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Adding V-blender tutorial
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName particleInsertion;
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objectType dicrionary;
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active yes; // is insertion active?
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collisionCheck No; // not implemented for yes
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/*
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one layer of particles are packed one-by-one using tho insertion steps.
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*/
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layer0
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{
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type cylinderRegion; // type of insertion region
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rate 5000; // insertion rate (particles/s)
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startTime 0.0; // (s)
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endTime 1; // (s)
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interval 0.025; //s
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cylinderRegionInfo
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{
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radius 0.1; // radius of cylinder (m)
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p1 ( 0.0950615 0.12 0.5011585 ); // (m,m,m)
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p2 ( 0.1150615 0.12 0.4811585); // (m,m,m)
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}
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setFields
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{
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velocity realx3 (1.2 0.0 -1.2); // initial velocity of inserted particles
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}
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mixture
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{
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lightSphere 1; // mixture composition of inserted particles
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}
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}
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layer1
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{
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type cylinderRegion;
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rate 5000; // (particles/s)
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startTime 0.0; // (s)
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endTime 1; // (s)
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interval 0.025; //s
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cylinderRegionInfo
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{
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radius 0.1;
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p1 ( 0.7562545 0.12 0.50079); // (m,m,m)
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p2 ( 0.7362545 0.12 0.48079); // (m,m,m)
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}
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setFields
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{
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velocity realx3 (-1.2 0.0 -1.2);
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}
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mixture
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{
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heavySphere 1; // only heavySphere
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}
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}
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