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correted position random
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@ -7,5 +7,5 @@ objectName sphereDict;
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objectType sphereShape;
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names (glassBead); // names of shapes
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diameters (0.006); // diameter of shapes
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diameters (0.003); // diameter of shapes
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materials (glassMat); // material names for shapes
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@ -15,7 +15,7 @@ surfaces
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{
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type cylinderWall;
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p1 (0.0 0.0 0.0);
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p2 (0.0 0.0 0.8);
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p2 (0.0 0.0 1.6);
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radius1 0.2;
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radius2 0.2;
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resolution 24;
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@ -41,10 +41,10 @@ surfaces
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wall2
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{
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type planeWall;
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p1 (-0.2 -0.2 0.8);
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p2 ( 0.2 -0.2 0.8);
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p3 ( 0.2 0.2 0.8);
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p4 (-0.2 0.2 0.8);
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p1 (-0.2 -0.2 1.6);
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p2 ( 0.2 -0.2 1.6);
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p3 ( 0.2 0.2 1.6);
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p4 (-0.2 0.2 1.6);
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material wallMat;
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motion rotAxis;
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}
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@ -25,20 +25,20 @@ positionParticles
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{
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method positionOrdered;
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maxNumberOfParticles 1000000;
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maxNumberOfParticles 4000001;
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mortonSorting Yes;
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cylinder // box for positioning particles
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{
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p1 ( 0.0 0.0 0.0); // lower corner point of the box
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p2 ( 0.0 0.0 0.8); // upper corner point of the box
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p1 ( 0.0 0.0 0.01); // lower corner point of the box
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p2 ( 0.0 0.0 1.59); // upper corner point of the box
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radius 0.195;
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}
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positionOrderedInfo
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{
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diameter 0.006; // minimum space between centers of particles
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numPoints 240000; // number of particles in the simulation
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diameter 0.003; // minimum space between centers of particles
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numPoints 4000000; // number of particles in the simulation
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axisOrder (z x y); // axis order for filling the space with particles
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}
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}
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@ -21,8 +21,8 @@ g (0 -9.8 0); // gravity vector (m/s2)
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domain
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{
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min (-0.21 -0.21 -0.01);
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max ( 0.21 0.21 0.81);
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min (-0.2 -0.2 -0.0);
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max ( 0.2 0.2 1.6);
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}
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integrationMethod AdamsBashforth3; // integration method
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