<MotionModel>::geometryMotion
(
systemControl& control,
const property& prop,
const dictionary& dict,
const multiTriSurface& triSurface,
const wordVector& motionCompName,
const wordVector& propName
)
:
geometry(
control,
prop,
dict,
triSurface,
motionCompName,
propName
),
motionModel_(
this->owner().template emplaceObject<MotionModel>(
objectFile(
motionModelFile__,
"",
objectFile::READ_NEVER,
objectFile::WRITE_ALWAYS
),
dict
)
),
moveGeomTimer_("move geometry", &this->timers())
{
findMotionIndex();
}
auto pointMIndex= pointMotionIndex_.deviceVector();
auto mModel = motionModel_.getModel(t);
realx3* points = triSurface_.pointsData_D();
auto numPoints = triSurface_.numPoints();
template<typename MotionModel>
bool pFlow::geometryMotion<MotionModel>::beforeIteration()
{
geometry::beforeIteration();
return true;
}
template<typename MotionModel>
bool pFlow::geometryMotion<MotionModel>::iterate()
{
if( motionModel_.isMoving() )
{
moveGeomTimer_.start();
moveGeometry();
moveGeomTimer_.end();
}
return true;
}
template<typename MotionModel>
bool pFlow::geometryMotion<MotionModel>::afterIteration()
{
geometry::afterIteration();
return true;
}
template<typename MotionModel>
bool pFlow::geometryMotion<MotionModel>::moveGeometry()
{
real dt = this->dt();
real t = this->currentTime();
auto pointMIndex= pointMotionIndex_.deviceVector();
auto mModel = motionModel_.getModel(t);
realx3* points = triSurface_.pointsData_D();
auto numPoints = triSurface_.numPoints();
Kokkos::parallel_for(
"geometryMotion<MotionModel>::movePoints",
numPoints,
LAMBDA_HD(int32 i){
auto newPos = mModel.transferPoint(pointMIndex[i], points[i], dt);
points[i] = newPos;
});
Kokkos::parallel_for(
"geometryMotion<MotionModel>::movePoints",
numPoints,
LAMBDA_HD(int32 i){
auto newPos = mModel.transferPoint(pointMIndex[i], points[i], dt);
points[i] = newPos;
});
Kokkos::fence();
Kokkos::fence();
// move the motion components
motionModel_.move(t,dt);
// move the motion components
motionModel_.move(t,dt);
// end of calculations
moveGeomTimer_.end();
// end of calculations
moveGeomTimer_.end();
return true;
}
return true;
}*/

View File

@ -20,9 +20,8 @@ Licence:
#ifndef __geometryMotion_hpp__
#define __geometryMotion_hpp__
#include "vocabs.hpp"
#include "geometry.hpp"
#include "VectorDuals.hpp"
namespace pFlow
{
@ -38,22 +37,22 @@ class geometryMotion
public geometry
{
public:
using MotionModel = MotionModelType;
protected:
using ModelComponent = typename MotionModelType::ModelComponent;
private:
/// Ref to motion model
MotionModel& motionModel_;
MotionModelType motionModel_;
/// motion indext mapped on each surface
int32Vector_HD motionIndex_;
uint32Field_D surfMotionIndex_{"triMotionIndex"};
/// motion index mapped on each triangle
int8Vector_HD triMotionIndex_;
uint32Field_D triMotionIndex_ {"surfMotionIndex"};
/// motion index mapped on each point
int8Vector_HD pointMotionIndex_;
uint32Field_D pointMotionIndex_{"pointMotionIndex"};
/// timer for moveGeometry
Timer moveGeomTimer_;
@ -64,37 +63,45 @@ protected:
public:
/// Type info
TypeInfoTemplate("geometry", MotionModel);
TypeInfoTemplate11("geometry", ModelComponent);
// - Constructors
geometryMotion(systemControl& control, const property& prop);
geometryMotion(
systemControl& control,
const property& prop,
multiTriSurface& surf,
const wordVector& motionCompName,
const wordVector& materialName,
const dictionary& motionDict);
/*geometryMotion(
systemControl& control,
const property& prop,
const multiTriSurface& triSurface,
const wordVector& motionCompName,
const wordVector& propName,
const MotionModel& motionModel);
const MotionModel& motionModel);*/
/// Construct from components and dictionary that contains
/// motionModel
geometryMotion(systemControl& control,
/*geometryMotion(systemControl& control,
const property& prop,
const dictionary& dict,
const multiTriSurface& triSurface,
const wordVector& motionCompName,
const wordVector& propName);
const wordVector& propName);*/
/// Add virtual constructor
add_vCtor
/*add_vCtor
(
geometry,
geometryMotion,
systemControl
);
);*/
/// Add virtual constructor
add_vCtor
@ -107,19 +114,19 @@ public:
// - Methods
/// Obtain motion model at time t
auto getModel(real t)const
/*auto getModel(real t)const
{
return motionModel_.getModel(t);
}
}*/
/// TypeName / TypeInfo of motion model
word motionModelTypeName()const override
/*word motionModelTypeName()const override
{
return motionModel_.typeName();
}
}*/
/// Access to motion model index of triangles
const int8Vector_HD& triMotionIndex()const override
/*const auto& triMotionIndex()const override
{
return triMotionIndex_;
}
@ -128,19 +135,19 @@ public:
const int8Vector_HD& pointMotionIndex()const override
{
return pointMotionIndex_;
}
}*/
/// Operations before each iteration
bool beforeIteration() override;
/*bool beforeIteration() override;
/// Iterate geometry one time step
bool iterate() override ;
/// Operations after each iteration
bool afterIteration() override;
bool afterIteration() override;*/
/// Move geometry
bool moveGeometry();
//bool moveGeometry();
};

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@ -22,22 +22,22 @@ Licence:
#define __geometryMotions_hpp__
#include "geometryMotion.hpp"
#include "fixedWall.hpp"
#include "stationaryWall.hpp"
#include "rotatingAxisMotion.hpp"
#include "multiRotatingAxisMotion.hpp"
//#include "multiRotatingAxisMotion.hpp"
#include "vibratingMotion.hpp"
namespace pFlow
{
typedef geometryMotion<vibratingMotion> vibratingMotionGeometry;
using vibratingMotionGeometry = geometryMotion<vibratingMotion>;
typedef geometryMotion<rotatingAxisMotion> rotationAxisMotionGeometry;
using rotationAxisMotionGeometry = geometryMotion<rotatingAxisMotion>;
typedef geometryMotion<multiRotatingAxisMotion> multiRotationAxisMotionGeometry;
//typedef geometryMotion<multiRotatingAxisMotion> multiRotationAxisMotionGeometry;
typedef geometryMotion<fixedWall> fixedGeometry;
typedef geometryMotion<stationaryWall> stationaryGeometry;

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@ -18,15 +18,15 @@ Licence:
-----------------------------------------------------------------------------*/
#include "fixedWall.hpp"
#include "stationaryWall.hpp"
#include "rotatingAxisMotion.hpp"
#include "multiRotatingAxisMotion.hpp"
//#include "multiRotatingAxisMotion.hpp"
#include "vibratingMotion.hpp"
template class pFlow::geometryMotion<pFlow::fixedWall>;
template class pFlow::geometryMotion<pFlow::stationaryWall>;
template class pFlow::geometryMotion<pFlow::rotatingAxisMotion>;
template class pFlow::geometryMotion<pFlow::multiRotatingAxisMotion>;
//template class pFlow::geometryMotion<pFlow::multiRotatingAxisMotion>;
template class pFlow::geometryMotion<pFlow::vibratingMotion>;