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utilities added
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87
utilities/pFlowToVTK/geometric.C
Executable file
87
utilities/pFlowToVTK/geometric.C
Executable file
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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#include "geometric.H"
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template<>
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bool pFlow::dataToVTK( vtkFile& vtk, const triSurface& surface )
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{
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auto nP = surface.numPoints();
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auto hPoints = surface.points().hostVector();
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vtk() << "DATASET POLYDATA" << endl;
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vtk() << "POINTS " << nP << " float" << endl;
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for ( auto i=0; i<nP; i++ )
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{
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vtk() << hPoints[i].x() << " " << hPoints[i].y() << " " << hPoints[i].z() << endl;
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if (!vtk) return false;
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}
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auto nV = surface.numTriangles();
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auto hVertices = surface.vertices().hostVector();
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vtk() << "POLYGONS " << nV << " " << 4*nV << endl;
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for(auto i=0; i<nV; i++)
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{
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vtk()<< 3 <<" "<< hVertices[i].x() << " " << hVertices[i].y() <<" "<<hVertices[i].z()<<endl;
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if (!vtk) return false;
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}
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return true;
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}
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template<>
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bool pFlow::dataToVTK( vtkFile& vtk, const multiTriSurface& surface )
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{
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auto nP = surface.numPoints();
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auto hPoints = surface.points().hostVector();
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vtk() << "DATASET POLYDATA" << endl;
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vtk() << "POINTS " << nP << " float" << endl;
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for ( auto i=0; i<nP; i++ )
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{
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vtk() << hPoints[i].x() << " " << hPoints[i].y() << " " << hPoints[i].z() << endl;
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if (!vtk) return false;
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}
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auto nV = surface.numTriangles();
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auto hVertices = surface.vertices().hostVector();
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vtk() << "POLYGONS " << nV << " " << 4*nV << endl;
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for(auto i=0; i<nV; i++)
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{
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vtk()<< 3 <<" "<< hVertices[i].x() << " " << hVertices[i].y() <<" "<<hVertices[i].z()<<endl;
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if (!vtk) return false;
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}
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return true;
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}
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