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src/Property/property.H
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172
src/Property/property.H
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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __property_H__
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#define __property_H__
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#include "Vectors.H"
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#include "hashMap.H"
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namespace pFlow
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{
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class dictionary;
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class property
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{
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protected:
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uniquePtr<dictionary> dict_ = nullptr;
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// - name of materials
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wordVector materials_;
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// - density of materials
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realVector densities_;
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// fast mapping from name to index
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wordHashMap<uint32> nameIndex_;
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// - number of properties
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uint32 numMaterials_ = 0;
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bool readDictionary(const dictionary& dict);
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bool writeDictionary(dictionary& dict)const;
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bool makeNameIndex();
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public:
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// type info
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TypeNameNV("property");
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// - emptry, for reading from file
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property(){}
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property(const wordVector& materils, const realVector& densities);
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property(const fileSystem& file);
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property(const dictionary& dict);
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property(const property& ) = default;
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property(property&& ) = default;
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property& operator= (const property&) = default;
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property& operator= (property&&) = default;
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~property() = default;
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//// - Methods
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inline const auto& dict()const
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{
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return dict_();
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}
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inline auto numMaterials()const
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{
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return numMaterials_;
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}
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inline const auto& materials()const{
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return materials_;
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}
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// - densities
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inline const auto& densities()const{
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return densities_;
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}
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inline const word& material(uint32 i)const
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{
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return materials_[i];
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}
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inline bool material(uint32 i, word& name)const
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{
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if(i<numMaterials_)
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{
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name = material(i);
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return true;
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}
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else
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{
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name.clear();
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return false;
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}
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}
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inline real density(uint32 i)const
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{
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return densities_[i];
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}
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inline bool density(uint32 i, real& rho)const
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{
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if(i<numMaterials_)
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{
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rho = density(i);
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return true;
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}
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else
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{
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rho = 0.00001;
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return false;
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}
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}
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inline bool nameToIndex(const word& name, uint32& idx)const
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{
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if(auto[iter, found] = nameIndex_.findIf(name); found )
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{
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idx = iter->second;
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return true;
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}
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else
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{
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idx = 0;
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return false;
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}
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}
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//// - IO operatoins
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// - read from dictionary
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bool read(const dictionary& dict)
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{
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return readDictionary(dict);
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}
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// - write to dictionary
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bool write(dictionary& dict)const
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{
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return writeDictionary(dict);
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}
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};
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}
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#endif // __property_H__
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