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updated V1.0
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@ -6,6 +6,6 @@ objectName particleInsertion;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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collisionCheck No; // is checked -> yes or no
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collisionCheck No; // is checked -> yes or no
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active No; // is insertion active -> yes or no
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active No; // is insertion active -> yes or no
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