RotatingDrumWithBaffles is Updated.
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@ -15,7 +15,7 @@ The problem is to simulate a rotating drum with a diameter of 0.24 m, a length o
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</html>
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# Setting up the Case
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# Setting up the Case
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As it has been explained in the previous cases, the simulation case setup is based on text-based scripts. Here, the simulation case setup are sorted in three folders: `caseSetup`, `setting` and `stl` (see the above folders).
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As it has been explained in the previous cases, the simulation case setup is based on text-based scripts. Here, the simulation case setup are sorted in three folders: `caseSetup`, `setting` and `stl`.
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## Defining small and large particles
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## Defining small and large particles
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Then in the `caseSetup/shapes` the diameter and the material name of the particles are defined. Two sizes are defined: 4 and 5 mm.
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Then in the `caseSetup/shapes` the diameter and the material name of the particles are defined. Two sizes are defined: 4 and 5 mm.
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@ -43,7 +43,8 @@ in <b>caseSetup/particleInsertion</b> file
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layerrightregion
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layerrightregion
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{
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{
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// type of insertion region
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// type of insertion region
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type cylinderRegion;
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timeControl simulationTime;
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regionType cylinder;
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// insertion rate (particles/s)
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// insertion rate (particles/s)
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rate 12500;
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rate 12500;
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// Start time of LightParticles insertion (s)
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// Start time of LightParticles insertion (s)
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@ -53,7 +54,7 @@ layerrightregion
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// Time Interval of LightParticles insertion (s)
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// Time Interval of LightParticles insertion (s)
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interval 0.025;
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interval 0.025;
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cylinderRegionInfo
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cylinderInfo
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{
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{
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// Coordinates of cylinderRegion (m,m,m)
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// Coordinates of cylinderRegion (m,m,m)
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p2 (-0.15 0.25 0.05);
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p2 (-0.15 0.25 0.05);
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@ -93,10 +94,6 @@ densities (1000 1500 2500);
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en (0.97 0.97 0.85
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en (0.97 0.97 0.85
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0.97 0.85
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0.97 0.85
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1.00);
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1.00);
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// coefficient of tangential restitution
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et (1.0 1.0 1.0
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1.0 1.0
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1.0);
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// dynamic friction
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// dynamic friction
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mu (0.65 0.65 0.35
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mu (0.65 0.65 0.35
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0.65 0.35
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0.65 0.35
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@ -166,6 +163,7 @@ surfaces
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In this part of `geometryDict` the information of rotating axis and speed of rotation are defined. The start of rotation is at 2 s. The first 2 seconds of simulation is for allowing particles to settle donw in the drum.
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In this part of `geometryDict` the information of rotating axis and speed of rotation are defined. The start of rotation is at 2 s. The first 2 seconds of simulation is for allowing particles to settle donw in the drum.
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```C++
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```C++
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motionModel rotatingAxis;
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rotatingAxisInfo
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rotatingAxisInfo
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{
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{
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rotAxis
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rotAxis
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@ -186,7 +184,7 @@ rotatingAxisInfo
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## Performing Simulation
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## Performing Simulation
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To run simulations, type the following commands in the terminal one at a time.
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To run simulations, type the following commands in the terminal one at a time.
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Enter `$ particlesPhasicFlow` command to create the initial fields for particles.
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Enter `particlesPhasicFlow` command to create the initial fields for particles.
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Enter `$ geometryPhasicFlow` command to create the Geometry.
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Enter `geometryPhasicFlow` command to create the Geometry.
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At last, enter `$ sphereGranFlow` command to start the simulation.
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At last, enter `sphereGranFlow` command to start the simulation.
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After finishing the simulation, you can use `$ pFlowtoVTK` to convert the results into vtk format stored in ./VTK folder.
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After finishing the simulation, you can use `pFlowtoVTK` to convert the results into vtk format stored in ./VTK folder.
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@ -14,54 +14,50 @@ contactListType sortedContactList;
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contactSearch
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contactSearch
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{
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{
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method NBS; // method for broad search
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method NBS; // method for broad search
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updateInterval 10;
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updateInterval 10;
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sizeRatio 1.1;
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sizeRatio 1.1;
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cellExtent 0.55;
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cellExtent 0.55;
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adjustableBox Yes;
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adjustableBox Yes;
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}
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}
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model
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model
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{
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{
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contactForceModel nonLinearLimited;
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contactForceModel nonLinearLimited;
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rollingFrictionModel normal;
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rollingFrictionModel normal;
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/*
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/*
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Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
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Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
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heavyMat-heavyMat heavyMat-wallMat
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heavyMat-heavyMat heavyMat-wallMat
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wallMat-wallMat);
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wallMat-wallMat);
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*/
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*/
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Yeff (1.0e6 1.0e6 1.0e6
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Yeff (1.0e6 1.0e6 1.0e6
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1.0e6 1.0e6
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1.0e6 1.0e6
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1.0e6); // Young modulus [Pa]
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1.0e6); // Young modulus [Pa]
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Geff (0.8e6 0.8e6 0.8e6
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Geff (0.8e6 0.8e6 0.8e6
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0.8e6 0.8e6
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0.8e6 0.8e6
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0.8e6); // Shear modulus [Pa]
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0.8e6); // Shear modulus [Pa]
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nu (0.25 0.25 0.25
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nu (0.25 0.25 0.25
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0.25 0.25
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0.25 0.25
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0.25); // Poisson's ratio [-]
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0.25); // Poisson's ratio [-]
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en (0.97 0.97 0.85
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en (0.97 0.97 0.85
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0.97 0.85
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0.97 0.85
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1.00); // coefficient of normal restitution
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1.00); // coefficient of normal restitution
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et (1.0 1.0 1.0
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mu (0.65 0.65 0.35
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1.0 1.0
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0.65 0.35
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1.0); // coefficient of tangential restitution
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0.35); // dynamic friction
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mu (0.65 0.65 0.35
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mur (0.1 0.1 0.1
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0.65 0.35
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0.1 0.1
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0.35); // dynamic friction
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0.1); // rolling friction
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mur (0.1 0.1 0.1
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0.1 0.1
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0.1); // rolling friction
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}
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}
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@ -15,70 +15,69 @@ active Yes; // is insertion active -> Yes o
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layerrightregion // Right Layer Region
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layerrightregion // Right Layer Region
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{
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{
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timeControl simulationTime;
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timeControl simulationTime;
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regionType cylinder; // type of insertion region
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regionType cylinder; // type of insertion region
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rate 12500; // Right Region Particles Insertion Rate (particles/s)
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rate 12500; // Right Region Particles Insertion Rate (particles/s)
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startTime 0; // Start time of LightParticles insertion (s)
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startTime 0; // Start time of LightParticles insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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cylinderInfo
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cylinderInfo
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{
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{
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p2 (-0.15 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p2 (-0.15 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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radius 0.035; // radius of cylinder (m)
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}
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radius 0.035; // radius of cylinder (m)
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setFields
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}
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{
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velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
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}
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setFields
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mixture
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{
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{
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velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
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smallSphere 1; // mixture composition of inserted particles
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}
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}
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mixture
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{
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smallSphere 1; // mixture composition of inserted particles
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}
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}
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}
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layerleftregion // Left Layer Region
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layerleftregion // Left Layer Region
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{
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{
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timeControl simulationTime;
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timeControl simulationTime;
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regionType cylinder; // type of insertion region
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regionType cylinder; // type of insertion region
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rate 7500; // Left Region Particles Insertion Rate (particles/s)
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rate 7500; // Left Region Particles Insertion Rate (particles/s)
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startTime 0; // Start time of LightParticles insertion (s)
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startTime 0; // Start time of LightParticles insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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endTime 1; // End time of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
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cylinderInfo
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cylinderInfo
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{
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{
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p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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radius 0.035; // radius of cylinder (m)
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radius 0.035; // radius of cylinder (m)
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}
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}
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setFields
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setFields
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{
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{
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velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
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velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
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}
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}
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mixture
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mixture
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{
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{
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largeSphere 1; // only heavySphere
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largeSphere 1; // only heavySphere
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}
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}
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}
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}
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@ -8,16 +8,16 @@ fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------*/
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globalBox // Simulation domain: every particles that goes outside this domain will be deleted
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globalBox // Simulation domain: every particles that goes outside this domain will be deleted
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{
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{
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min (-0.328 0.095 -0.025); // lower corner point of the box
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min (-0.328 0.095 -0.025); // lower corner point of the box
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max (-0.068 0.355 0.125); // upper corner point of the box
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max (-0.068 0.355 0.125); // upper corner point of the box
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}
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}
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boundaries
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boundaries
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{
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{
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left
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left
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{
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{
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type exit; // other options: periodic, reflective
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type exit; // other options: periodic, reflective
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}
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}
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right
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right
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@ -10,7 +10,7 @@ motionModel rotatingAxis;
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rotatingAxisInfo
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rotatingAxisInfo
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{
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{
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rotAxis
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rotAxis
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{
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{
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p1 (-0.1974 0.2269 0); // first point for the axis of rotation
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p1 (-0.1974 0.2269 0); // first point for the axis of rotation
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@ -16,7 +16,7 @@ setFields
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spherical particles.
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spherical particles.
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*/
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*/
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defaultValue
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defaultValue
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{
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{
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velocity realx3 (0 0 0); // linear velocity (m/s)
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velocity realx3 (0 0 0); // linear velocity (m/s)
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