RotatingDrumWithBaffles is Updated.

This commit is contained in:
ramin1728
2025-03-05 20:06:25 +03:30
parent 07b54c4077
commit 8dcd578a22
6 changed files with 85 additions and 92 deletions

View File

@ -14,54 +14,50 @@ contactListType sortedContactList;
contactSearch
{
method NBS; // method for broad search
method NBS; // method for broad search
updateInterval 10;
updateInterval 10;
sizeRatio 1.1;
sizeRatio 1.1;
cellExtent 0.55;
cellExtent 0.55;
adjustableBox Yes;
adjustableBox Yes;
}
model
{
contactForceModel nonLinearLimited;
contactForceModel nonLinearLimited;
rollingFrictionModel normal;
rollingFrictionModel normal;
/*
Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
heavyMat-heavyMat heavyMat-wallMat
wallMat-wallMat);
*/
/*
Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
heavyMat-heavyMat heavyMat-wallMat
wallMat-wallMat);
*/
Yeff (1.0e6 1.0e6 1.0e6
1.0e6 1.0e6
1.0e6); // Young modulus [Pa]
Yeff (1.0e6 1.0e6 1.0e6
1.0e6 1.0e6
1.0e6); // Young modulus [Pa]
Geff (0.8e6 0.8e6 0.8e6
0.8e6 0.8e6
0.8e6); // Shear modulus [Pa]
Geff (0.8e6 0.8e6 0.8e6
0.8e6 0.8e6
0.8e6); // Shear modulus [Pa]
nu (0.25 0.25 0.25
0.25 0.25
0.25); // Poisson's ratio [-]
nu (0.25 0.25 0.25
0.25 0.25
0.25); // Poisson's ratio [-]
en (0.97 0.97 0.85
0.97 0.85
1.00); // coefficient of normal restitution
et (1.0 1.0 1.0
1.0 1.0
1.0); // coefficient of tangential restitution
en (0.97 0.97 0.85
0.97 0.85
1.00); // coefficient of normal restitution
mu (0.65 0.65 0.35
0.65 0.35
0.35); // dynamic friction
mu (0.65 0.65 0.35
0.65 0.35
0.35); // dynamic friction
mur (0.1 0.1 0.1
0.1 0.1
0.1); // rolling friction
mur (0.1 0.1 0.1
0.1 0.1
0.1); // rolling friction
}

View File

@ -15,70 +15,69 @@ active Yes; // is insertion active -> Yes o
layerrightregion // Right Layer Region
{
timeControl simulationTime;
timeControl simulationTime;
regionType cylinder; // type of insertion region
regionType cylinder; // type of insertion region
rate 12500; // Right Region Particles Insertion Rate (particles/s)
rate 12500; // Right Region Particles Insertion Rate (particles/s)
startTime 0; // Start time of LightParticles insertion (s)
startTime 0; // Start time of LightParticles insertion (s)
endTime 1; // End time of LightParticles insertion (s)
endTime 1; // End time of LightParticles insertion (s)
insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
cylinderInfo
{
cylinderInfo
{
p2 (-0.15 0.25 0.05); // Top of cylinderRegion (m,m,m)
p2 (-0.15 0.25 0.05); // Top of cylinderRegion (m,m,m)
p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
radius 0.035; // radius of cylinder (m)
}
radius 0.035; // radius of cylinder (m)
}
setFields
{
velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
}
setFields
{
velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
}
mixture
{
smallSphere 1; // mixture composition of inserted particles
}
mixture
{
smallSphere 1; // mixture composition of inserted particles
}
}
layerleftregion // Left Layer Region
{
timeControl simulationTime;
timeControl simulationTime;
regionType cylinder; // type of insertion region
regionType cylinder; // type of insertion region
rate 7500; // Left Region Particles Insertion Rate (particles/s)
rate 7500; // Left Region Particles Insertion Rate (particles/s)
startTime 0; // Start time of LightParticles insertion (s)
startTime 0; // Start time of LightParticles insertion (s)
endTime 1; // End time of LightParticles insertion (s)
endTime 1; // End time of LightParticles insertion (s)
insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
cylinderInfo
{
p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
cylinderInfo
{
p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
radius 0.035; // radius of cylinder (m)
}
radius 0.035; // radius of cylinder (m)
}
setFields
{
velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
}
setFields
{
velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
}
mixture
{
largeSphere 1; // only heavySphere
}
mixture
{
largeSphere 1; // only heavySphere
}
}