Adding V-blender tutorial

This commit is contained in:
Sahar Siahtiri
2023-02-06 23:11:07 +03:30
parent 427637d635
commit 868ad1e1fa
9 changed files with 1438 additions and 0 deletions

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName particleInsertion;
objectType dicrionary;
active yes; // is insertion active?
collisionCheck No; // not implemented for yes
/*
one layer of particles are packed one-by-one using tho insertion steps.
*/
layer0
{
type cylinderRegion; // type of insertion region
rate 5000; // insertion rate (particles/s)
startTime 0.0; // (s)
endTime 1; // (s)
interval 0.025; //s
cylinderRegionInfo
{
radius 0.1; // radius of cylinder (m)
p1 ( 0.0950615 0.12 0.5011585 ); // (m,m,m)
p2 ( 0.1150615 0.12 0.4811585); // (m,m,m)
}
setFields
{
velocity realx3 (1.2 0.0 -1.2); // initial velocity of inserted particles
}
mixture
{
lightSphere 1; // mixture composition of inserted particles
}
}
layer1
{
type cylinderRegion;
rate 5000; // (particles/s)
startTime 0.0; // (s)
endTime 1; // (s)
interval 0.025; //s
cylinderRegionInfo
{
radius 0.1;
p1 ( 0.7562545 0.12 0.50079); // (m,m,m)
p2 ( 0.7362545 0.12 0.48079); // (m,m,m)
}
setFields
{
velocity realx3 (-1.2 0.0 -1.2);
}
mixture
{
heavySphere 1; // only heavySphere
}
}