Adding V-blender tutorial

This commit is contained in:
Sahar Siahtiri
2023-02-06 23:11:07 +03:30
parent 427637d635
commit 868ad1e1fa
9 changed files with 1438 additions and 0 deletions

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName interaction;
objectType dicrionary;
materials (prop1 lightMat heavyMat); // a list of materials names
densities (1000.0 1000 1000); // density of materials [kg/m3]
contactListType sortedContactList;
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
Yeff (1.0e6 1.0e6 1.0e6 // Young modulus [Pa]
1.0e6 1.0e6
1.0e6);
Geff (0.8e6 0.8e6 0.8e6 // Shear modulus [Pa]
0.8e6 0.8e6
0.8e6);
nu (0.25 0.25 0.25 // Poisson's ratio [-]
0.25 0.25
0.25);
en (0.97 0.97 0.85 // coefficient of normal restitution
0.97 0.85
1.00);
et (1.0 1.0 1.0 // coefficient of tangential restitution
1.0 1.0
1.0);
mu (0.65 0.65 0.35 // dynamic friction
0.65 0.35
0.35);
mur (0.1 0.1 0.1 // rolling friction
0.1 0.1
0.1);
}
contactSearch
{
method NBS; // method for broad search particle-particle
wallMapping cellMapping; // method for broad search particle-wall
NBSInfo
{
updateFrequency 20; // each 20 timesteps, update neighbor list
sizeRatio 1.1; // bounding box size to particle diameter (max)
}
cellMappingInfo
{
updateFrequency 20; // each 20 timesteps, update neighbor list
cellExtent 0.7; // bounding box for particle-wall search (> 0.5)
}
}

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName particleInsertion;
objectType dicrionary;
active yes; // is insertion active?
collisionCheck No; // not implemented for yes
/*
one layer of particles are packed one-by-one using tho insertion steps.
*/
layer0
{
type cylinderRegion; // type of insertion region
rate 5000; // insertion rate (particles/s)
startTime 0.0; // (s)
endTime 1; // (s)
interval 0.025; //s
cylinderRegionInfo
{
radius 0.1; // radius of cylinder (m)
p1 ( 0.0950615 0.12 0.5011585 ); // (m,m,m)
p2 ( 0.1150615 0.12 0.4811585); // (m,m,m)
}
setFields
{
velocity realx3 (1.2 0.0 -1.2); // initial velocity of inserted particles
}
mixture
{
lightSphere 1; // mixture composition of inserted particles
}
}
layer1
{
type cylinderRegion;
rate 5000; // (particles/s)
startTime 0.0; // (s)
endTime 1; // (s)
interval 0.025; //s
cylinderRegionInfo
{
radius 0.1;
p1 ( 0.7562545 0.12 0.50079); // (m,m,m)
p2 ( 0.7362545 0.12 0.48079); // (m,m,m)
}
setFields
{
velocity realx3 (-1.2 0.0 -1.2);
}
mixture
{
heavySphere 1; // only heavySphere
}
}

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
names (lightSphere heavySphere); // names of shapes
diameters (0.01 0.0101); // diameter of shapes
materials (lightMat heavyMat); // material names for shapes