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runtime dynamic link library and geometryPhasicFlow modification
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140
utilities/Utilities/geometryPhasicFlow/cuboidWall/cuboidWall.cpp
Executable file
140
utilities/Utilities/geometryPhasicFlow/cuboidWall/cuboidWall.cpp
Executable file
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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#include "cuboidWall.hpp"
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#include "planeWall.hpp"
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bool pFlow::cuboidWall::readcuboidWall
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(
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const dictionary& dict
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)
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{
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auto center = dict.getVal<realx3>("center");
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auto edgeLength= dict.getVal<realx3>("edgeLength");
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auto numDivs = dict.getValOrSet<int32x3>("numDivs", int32x3(1,1,1));
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numDivs = max(numDivs, int32x3(1,1,1));
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realx3 p1,p2,p3,p4;
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// left plane
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p1 = center + edgeLength*realx3(-0.5,-0.5,-0.5);
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p2 = center + edgeLength*realx3(-0.5, 0.5,-0.5);
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p3 = center + edgeLength*realx3(-0.5, 0.5, 0.5);
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p4 = center + edgeLength*realx3(-0.5,-0.5, 0.5);
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planeWall left(p1,p2,p3,p4, numDivs.y(), numDivs.z());
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for(const auto& t:left.triangles())
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{
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triangles_.push_back(t);
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}
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// right plane
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p1 = center + edgeLength*realx3( 0.5,-0.5,-0.5);
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p2 = center + edgeLength*realx3( 0.5,-0.5, 0.5);
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p3 = center + edgeLength*realx3( 0.5, 0.5, 0.5);
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p4 = center + edgeLength*realx3( 0.5, 0.5,-0.5);
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planeWall right(p1,p2,p3,p4, numDivs.z(), numDivs.y());
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for(const auto& t:right.triangles())
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{
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triangles_.push_back(t);
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}
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// bottom plane
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p1 = center + edgeLength*realx3(-0.5,-0.5,-0.5);
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p2 = center + edgeLength*realx3(-0.5,-0.5, 0.5);
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p3 = center + edgeLength*realx3( 0.5,-0.5, 0.5);
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p4 = center + edgeLength*realx3( 0.5,-0.5,-0.5);
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planeWall bottom(p1,p2,p3,p4, numDivs.z(), numDivs.x());
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for(const auto& t:bottom.triangles())
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{
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triangles_.push_back(t);
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}
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// top plane
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p1 = center + edgeLength*realx3(-0.5, 0.5,-0.5);
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p2 = center + edgeLength*realx3( 0.5, 0.5,-0.5);
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p3 = center + edgeLength*realx3( 0.5, 0.5, 0.5);
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p4 = center + edgeLength*realx3(-0.5, 0.5, 0.5);
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planeWall top(p1,p2,p3,p4, numDivs.x(), numDivs.z());
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for(const auto& t:top.triangles())
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{
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triangles_.push_back(t);
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}
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// back plane
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p1 = center + edgeLength*realx3(-0.5,-0.5,-0.5);
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p2 = center + edgeLength*realx3( 0.5,-0.5,-0.5);
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p3 = center + edgeLength*realx3( 0.5, 0.5,-0.5);
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p4 = center + edgeLength*realx3(-0.5, 0.5,-0.5);
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planeWall back(p1,p2,p3,p4, numDivs.x(), numDivs.y());
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for(const auto& t:back.triangles())
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{
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triangles_.push_back(t);
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}
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// fron plane
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p1 = center + edgeLength*realx3(-0.5,-0.5, 0.5);
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p2 = center + edgeLength*realx3(-0.5, 0.5, 0.5);
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p3 = center + edgeLength*realx3( 0.5, 0.5, 0.5);
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p4 = center + edgeLength*realx3( 0.5,-0.5, 0.5);
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planeWall front(p1,p2,p3,p4, numDivs.y(), numDivs.x());
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for(const auto& t:front.triangles())
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{
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triangles_.push_back(t);
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}
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return true;
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}
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pFlow::cuboidWall::cuboidWall()
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{}
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pFlow::cuboidWall::cuboidWall
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(
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const dictionary& dict
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)
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:
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Wall(dict)
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{
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if(!readcuboidWall(dict))
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{
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fatalExit;
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}
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}
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