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Particle insertion
- particleInsertion is now transfered to time folders to track particle insertion progress - collision check is added for new inserted particles and old particles in the simulaiton. - minor changes to dataEntry and triple
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@ -61,7 +61,7 @@ pFlow::particleIdHandler::hearChanges(
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auto idRange = getIdRange(numNew);
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uint32Vector newId("newId",numNew,numNew,RESERVE());
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fillSequence(newId, idRange.first);
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output<< "id "<< idRange<<endl;
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return this->field().insertSetElement(indices, newId);
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}
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else
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