Merge pull request #126 from ramin1728/main
binarySystemOfParticles updated V1.0
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commit
acdad47823
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@ -21,14 +21,19 @@ decomposition
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boundaries
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boundaries
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{
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{
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// Determines how often (how many iterations) do you want to
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// Determines how often (how many iterations) do you want to
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// rebuild the list of particles in the neighbor list
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// rebuild the list of particles in the neighbor list
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// of all boundaries in the simulation domain
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// of all boundaries in the simulation domain
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neighborListUpdateInterval 50;
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neighborListUpdateInterval 50;
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// Determines how often do you want to update the new changes in the boundary
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// Determines how often do you want to update the new changes in the boundary
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updateInterval 10;
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updateInterval 10;
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// The distance from the boundary plane within which particles are marked to be in the boundary list
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// The distance from the boundary plane within which particles are marked to be in the boundary list
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neighborLength 0.004;
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neighborLength 0.004;
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left
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left
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@ -10,6 +10,7 @@ setFields
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{
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{
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/*
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/*
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Default value for fields defined for particles:
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Default value for fields defined for particles:
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These fields should always be defined for simulations with spherical particles
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These fields should always be defined for simulations with spherical particles
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*/
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*/
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@ -21,8 +21,11 @@ timePrecision 6; // maximum number of digits for time folder
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g (0 -9.8 0); // gravity vector (m/s2)
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g (0 -9.8 0); // gravity vector (m/s2)
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// save necessary (i.e., required) data on disk
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// save necessary (i.e., required) data on disk
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includeObjects (diameter);
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includeObjects (diameter);
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// exclude unnecessary data from saving on disk
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// exclude unnecessary data from saving on disk
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excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
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excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
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integrationMethod AdamsBashforth2; // integration method
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integrationMethod AdamsBashforth2; // integration method
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@ -32,6 +32,7 @@ model
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rollingFrictionModel normal;
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rollingFrictionModel normal;
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/*
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/*
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Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
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Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
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heavyMat-heavyMat heavyMat-wallMat
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heavyMat-heavyMat heavyMat-wallMat
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wallMat-wallMat );
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wallMat-wallMat );
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@ -16,14 +16,19 @@ globalBox // Simulation domain: every particles that goes out
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boundaries
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boundaries
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{
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{
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// Determines how often (how many iterations) do you want to
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// Determines how often (how many iterations) do you want to
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// rebuild the list of particles in the neighbor list
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// rebuild the list of particles in the neighbor list
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// of all boundaries in the simulation domain
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// of all boundaries in the simulation domain
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neighborListUpdateInterval 30;
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neighborListUpdateInterval 30;
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// Determines how often do you want to update the new changes in the boundary
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// Determines how often do you want to update the new changes in the boundary
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updateInterval 10;
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updateInterval 10;
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// The distance from the boundary plane within which particles are marked to be in the boundary list
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// The distance from the boundary plane within which particles are marked to be in the boundary list
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neighborLength 0.004;
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neighborLength 0.004;
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left
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left
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@ -10,7 +10,9 @@ setFields
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{
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{
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/*
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/*
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Default value for fields defined for particles
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Default value for fields defined for particles
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These fields should always be defined for simulations with
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These fields should always be defined for simulations with
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spherical particles.
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spherical particles.
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*/
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*/
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@ -21,9 +21,13 @@ timePrecision 6; // maximum number of digits for time folder
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g (0 0 -9.8); // gravity vector (m/s2)
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g (0 0 -9.8); // gravity vector (m/s2)
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// save data objects that are not automatically saved on disk.
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// save data objects that are not automatically saved on disk.
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// overrides the default behavior
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// overrides the default behavior
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includeObjects (diameter);
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includeObjects (diameter);
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// exclude unnecessary data from saving on disk
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// exclude unnecessary data from saving on disk
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excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
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excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
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integrationMethod AdamsBashforth2; // integration method
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integrationMethod AdamsBashforth2; // integration method
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