Particle insertion is added with anyList

- collision check is not active yet.
- variable velocity is not active yet.
- events and messages are not active yet.
This commit is contained in:
Hamidreza Norouzi
2024-04-12 22:39:09 -07:00
parent 97f0ddf82e
commit 9c2a9a81b0
71 changed files with 1878 additions and 1534 deletions

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@ -0,0 +1,50 @@
#include "regularParticleIdHandler.hpp"
pFlow::regularParticleIdHandler::regularParticleIdHandler
(
pointStructure& pStruct
)
:
particleIdHandler(pStruct)
{
}
pFlow::Pair<pFlow::uint32, pFlow::uint32>
pFlow::regularParticleIdHandler::getIdRange(uint32 nNewParticles)
{
uint32 startId;
if(maxId_==-1)
{
startId = 0;
}
else
{
startId = maxId_+1;
}
uint32 endId = startId+nNewParticles-1;
maxId_ = endId;
return {startId, endId};
}
bool pFlow::regularParticleIdHandler::initialIdCheck()
{
/// empty point structure / no particles in simulation
if( pStruct().empty() ) return true;
uint32 maxId = max( *this );
/// particles should get ids from 0 to size-1
if(maxId == -1)
{
fillSequence(*this,0u);
maxId_ = size()-1;
}
else
{
maxId_ = maxId;
}
return true;
}

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/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
#ifndef __regularParticleIdHandler_hpp__
#define __regularParticleIdHandler_hpp__
#include "particleIdHandler.hpp"
namespace pFlow
{
class regularParticleIdHandler
:
public particleIdHandler
{
private:
uint32 maxId_ = -1;
public:
ClassInfo("particleIdHandler<regular>");
explicit regularParticleIdHandler(pointStructure& pStruct);
~regularParticleIdHandler()override = default;
add_vCtor
(
particleIdHandler,
regularParticleIdHandler,
pointStructure
);
Pair<uint32, uint32> getIdRange(uint32 nNewParticles)override;
bool initialIdCheck()override;
};
}
#endif //__regularParticleIdHandler_hpp__