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https://github.com/PhasicFlow/phasicFlow.git
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RotatingDrumWithBaffles is Updated.
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@ -14,54 +14,50 @@ contactListType sortedContactList;
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contactSearch
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{
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method NBS; // method for broad search
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method NBS; // method for broad search
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updateInterval 10;
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updateInterval 10;
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sizeRatio 1.1;
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sizeRatio 1.1;
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cellExtent 0.55;
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cellExtent 0.55;
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adjustableBox Yes;
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adjustableBox Yes;
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}
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model
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{
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contactForceModel nonLinearLimited;
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contactForceModel nonLinearLimited;
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rollingFrictionModel normal;
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rollingFrictionModel normal;
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/*
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Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
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heavyMat-heavyMat heavyMat-wallMat
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wallMat-wallMat);
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*/
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/*
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Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
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heavyMat-heavyMat heavyMat-wallMat
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wallMat-wallMat);
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*/
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Yeff (1.0e6 1.0e6 1.0e6
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1.0e6 1.0e6
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1.0e6); // Young modulus [Pa]
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Yeff (1.0e6 1.0e6 1.0e6
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1.0e6 1.0e6
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1.0e6); // Young modulus [Pa]
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Geff (0.8e6 0.8e6 0.8e6
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0.8e6 0.8e6
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0.8e6); // Shear modulus [Pa]
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Geff (0.8e6 0.8e6 0.8e6
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0.8e6 0.8e6
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0.8e6); // Shear modulus [Pa]
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nu (0.25 0.25 0.25
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0.25 0.25
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0.25); // Poisson's ratio [-]
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nu (0.25 0.25 0.25
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0.25 0.25
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0.25); // Poisson's ratio [-]
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en (0.97 0.97 0.85
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0.97 0.85
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1.00); // coefficient of normal restitution
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et (1.0 1.0 1.0
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1.0 1.0
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1.0); // coefficient of tangential restitution
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en (0.97 0.97 0.85
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0.97 0.85
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1.00); // coefficient of normal restitution
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mu (0.65 0.65 0.35
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0.65 0.35
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0.35); // dynamic friction
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mu (0.65 0.65 0.35
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0.65 0.35
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0.35); // dynamic friction
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mur (0.1 0.1 0.1
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0.1 0.1
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0.1); // rolling friction
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mur (0.1 0.1 0.1
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0.1 0.1
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0.1); // rolling friction
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}
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@ -15,70 +15,69 @@ active Yes; // is insertion active -> Yes o
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layerrightregion // Right Layer Region
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{
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timeControl simulationTime;
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timeControl simulationTime;
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regionType cylinder; // type of insertion region
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regionType cylinder; // type of insertion region
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rate 12500; // Right Region Particles Insertion Rate (particles/s)
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rate 12500; // Right Region Particles Insertion Rate (particles/s)
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startTime 0; // Start time of LightParticles insertion (s)
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startTime 0; // Start time of LightParticles insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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cylinderInfo
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{
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cylinderInfo
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{
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p2 (-0.15 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p2 (-0.15 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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radius 0.035; // radius of cylinder (m)
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}
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radius 0.035; // radius of cylinder (m)
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}
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setFields
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{
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velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
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}
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setFields
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{
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velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
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}
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mixture
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{
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smallSphere 1; // mixture composition of inserted particles
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}
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mixture
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{
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smallSphere 1; // mixture composition of inserted particles
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}
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}
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layerleftregion // Left Layer Region
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{
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timeControl simulationTime;
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timeControl simulationTime;
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regionType cylinder; // type of insertion region
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regionType cylinder; // type of insertion region
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rate 7500; // Left Region Particles Insertion Rate (particles/s)
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rate 7500; // Left Region Particles Insertion Rate (particles/s)
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startTime 0; // Start time of LightParticles insertion (s)
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startTime 0; // Start time of LightParticles insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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cylinderInfo
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{
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p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
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cylinderInfo
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{
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p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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radius 0.035; // radius of cylinder (m)
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}
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radius 0.035; // radius of cylinder (m)
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}
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setFields
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{
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velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
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}
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setFields
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{
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velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
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}
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mixture
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{
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largeSphere 1; // only heavySphere
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}
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mixture
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{
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largeSphere 1; // only heavySphere
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}
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}
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