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https://github.com/PhasicFlow/phasicFlow.git
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utilities added
This commit is contained in:
101
utilities/geometryPhasicFlow/cylinderWall/cylinderWall.C
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101
utilities/geometryPhasicFlow/cylinderWall/cylinderWall.C
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#include "cylinderWall.H"
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bool pFlow::cylinderWall::readCylinderWall(const dictionary& dict)
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{
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auto p1 = dict.getVal<realx3>("p1");
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auto p2 = dict.getVal<realx3>("p2");
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auto radius1 = dict.getVal<real>("radius1");
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auto radius2 = dict.getVal<real>("radius2") ;
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int32 resolution = dict.getValOrSet("resolution", 24 );
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return createCylinder(p1, p2, radius1, radius2, resolution);
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}
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bool pFlow::cylinderWall::createCylinder(
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const realx3& p1,
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const realx3& p2,
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real rad1,
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real rad2,
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int32 numDiv)
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{
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zAxis zAx(p1, p2);
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real L = zAx.length();
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// number of wall elements will be twice numDiv
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triangles_.clear();
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triangles_.reserve(2 * numDiv);
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realx3Vector r1P(numDiv + 1), r2P(numDiv + 1);
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real dTheta = 2 * Pi / numDiv;
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real theta = 0;
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for (int32 i = 0; i < numDiv + 1; i++)
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{
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r1P[i] = realx3(rad1*cos(theta), rad1*sin(theta), 0);
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r2P[i] = realx3(rad2*cos(theta), rad2*sin(theta), L);
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theta += dTheta;
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}
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// transferring back all points to the original axis of cylinder
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for (int32 i = 0; i < numDiv + 1; i++)
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{
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r1P[i] = zAx.transferBackZ(r1P[i]);
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r2P[i] = zAx.transferBackZ(r2P[i]);
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}
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realx3 norm;
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for (int32 i = 0; i < numDiv; i++)
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{
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realx3 p1 = r1P[i];
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realx3 p2 = r2P[i];
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realx3 p3 = r2P[i + 1];
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realx3 p4 = r1P[i + 1];
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if(checkNormalVec(p1, p2, p3, norm))
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{
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triangles_.push_back(realx3x3(p1, p2, p3));
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}
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else
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{
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fatalErrorInFunction<<
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"planner input triangle: "<<realx3x3(p1, p2, p3)<<endl;
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return false;
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}
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if (checkNormalVec(p3, p4, p1, norm))
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{
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triangles_.push_back(realx3x3(p3, p4, p1));
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}
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else
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{
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fatalErrorInFunction<<
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"planner input triangle: "<<realx3x3(p3, p4, p1)<<endl;
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return false;
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}
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}
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return true;
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}
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pFlow::cylinderWall::cylinderWall()
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{}
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pFlow::cylinderWall::cylinderWall(
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const dictionary& dict
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)
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:
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Wall(dict)
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{
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if( !readCylinderWall(dict) )
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{
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fatalExit;
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}
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}
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63
utilities/geometryPhasicFlow/cylinderWall/cylinderWall.H
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63
utilities/geometryPhasicFlow/cylinderWall/cylinderWall.H
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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __cylinderWall_H__
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#define __cylinderWall_H__
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#include "Wall.H"
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#include "zAxis.H"
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namespace pFlow
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{
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class cylinderWall
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:
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public Wall
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{
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protected:
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bool readCylinderWall(const dictionary& dict);
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bool createCylinder(const realx3& p1, const realx3& p2, real rad1, real rad2, int32 numDiv);
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public:
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TypeName("cylinderWall");
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cylinderWall();
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cylinderWall(const dictionary& dict);
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add_vCtor
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(
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Wall,
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cylinderWall,
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dictionary
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);
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};
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} // pFlow
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#endif //__cylinderWall_H__
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150
utilities/geometryPhasicFlow/cylinderWall/zAxis.C
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150
utilities/geometryPhasicFlow/cylinderWall/zAxis.C
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@ -0,0 +1,150 @@
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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#include "zAxis.H"
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pFlow::zAxis::zAxis(const realx3 &p1, const realx3 &p2) :
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p1_(p1),
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p2_(p2)
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{
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n_ = p2-p1;
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auto len = pFlow::length(n_);
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if(len < smallValue )
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{
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fatalExit;
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}
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n_ /= len;
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makeTransMatrix();
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}
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pFlow::realx3 pFlow::zAxis::transferToZ(const realx3 & p)
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{
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real pp[4][1] = {p.x(), p.y(), p.z(), 1.0};
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real pn[4][1];
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MatMul(Trans_z_xz_P1_, pp, pn);
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return realx3(
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pn[0][0],
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pn[1][0],
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pn[2][0]
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);
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}
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pFlow::realx3 pFlow::zAxis::transferBackZ(const realx3 & p)
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{
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real pp[4][1] = { p.x(), p.y(), p.z(), 1.0 };
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real pn[4][1];
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MatMul(ITrans_P1_xz_z_, pp, pn);
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return realx3(
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pn[0][0],
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pn[1][0],
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pn[2][0]
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);
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}
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void pFlow::zAxis::makeTransMatrix()
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{
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// transfering point p1 to the origin
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real TransP1[4][4] =
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{
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1.0, 0.0, 0.0, -p1_.x(),
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0.0, 1.0, 0.0, -p1_.y(),
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0.0, 0.0, 1.0, -p1_.z(),
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0.0, 0.0, 0.0, 1.0
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};
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// for transformation back
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real ITransP1[4][4] =
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{
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1.0, 0.0, 0.0, p1_.x(),
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0.0, 1.0, 0.0, p1_.y(),
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0.0, 0.0, 1.0, p1_.z(),
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0.0, 0.0, 0.0, 1.0
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};
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real u = n_.x();
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real v = n_.y();
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real w = n_.z();
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real u2v2 = sqrt(u*u + v*v);
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//correcting the transformation matrix in the case of coincidence with z - axis
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if ( equal(w,1.0) )
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{
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assignMat(TransP1 , Trans_z_xz_P1_);
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assignMat(ITransP1, ITrans_P1_xz_z_);
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return;
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}
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u2v2 = max(smallValue, u2v2);
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real TransXZ[4][4] =
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{
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u / u2v2, v / u2v2, 0.0, 0.0,
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-v / u2v2, u / u2v2, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0
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};
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real TransZ[4][4] =
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{
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w, 0.0, -u2v2, 0.0,
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0.0, 1.0, 0.0, 0.0,
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u2v2, 0.0, w, 0.0,
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0.0, 0.0, 0.0, 1.0
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};
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real temp[4][4];
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// creat transformation matrix to transfer point from line axis to z-axis
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MatMul(TransXZ, TransP1, temp);
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MatMul(TransZ, temp, Trans_z_xz_P1_);
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real ITransXZ[4][4] =
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{
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u / u2v2, -v / u2v2, 0.0, 0.0,
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+v / u2v2, u / u2v2, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0
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};
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real ITransZ[4][4] =
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{
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w, 0.0, +u2v2, 0.0,
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0.0, 1.0, 0.0, 0.0,
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-u2v2, 0.0, w, 0.0,
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0.0, 0.0, 0.0, 1.0
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};
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// creat transformation matrix to transfer point to from z-axis to line axis
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MatMul(ITransXZ, ITransZ, temp);
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MatMul(ITransP1, temp, ITrans_P1_xz_z_);
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}
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107
utilities/geometryPhasicFlow/cylinderWall/zAxis.H
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107
utilities/geometryPhasicFlow/cylinderWall/zAxis.H
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@ -0,0 +1,107 @@
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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
|
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the terms of GNU General Public License v3 or any other later versions.
|
||||
|
||||
phasicFlow is distributed to help others in their research in the field of
|
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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/*
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class name: zAxis
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a class for transfering points to a cylinderical coordinates defined by points
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p1 and p2
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*/
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#ifndef __zAxis_H__
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#define __zAxis_H__
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#include "types.H"
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namespace pFlow
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{
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template <typename T, int32 nRow, int32 nInner, int32 nCol >
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void MatMul(T(&A)[nRow][nInner], T(&B)[nInner][nCol], T(&C)[nRow][nCol]);
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template <typename T, int32 nRow, int32 nCol >
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void assignMat(T(&A)[nRow][nCol], T(&B)[nRow][nCol]);
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class zAxis
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{
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public:
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// constructors
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zAxis(const realx3 &lp1, const realx3 &lp2);
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real length()const
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{
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return pFlow::length(p2_-p1_);
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}
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realx3 transferToZ(const realx3 & p);
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realx3 transferBackZ(const realx3 & p);
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private:
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void makeTransMatrix();
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protected:
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realx3 p1_;
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realx3 p2_;
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realx3 n_;
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real Trans_z_xz_P1_[4][4];
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real ITrans_P1_xz_z_[4][4];
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};
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template <typename T, int32 nRow, int32 nInner, int32 nCol >
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void MatMul(T(&A)[nRow][nInner], T(&B)[nInner][nCol], T(&C)[nRow][nCol])
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{
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for (int32 row = 0; row < nRow; row++)
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{
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for (int32 col = 0; col < nCol; col++)
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{
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T sum = 0;
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for (int inner = 0; inner < nInner; inner++)
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{
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sum += A[row][inner] * B[inner][col];
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}
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C[row][col] = sum;
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}
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}
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}
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template <typename T, int32 nRow, int32 nCol >
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void assignMat(T(&A)[nRow][nCol], T(&B)[nRow][nCol])
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{
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for (int32 row = 0; row < nRow; row++)
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{
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for (int32 col = 0; col < nCol; col++)
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{
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B[row][col] = A[row][col];
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}
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}
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}
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}
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#endif
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