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runtime dynamic link library and geometryPhasicFlow modification
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103
utilities/Utilities/geometryPhasicFlow/Wall/Wall.cpp
Executable file
103
utilities/Utilities/geometryPhasicFlow/Wall/Wall.cpp
Executable file
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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#include "Wall.hpp"
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bool pFlow::Wall::readCommon(const dictionary& dict)
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{
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materialName_ = dict.getVal<word>("material");
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motionName_ = dict.getValOrSet("motion", word("none"));
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name_ = dict.name();
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return true;
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}
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pFlow::Wall::Wall(const dictionary& dict)
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{
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if(!readCommon(dict))
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{
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fatalExit;
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}
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}
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bool pFlow::Wall::checkTrianlge
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(
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const realx3 &p1,
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const realx3 &p2,
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const realx3 &p3
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)
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{
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realx3 ln = cross(p2 - p1, p3 - p1);
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if (ln.length() < smallValue) return false;
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return true;
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}
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pFlow::uniquePtr<pFlow::Wall>
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pFlow::Wall::create
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(
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const dictionary& dict
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)
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{
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word type = dict.getVal<word>("type");
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if( dictionaryvCtorSelector_.search(type) )
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{
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return dictionaryvCtorSelector_[type] (dict);
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}
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else
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{
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printKeys
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(
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fatalError << "Ctor Selector "<< type << " dose not exist. \n"
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<<"Avaiable ones are: \n\n"
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,
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dictionaryvCtorSelector_
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);
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fatalExit;
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}
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return nullptr;
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}
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namespace pFlow
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{
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bool checkNormalVec(
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const realx3 &p1,
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const realx3 &p2,
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const realx3 &p3,
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realx3& norm )
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{
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realx3 ln = cross(p2 - p1, p3 - p1);
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real len = length(ln);
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if (len < smallValue) return false;
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norm = ln/len;
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return true;
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}
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}
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