rotatingDrumSmall updated.

This commit is contained in:
Ramin Khodabandeh 2024-05-28 15:55:56 +04:30
parent 688e64367f
commit a6185d1362
7 changed files with 190 additions and 126 deletions

View File

@ -6,17 +6,33 @@ objectName interaction;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
materials (prop1); // a list of materials names
densities (1000.0); // density of materials [kg/m3]
contactListType sortedContactList;
contactSearch
{
method NBS; // method for broad search particle-particle
updateInterval 10;
sizeRatio 1.1;
cellExtent 0.55;
adjustableBox Yes;
}
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
// Property (solid-solid Properties)
Yeff (1.0e6); // Young modulus [Pa]
Geff (0.8e6); // Shear modulus [Pa]
@ -30,24 +46,6 @@ model
mu (0.3); // dynamic friction
mur (0.1); // rolling friction
}
contactSearch
{
method NBS; // method for broad search particle-particle
wallMapping cellMapping; // method for broad search particle-wall
NBSInfo
{
updateFrequency 20; // each 20 timesteps, update neighbor list
sizeRatio 1.1; // bounding box size to particle diameter (max)
}
cellMappingInfo
{
updateFrequency 20; // each 20 timesteps, update neighbor list
cellExtent 0.7; // bounding box for particle-wall search (> 0.5)
}
}

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@ -1,14 +0,0 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName particleInsertion;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
active no; // is insertion active?
collisionCheck No; // not implemented for yes

View File

@ -6,7 +6,10 @@ objectName sphereDict;
objectType sphereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (sphere1); // names of shapes
diameters (0.004); // diameter of shapes
materials (prop1); // material names for shapes

View File

@ -0,0 +1,58 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName domainDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
{
min (-0.12 -0.12 0);
max (0.12 0.12 0.11);
}
boundaries
{
// Determines how often (how many iterations) do you want to
// rebuild the list of particles in the neighbor list
// of all boundaries in the simulation domain
neighborListUpdateInterval 50;
// Determines how often do you want to update the new changes in the boundary
updateInterval 0.0001;
// The distance from the boundary plane within which particles are marked to be in the boundary list
neighborLength 0.004;
left
{
type exit; // other options: periodict, reflective
}
right
{
type exit; // other options: periodict, reflective
}
bottom
{
type exit; // other options: periodict, reflective
}
top
{
type exit; // other options: periodict, reflective
}
rear
{
type exit; // other options: periodict, reflective
}
front
{
type exit; // other options: periodict, reflective
}
}

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@ -6,66 +6,86 @@ objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel rotatingAxis; // motion model can be rotatingAxis or stationary or vibrating
// motion model: rotating object around an axis
motionModel rotatingAxisMotion;
rotatingAxisInfo // information for rotatingAxisMotion motion model
{
rotAxis
{
p1 (0.0 0.0 0.0); // first point for the axis of rotation
p2 (0.0 0.0 1.0); // second point for the axis of rotation
omega 1.214; // rotation speed (rad/s)
}
}
surfaces
{
/*
A cylinder with begin and end radii 0.12 m and axis points at (0 0 0)
and (0 0 0.1)
A cylinder with begin and end radii 0.12 m and axis points at (0 0 0) and (0 0 0.1)
*/
cylinder
{
type cylinderWall; // type of the wall
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.1); // end point of cylinder axis
radius1 0.12; // radius at p1
radius2 0.12; // radius at p2
resolution 24; // number of divisions
material prop1; // material name of this wall
motion rotAxis; // motion component name
}
/*
This is a plane wall at the rear end of cylinder
*/
wall1
{
type planeWall; // type of the wall
type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.12 -0.12 0.0); // first point of the wall
p2 ( 0.12 -0.12 0.0); // second point
p3 ( 0.12 0.12 0.0); // third point
p4 (-0.12 0.12 0.0); // fourth point
material prop1; // material name of the wall
motion rotAxis; // motion component name
}
/*
This is a plane wall at the front end of cylinder
*/
wall2
{
type planeWall;
p1 (-0.12 -0.12 0.1);
p2 ( 0.12 -0.12 0.1);
p3 ( 0.12 0.12 0.1);
p4 (-0.12 0.12 0.1);
material prop1;
motion rotAxis;
}
type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.12 -0.12 0.1); // first point of the wall
}
p2 ( 0.12 -0.12 0.1); // second point
// information for rotatingAxisMotion motion model
rotatingAxisMotionInfo
{
rotAxis
{
p1 (0.0 0.0 0.0); // first point for the axis of rotation
p2 (0.0 0.0 1.0); // second point for the axis of rotation
omega 1.214; // rotation speed (rad/s)
p3 ( 0.12 0.12 0.1); // third point
p4 (-0.12 0.12 0.1); // fourth point
material prop1; // material name of the wall
motion rotAxis; // motion component name
}
}

View File

@ -6,7 +6,6 @@ objectName particlesDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
setFields
{
/*
@ -18,8 +17,11 @@ setFields
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word sphere1; // name of the particle shape
}
@ -27,24 +29,26 @@ setFields
{}
}
// positions particles
positionParticles
positionParticles // positions particles
{
method positionOrdered; // ordered positioning
method ordered; // can be ordered or random or empty
maxNumberOfParticles 40000; // maximum number of particles in the simulation
mortonSorting Yes; // perform initial sorting based on morton code?
box // box for positioning particles
orderedInfo
{
min (-0.08 -0.08 0.015); // lower corner point of the box
max ( 0.08 0.08 0.098); // upper corner point of the box
}
diameter 0.004; // diameter of particles
positionOrderedInfo
{
diameter 0.004; // minimum space between centers of particles
numPoints 30000; // number of particles in the simulation
axisOrder (z y x); // axis order for filling the space with particles
}
regionType box; // can be box or cylinder or sphere
boxInfo // box for positioning particles
{
min (-0.08 -0.08 0.015); // lower corner point of the box
max ( 0.08 0.08 0.098); // upper corner point of the box
}
}

View File

@ -6,35 +6,30 @@ objectName settingsDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
run rotatingDrumSmall;
dt 0.00001; // time step for integration (s)
startTime 0; // start time for simulation
startTime 0.0; // start time for simulation
endTime 10; // end time for simulation
endTime 10.0; // end time for simulation
saveInterval 0.1; // time interval for saving the simulation
saveInterval 0.01; // time interval for saving the simulation
timePrecision 6; // maximum number of digits for time folder
g (0 -9.8 0); // gravity vector (m/s2)
/*
Simulation domain
every particles that goes outside this domain is deleted.
*/
domain
{
min (-0.12 -0.12 0);
max (0.12 0.12 0.11);
}
// save necessary (i.e., required) data on disk
includeObjects (diameter);
// exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
integrationMethod AdamsBashforth2; // integration method
writeFormat ascii;
writeFormat ascii; // data writting format (ascii or binary)
timersReport Yes; // report timers?
timersReport Yes; // report timers
timersReportInterval 0.01; // time interval for reporting timers