Adding V-blender tutorial

This commit is contained in:
Sahar Siahtiri
2023-02-06 23:11:07 +03:30
parent 427637d635
commit 868ad1e1fa
9 changed files with 1438 additions and 0 deletions

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName geometryDict;
objectType dictionary;
// motion model: rotating object around an axis
motionModel rotatingAxisMotion;
surfaces
{
rod
{
type stlWall; // type of the wall
file cone.stl; // file name in stl folder
material prop1; // material name of this wall
motion rotAxis; // motion component name
}
}
// information for rotatingAxisMotion motion model
rotatingAxisMotionInfo
{
rotAxis
{
p1 (0.128228 0.116446 0.297901); // first point for the axis of rotation
p2 (0.722596 0.116459 0.297901); // second point for the axis of rotation
omega 3.14; // rotation speed (rad/s).
startTime 1.5;
endTime 10;
}
}

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName particlesDict;
objectType dictionary;
setFields
{
/*
Default value for fields defined for particles
These fields should always be defined for simulations with
spherical particles.
*/
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rotVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word lightSphere; // name of the particle shape
}
selectors
{}
}
// positions particles
positionParticles
{
method empty; // ordered positioning
maxNumberOfParticles 80000; // maximum number of particles in the simulation
mortonSorting Yes; // perform initial sorting based on morton code?
}

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName settingsDict;
objectType dictionary;;
run rotatingDrumSmall;
dt 0.00001; // time step for integration (s)
startTime 0; // start time for simulation
endTime 10; // end time for simulation
saveInterval 0.05; // time interval for saving the simulation
timePrecision 6; // maximum number of digits for time folder
g (0 0 -9.8); // gravity vector (m/s2)
/*
Simulation domain
every particles that goes outside this domain is deleted.
*/
domain
{
min (-0.1 -0.4 0);
max (0.86 0.6 0.6);
}
integrationMethod AdamsBashforth2; // integration method
timersReport Yes; // report timers?
timersReportInterval 0.01; // time interval for reporting timers