runtime dynamic link library and geometryPhasicFlow modification

This commit is contained in:
Hamidreza Norouzi
2023-02-25 05:15:17 -08:00
parent eef3906a7e
commit 7fec15e3dc
20 changed files with 160 additions and 10 deletions

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#include "cylinderWall.hpp"
#include "Vectors.hpp"
#include "line.hpp"
bool pFlow::cylinderWall::readCylinderWall(const dictionary& dict)
{
auto p1 = dict.getVal<realx3>("p1");
auto p2 = dict.getVal<realx3>("p2");
auto radius1 = dict.getVal<real>("radius1");
auto radius2 = dict.getVal<real>("radius2") ;
int32 resolution = dict.getValOrSet("resolution", 24 );
int32 zResolution = dict.getValOrSet("zResolution", 1);
triangles_.clear();
triangles_.reserve(2*resolution*zResolution);
line cylAxis(p1, p2);
auto lp1 = p1;
auto dt = static_cast<real>(1.0/zResolution);
real t = 0;
for(int32 i=0; i<zResolution; i++)
{
t += dt;
auto lp2 = cylAxis.point(t);
if(!createCylinder(lp1, lp2, radius1, radius2, resolution))
return false;
lp1 = lp2;
}
return true;
}
bool pFlow::cylinderWall::createCylinder(
const realx3& p1,
const realx3& p2,
real rad1,
real rad2,
int32 numDiv)
{
zAxis zAx(p1, p2);
real L = zAx.length();
realx3Vector r1P(numDiv + 1), r2P(numDiv + 1);
real dTheta = 2 * Pi / numDiv;
real theta = 0;
for (int32 i = 0; i < numDiv + 1; i++)
{
r1P[i] = realx3(rad1*cos(theta), rad1*sin(theta), 0);
r2P[i] = realx3(rad2*cos(theta), rad2*sin(theta), L);
theta += dTheta;
}
// transferring back all points to the original axis of cylinder
for (int32 i = 0; i < numDiv + 1; i++)
{
r1P[i] = zAx.transferBackZ(r1P[i]);
r2P[i] = zAx.transferBackZ(r2P[i]);
}
realx3 norm;
for (int32 i = 0; i < numDiv; i++)
{
realx3 p1 = r1P[i];
realx3 p2 = r2P[i];
realx3 p3 = r2P[i + 1];
realx3 p4 = r1P[i + 1];
if(checkNormalVec(p1, p2, p3, norm))
{
triangles_.push_back(realx3x3(p1, p2, p3));
}
else
{
fatalErrorInFunction<<
"planner input triangle: "<<realx3x3(p1, p2, p3)<<endl;
return false;
}
if (checkNormalVec(p3, p4, p1, norm))
{
triangles_.push_back(realx3x3(p3, p4, p1));
}
else
{
fatalErrorInFunction<<
"planner input triangle: "<<realx3x3(p3, p4, p1)<<endl;
return false;
}
}
return true;
}
pFlow::cylinderWall::cylinderWall()
{}
pFlow::cylinderWall::cylinderWall(
const dictionary& dict
)
:
Wall(dict)
{
if( !readCylinderWall(dict) )
{
fatalExit;
}
}

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/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
#ifndef __cylinderWall_hpp__
#define __cylinderWall_hpp__
#include "Wall.hpp"
#include "zAxis.hpp"
namespace pFlow
{
class cylinderWall
:
public Wall
{
protected:
bool readCylinderWall(const dictionary& dict);
bool createCylinder(const realx3& p1, const realx3& p2, real rad1, real rad2, int32 numDiv);
public:
TypeInfo("cylinderWall");
cylinderWall();
cylinderWall(const dictionary& dict);
add_vCtor
(
Wall,
cylinderWall,
dictionary
);
};
} // pFlow
#endif //__cylinderWall_hpp__