Update tote blender ReadMe

fixed some misspellings and code blocks.
This commit is contained in:
Omid Khosravi 2023-03-28 17:50:59 +04:30
parent fc37e7042d
commit 8f2749d599
1 changed files with 39 additions and 22 deletions

View File

@ -1,6 +1,6 @@
# Problem Definition
The problem is to simulate a double pedestal tote blender with the diameter **0.03 m** and **0.1 m** respectively, the length **0.3 m**, rotating at **28 rpm**. This blender is filled with **20000** Particles. The timestep for integration is **0.00001 s**. There is one type of Particle in this blender that are being inserted during simulation to fill the drum.
* **20000** particles with **4 mm** diameter, at the rate of 20000 particles/s for 1 sec.
The problem is to simulate a double pedestal tote blender with the diameter **0.03 m** and **0.1 m** respectively, the length **0.3 m**, rotating at **28 rpm**. This blender is filled with **20000** Particles. The timestep for integration is **0.00001 s**. There is one type of Particle in this blender that are being inserted during simulation to fill the blender.
* **20000** particles with **4 mm** diameter, at the rate of 20000 particles/s for 1 sec. َAfter settling particles, this blender starts to rotate at t=**1s**.
<html>
<body>
@ -43,13 +43,25 @@ positionParticles
maxNumberOfParticles 40000;
// perform initial sorting based on morton code?
mortonSorting Yes;
// box for positioning particles
box
// cylinder for positioning particles
cylinder
{
// lower corner point of the box
min (-0.06 -0.06 0.08);
// upper corner point of the box
max (0.06 0.06 0.18);
// Coordinates of top cylinderRegion (m,m,m)
p1 (0.05 0.0 0.12);
p2 (0.05 0.0 0.22);
// radius of cylinder
radius 0.066;
}
positionOrderedInfo
{
// minimum space between centers of particles
diameter 0.003;
// number of particles in the simulation
numPoints 20000;
// axis order for filling the space with particles
axisOrder (z y x);
}
}
```
## Interaction between particles
@ -92,7 +104,7 @@ In the `settings/geometryDict` file, the geometry and axis of rotation is define
```C++
surfaces
{
enterGate
topGate
{
// type of wall
type planeWall;
@ -104,10 +116,10 @@ surfaces
// material of wall
material prop1;
// motion component name
motion rotAxis;
motion axisOfRotation;
}
cylinderinlet
topCylinder
{
// type of the wall
type cylinderWall;
@ -124,7 +136,7 @@ surfaces
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
motion axisOfRotation;
}
coneShelltop
@ -144,7 +156,7 @@ surfaces
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
motion axisOfRotation;
}
cylinderShell
@ -164,10 +176,10 @@ surfaces
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
motion axisOfRotation;
}
coneShelldown
coneShellbottom
{
// type of the wall
type cylinderWall;
@ -184,13 +196,13 @@ surfaces
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
motion axisOfRotation;
}
/*
This is a plane wall at the exit of silo
*/
cylinderoutlet
bottomCylinder
{
// type of the wall
type cylinderWall;
@ -207,9 +219,9 @@ surfaces
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
motion axisOfRotation;
}
exitGate
bottomGate
{
type planeWall;
p1 (-0.05 -0.05 0);
@ -217,7 +229,7 @@ surfaces
p3 ( 0.05 0.05 0);
p4 (0.05 -0.05 0);
material prop1;
motion rotAxis;
motion axisOfRotation;
}
}
@ -225,13 +237,18 @@ surfaces
### Rotating Axis Info
In this part of `geometryDict` the information of rotating axis and speed of rotation are defined. Unlike the previous cases, the rotation of this blender starts at time=**0 s**.
```C++
// information for rotatingAxisMotion motion model
rotatingAxisMotionInfo
{
rotAxis
axisOfRotation
{
p1 (-0.1 0.0 0.15); // first point for the axis of rotation
p2 (0.1 0.0 0.15); // second point for the axis of rotation
omega 3; // rotation speed (rad/s)
omega 1.5708; // rotation speed ==> 15 rad/s
// Start time of Geometry Rotating (s)
startTime 1;
// End time of Geometry Rotating (s)
endTime 9.5;
}
}
```