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https://github.com/PhasicFlow/phasicFlow.git
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refactor up to particles.hpp
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@ -23,66 +23,75 @@ Licence:
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#define __particles_hpp__
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#include "dynamicPointStructure.hpp"
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#include "particleIdHandler.hpp"
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#include "demParticles.hpp"
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#include "demComponent.hpp"
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namespace pFlow
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{
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class setFieldList;
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class particles
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:
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public eventObserver,
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public demParticles
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public observer,
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public demComponent
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{
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protected:
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private:
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// owner repository
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Time& time_;
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const word integrationMethod_;
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// dynamic point structure for particles
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/// dynamic point structure for particles center mass
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dynamicPointStructure dynPointStruct_;
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// - name of shapes - this is managed by particles
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wordPointField& shapeName_;
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//wordPointField& shapeName_;
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// id of particles on host
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int32PointField_HD& id_;
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int32PointField_D id_;
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// property id on device
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int8PointField_D& propertyId_;
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int8PointField_D propertyId_;
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// diameter / boundig sphere size of particles on device
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realPointField_D& diameter_;
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realPointField_D diameter_;
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// mass on device
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realPointField_D& mass_;
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// mass of particles field
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realPointField_D mass_;
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// - acceleration on device
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realx3PointField_D& accelertion_;
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realx3PointField_D accelertion_;
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/// contact force field
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realx3PointField_D contactForce_;
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realx3PointField_D& contactForce_;
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realx3PointField_D& contactTorque_;
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/// contact torque field
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realx3PointField_D contactTorque_;
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// - object handling particle id
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particleIdHandler idHandler_;
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virtual uniquePtr<List<eventObserver*>> getFieldObjectList()const;
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void zeroForce()
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{
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contactForce_.fill(zero3);
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WARNING<<"fill contactTorque"<<END_WARNING;
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//contactForce_.fill(zero3);
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}
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void zeroTorque()
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{
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contactTorque_.fill(zero3);
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WARNING<<"fill contactTorque"<<END_WARNING;
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//contactTorque_.fill(zero3);
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}
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protected:
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inline auto& dynPointStruct()
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{
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return dynPointStruct_;
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}
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inline auto& pointPosition()
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{
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return dynPointStruct_.pointPosition();
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}
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inline
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auto& velocity()
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{
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return dynPointStruct_.velocity();
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}
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public:
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@ -90,166 +99,132 @@ public:
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// type info
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TypeInfo("particles");
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particles(systemControl& control, const word& integrationMethod);
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explicit particles(systemControl& control);
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inline const auto& time()const {
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return time_;
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}
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inline auto& time() {
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return time_;
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}
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inline auto integrationMethod()const
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{
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return integrationMethod_;
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}
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inline const auto& dynPointStruct()const
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{
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return dynPointStruct_;
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}
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inline auto& dynPointStruct()
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{
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return dynPointStruct_;
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}
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inline const auto& pStruct()const{
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return dynPointStruct_.pStruct();
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}
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inline auto& pStruct(){
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return dynPointStruct_.pStruct();
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}
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}
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inline auto size()const{
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return pStruct().size();
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return dynPointStruct_.size();
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}
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inline auto capacity() const{
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return pStruct().capacity();
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}
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inline auto activePointsMaskD()const{
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return pStruct().activePointsMaskD();
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}
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inline auto numActive()const
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{
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return pStruct().numActive();
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return dynPointStruct_.capacity();
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}
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inline bool allActive()const{
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return pStruct().allActive();
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}
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inline auto activeRange()const{
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return pStruct().activeRange();
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}
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inline auto activePointsMaskH()const{
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return pStruct().activePointsMaskH();
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}
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inline const auto& pointPosition()const{
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return pStruct().pointPosition();
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}
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inline const auto& position()const
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inline auto numActive()const
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{
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return pStruct().pointPosition();
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return dynPointStruct_.numActive();
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}
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inline bool isAllActive()const
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{
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return dynPointStruct_.isAllActive();
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}
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inline const auto& pointVelocity()const{
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return dynPointStruct().velocity();
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inline
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const auto& pointPosition()const
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{
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return dynPointStruct_.pointPosition();
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}
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inline const auto& velocity()const{
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return dynPointStruct().velocity();
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inline
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const auto& velocity()const
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{
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return dynPointStruct_.velocity();
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}
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inline const auto& id()const{
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return id_;
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}
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inline auto& id(){
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return id_;
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}
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inline const auto& diameter()const{
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inline
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const auto& diameter()const
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{
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return diameter_;
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}
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inline auto& diameter(){
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inline
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auto& diameter()
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{
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return diameter_;
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}
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inline const auto& mass()const{
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inline
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const auto& mass()const
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{
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return mass_;
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}
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inline auto& mass() {
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inline auto& mass()
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{
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return mass_;
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}
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inline const auto& accelertion()const{
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return accelertion_;
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}
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inline auto& accelertion(){
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inline
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const auto& accelertion()const
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{
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return accelertion_;
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}
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inline
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realx3PointField_D& contactForce()
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auto& accelertion()
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{
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return accelertion_;
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}
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inline
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auto& contactForce()
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{
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return contactForce_;
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}
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inline
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const realx3PointField_D& contactForce() const
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const auto& contactForce() const
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{
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return contactForce_;
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}
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inline
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realx3PointField_D& contactTorque()
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auto& contactTorque()
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{
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return contactTorque_;
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}
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inline
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const realx3PointField_D& contactTorque() const
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const auto& contactTorque() const
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{
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return contactTorque_;
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}
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inline const auto& propertyId()const{
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inline
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const auto& propertyId()const
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{
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return propertyId_;
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}
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inline auto& propertyId(){
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inline
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auto& propertyId()
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{
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return propertyId_;
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}
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inline const auto& shapeName()const{
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/*inline const auto& shapeName()const{
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return shapeName_;
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}
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}*/
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inline auto& shapName(){
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/*inline auto& shapName(){
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return shapeName_;
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}
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}*/
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bool beforeIteration() override;
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virtual
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/*virtual
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bool insertParticles
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(
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const realx3Vector& position,
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const wordVector& shapes,
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const setFieldList& setField
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) = 0;
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) = 0;*/
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@ -259,8 +234,8 @@ public:
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virtual
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const realx3PointField_D& rAcceleration() const = 0;
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virtual
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const realVector_D& boundingSphere()const = 0;
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/*virtual
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const realVector_D& boundingSphere()const = 0;*/
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virtual
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word shapeTypeName()const = 0;
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