Particle insertion is added with anyList

- collision check is not active yet.
- variable velocity is not active yet.
- events and messages are not active yet.
This commit is contained in:
Hamidreza Norouzi
2024-04-12 22:39:09 -07:00
parent 97f0ddf82e
commit 9c2a9a81b0
71 changed files with 1878 additions and 1534 deletions

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/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
#include "particleIdHandler.hpp"
pFlow::particleIdHandler::particleIdHandler(pointStructure& pStruct)
:
uint32PointField_D
(
objectFile
(
"id",
"",
objectFile::READ_IF_PRESENT,
objectFile::WRITE_ALWAYS
),
pStruct,
static_cast<uint32>(-1),
static_cast<uint32>(-1)
)
{
}
bool
pFlow::particleIdHandler::hearChanges(
real t,
real dt,
uint32 iter,
const message& msg,
const anyList& varList
)
{
if(msg.equivalentTo(message::ITEM_INSERT))
{
const word eventName = message::eventName(message::ITEM_INSERT);
const auto& indices = varList.getObject<uint32IndexContainer>(
eventName);
uint32 numNew = indices.size();
if(numNew == 0u)return true;
auto idRange = getIdRange(numNew);
uint32Vector newId("newId",numNew,numNew,RESERVE());
fillSequence(newId, idRange.first);
output<< "id "<< idRange<<endl;
return this->field().insertSetElement(indices, newId);
}
else
{
return uint32PointField_D::hearChanges(t,dt,iter, msg,varList);
}
}
pFlow::uniquePtr<pFlow::particleIdHandler>
pFlow::particleIdHandler::create(pointStructure& pStruct)
{
word idHType = angleBracketsNames(
"particleIdHandler",
pFlowProcessors().localRunTypeName());
if( pointStructurevCtorSelector_.search(idHType) )
{
REPORT(1)<<"Creating particle id handler "<<
Green_Text(idHType)<<END_REPORT;
return pointStructurevCtorSelector_[idHType] (pStruct);
}
else
{
printKeys
(
fatalError << "Ctor Selector "<< idHType << " dose not exist. \n"
<<"Avaiable ones are: \n\n"
,
pointStructurevCtorSelector_
);
fatalExit;
}
return nullptr;
}

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@ -0,0 +1,77 @@
/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
#ifndef __particleIdHandler_hpp__
#define __particleIdHandler_hpp__
#include "pointFields.hpp"
namespace pFlow
{
class particleIdHandler
:
public uint32PointField_D
{
public:
/// class info
ClassInfo("particleIdHandler");
explicit particleIdHandler(pointStructure& pStruct);
create_vCtor
(
particleIdHandler,
pointStructure,
(pointStructure& pStruct),
(pStruct)
);
~particleIdHandler()override=default;
virtual
Pair<uint32, uint32> getIdRange(uint32 nNewParticles)=0;
virtual
bool initialIdCheck()=0;
// heat change for possible insertion of particles
// overrdie from internalField
bool hearChanges
(
real t,
real dt,
uint32 iter,
const message& msg,
const anyList& varList
) override;
static
uniquePtr<particleIdHandler> create(
pointStructure& pStruct);
};
}
#endif