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Adding V-blender tutorial
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66
tutorials/sphereGranFlow/V-blender/caseSetup/interaction
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66
tutorials/sphereGranFlow/V-blender/caseSetup/interaction
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName interaction;
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objectType dicrionary;
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materials (prop1 lightMat heavyMat); // a list of materials names
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densities (1000.0 1000 1000); // density of materials [kg/m3]
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contactListType sortedContactList;
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model
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{
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contactForceModel nonLinearNonLimited;
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rollingFrictionModel normal;
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Yeff (1.0e6 1.0e6 1.0e6 // Young modulus [Pa]
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1.0e6 1.0e6
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1.0e6);
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Geff (0.8e6 0.8e6 0.8e6 // Shear modulus [Pa]
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0.8e6 0.8e6
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0.8e6);
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nu (0.25 0.25 0.25 // Poisson's ratio [-]
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0.25 0.25
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0.25);
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en (0.97 0.97 0.85 // coefficient of normal restitution
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0.97 0.85
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1.00);
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et (1.0 1.0 1.0 // coefficient of tangential restitution
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1.0 1.0
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1.0);
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mu (0.65 0.65 0.35 // dynamic friction
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0.65 0.35
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0.35);
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mur (0.1 0.1 0.1 // rolling friction
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0.1 0.1
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0.1);
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}
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contactSearch
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{
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method NBS; // method for broad search particle-particle
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wallMapping cellMapping; // method for broad search particle-wall
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NBSInfo
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{
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updateFrequency 20; // each 20 timesteps, update neighbor list
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sizeRatio 1.1; // bounding box size to particle diameter (max)
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}
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cellMappingInfo
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{
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updateFrequency 20; // each 20 timesteps, update neighbor list
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cellExtent 0.7; // bounding box for particle-wall search (> 0.5)
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}
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}
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName particleInsertion;
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objectType dicrionary;
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active yes; // is insertion active?
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collisionCheck No; // not implemented for yes
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/*
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one layer of particles are packed one-by-one using tho insertion steps.
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*/
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layer0
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{
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type cylinderRegion; // type of insertion region
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rate 5000; // insertion rate (particles/s)
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startTime 0.0; // (s)
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endTime 1; // (s)
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interval 0.025; //s
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cylinderRegionInfo
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{
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radius 0.1; // radius of cylinder (m)
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p1 ( 0.0950615 0.12 0.5011585 ); // (m,m,m)
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p2 ( 0.1150615 0.12 0.4811585); // (m,m,m)
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}
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setFields
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{
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velocity realx3 (1.2 0.0 -1.2); // initial velocity of inserted particles
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}
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mixture
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{
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lightSphere 1; // mixture composition of inserted particles
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}
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}
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layer1
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{
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type cylinderRegion;
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rate 5000; // (particles/s)
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startTime 0.0; // (s)
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endTime 1; // (s)
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interval 0.025; //s
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cylinderRegionInfo
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{
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radius 0.1;
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p1 ( 0.7562545 0.12 0.50079); // (m,m,m)
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p2 ( 0.7362545 0.12 0.48079); // (m,m,m)
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}
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setFields
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{
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velocity realx3 (-1.2 0.0 -1.2);
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}
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mixture
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{
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heavySphere 1; // only heavySphere
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}
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}
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11
tutorials/sphereGranFlow/V-blender/caseSetup/sphereShape
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11
tutorials/sphereGranFlow/V-blender/caseSetup/sphereShape
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName sphereDict;
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objectType sphereShape;
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names (lightSphere heavySphere); // names of shapes
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diameters (0.01 0.0101); // diameter of shapes
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materials (lightMat heavyMat); // material names for shapes
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