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https://github.com/PhasicFlow/phasicFlow.git
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Particle insertion is added with anyList
- collision check is not active yet. - variable velocity is not active yet. - events and messages are not active yet.
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#include "regularParticleIdHandler.hpp"
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pFlow::regularParticleIdHandler::regularParticleIdHandler
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(
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pointStructure& pStruct
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)
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:
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particleIdHandler(pStruct)
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{
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}
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pFlow::Pair<pFlow::uint32, pFlow::uint32>
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pFlow::regularParticleIdHandler::getIdRange(uint32 nNewParticles)
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{
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uint32 startId;
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if(maxId_==-1)
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{
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startId = 0;
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}
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else
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{
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startId = maxId_+1;
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}
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uint32 endId = startId+nNewParticles-1;
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maxId_ = endId;
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return {startId, endId};
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}
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bool pFlow::regularParticleIdHandler::initialIdCheck()
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{
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/// empty point structure / no particles in simulation
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if( pStruct().empty() ) return true;
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uint32 maxId = max( *this );
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/// particles should get ids from 0 to size-1
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if(maxId == -1)
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{
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fillSequence(*this,0u);
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maxId_ = size()-1;
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}
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else
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{
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maxId_ = maxId;
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}
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return true;
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}
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@ -0,0 +1,60 @@
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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __regularParticleIdHandler_hpp__
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#define __regularParticleIdHandler_hpp__
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#include "particleIdHandler.hpp"
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namespace pFlow
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{
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class regularParticleIdHandler
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:
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public particleIdHandler
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{
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private:
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uint32 maxId_ = -1;
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public:
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ClassInfo("particleIdHandler<regular>");
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explicit regularParticleIdHandler(pointStructure& pStruct);
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~regularParticleIdHandler()override = default;
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add_vCtor
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(
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particleIdHandler,
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regularParticleIdHandler,
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pointStructure
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);
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Pair<uint32, uint32> getIdRange(uint32 nNewParticles)override;
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bool initialIdCheck()override;
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};
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}
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#endif //__regularParticleIdHandler_hpp__
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