Merge pull request #126 from ramin1728/main

binarySystemOfParticles updated V1.0
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PhasicFlow 2024-12-03 16:26:04 +03:30 committed by GitHub
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13 changed files with 162 additions and 141 deletions

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@ -6,16 +6,16 @@ objectName interaction;
objectType dicrionary; objectType dicrionary;
fileFormat ASCII; fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
materials (prop1); // properties of material materials (prop1); // properties of material
densities (1000.0); // density of materials [kg/m3] densities (1000.0); // density of materials [kg/m3]
contactListType sortedContactList; contactListType sortedContactList;
contactSearch contactSearch
{ {
method NBS; // method for broad search method NBS; // method for broad search
updateInterval 10; updateInterval 10;
@ -34,18 +34,18 @@ model
// Property (solid-solid Properties) // Property (solid-solid Properties)
Yeff (1.0e6); // Young modulus [Pa] Yeff (1.0e6); // Young modulus [Pa]
Geff (0.8e6); // Shear modulus [Pa] Geff (0.8e6); // Shear modulus [Pa]
nu (0.25); // Poisson's ratio [-] nu (0.25); // Poisson's ratio [-]
en (0.7); // coefficient of normal restitution en (0.7); // coefficient of normal restitution
et (1.0); // coefficient of tangential restitution et (1.0); // coefficient of tangential restitution
mu (0.3); // dynamic friction mu (0.3); // dynamic friction
mur (0.1); // rolling friction mur (0.1); // rolling friction
} }

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@ -6,6 +6,6 @@ objectName particleInsertion;
objectType dicrionary; objectType dicrionary;
fileFormat ASCII; fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
collisionCheck No; // is checked -> yes or no collisionCheck No; // is checked -> yes or no
active No; // is insertion active -> yes or no active No; // is insertion active -> yes or no

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@ -8,6 +8,6 @@ fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
names (smallSphere largeSphere); // names of shapes names (smallSphere largeSphere); // names of shapes
diameters (0.003 0.005); // diameter of shapes diameters (0.003 0.005); // diameter of shapes
materials (prop1 prop1); // material names for shapes materials (prop1 prop1); // material names for shapes

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@ -6,7 +6,7 @@ objectName domainDict;
objectType dictionary; objectType dictionary;
fileFormat ASCII; fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted globalBox // Simulation domain: every particles that goes outside this domain will be deleted
{ {
min (-0.12 -0.12 0); min (-0.12 -0.12 0);
@ -21,43 +21,48 @@ decomposition
boundaries boundaries
{ {
// Determines how often (how many iterations) do you want to // Determines how often (how many iterations) do you want to
// rebuild the list of particles in the neighbor list // rebuild the list of particles in the neighbor list
// of all boundaries in the simulation domain // of all boundaries in the simulation domain
neighborListUpdateInterval 50; neighborListUpdateInterval 50;
// Determines how often do you want to update the new changes in the boundary // Determines how often do you want to update the new changes in the boundary
updateInterval 10; updateInterval 10;
// The distance from the boundary plane within which particles are marked to be in the boundary list // The distance from the boundary plane within which particles are marked to be in the boundary list
neighborLength 0.004; neighborLength 0.004;
left left
{ {
type exit; // other options: periodict, reflective type exit; // other options: periodict, reflective
} }
right right
{ {
type exit; // other options: periodict, reflective type exit; // other options: periodict, reflective
} }
bottom bottom
{ {
type exit; // other options: periodict, reflective type exit; // other options: periodict, reflective
} }
top top
{ {
type exit; // other options: periodict, reflective type exit; // other options: periodict, reflective
} }
rear rear
{ {
type exit; // other options: periodict, reflective type exit; // other options: periodict, reflective
} }
front front
{ {
type exit; // other options: periodict, reflective type exit; // other options: periodict, reflective
} }
} }

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@ -6,17 +6,17 @@ objectName geometryDict;
objectType dictionary; objectType dictionary;
fileFormat ASCII; fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
motionModel rotatingAxis; // motion model can be rotatingAxis or stationary or vibrating motionModel rotatingAxis; // motion model can be rotatingAxis or stationary or vibrating
rotatingAxisInfo // information for rotatingAxis motion model rotatingAxisInfo // information for rotatingAxis motion model
{ {
rotAxis rotAxis
{ {
p1 (0.0 0.0 0.0); // first point for the axis of rotation p1 (0.0 0.0 0.0); // first point for the axis of rotation
p2 (0.0 0.0 1.0); // second point for the axis of rotation p2 (0.0 0.0 1.0); // second point for the axis of rotation
omega 1.214; // rotation speed (rad/s) omega 1.214; // rotation speed (rad/s)
} }
} }
@ -24,21 +24,21 @@ surfaces
{ {
cylinder cylinder
{ {
type cylinderWall; // other options: cuboidWall and planeWall type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.0); // begin point of cylinder axis p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.1); // end point of cylinder axis p2 (0.0 0.0 0.1); // end point of cylinder axis
radius1 0.12; // radius at p1 radius1 0.12; // radius at p1
radius2 0.12; // radius at p2 radius2 0.12; // radius at p2
resolution 24; // number of divisions resolution 24; // number of divisions
material prop1; // material name of this wall material prop1; // material name of this wall
motion rotAxis; // motion component name motion rotAxis; // motion component name
} }
/* /*
@ -47,19 +47,19 @@ surfaces
wall1 wall1
{ {
type planeWall; // other options: cuboidWall and cylinderWall type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.12 -0.12 0.0); // first point of the wall p1 (-0.12 -0.12 0.0); // first point of the wall
p2 (0.12 -0.12 0.0); // second point of the wall p2 (0.12 -0.12 0.0); // second point of the wall
p3 (0.12 0.12 0.0); // third point of the wall p3 (0.12 0.12 0.0); // third point of the wall
p4 (-0.12 0.12 0.0); // fourth point of the wall p4 (-0.12 0.12 0.0); // fourth point of the wall
material prop1; // material name of the wall material prop1; // material name of the wall
motion rotAxis; // motion component name motion rotAxis; // motion component name
} }
/* /*
@ -68,18 +68,18 @@ surfaces
wall2 wall2
{ {
type planeWall; // other options: cuboidWall and cylinderWall type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.12 -0.12 0.1); // first point of the wall p1 (-0.12 -0.12 0.1); // first point of the wall
p2 (0.12 -0.12 0.1); // second point of the wall p2 (0.12 -0.12 0.1); // second point of the wall
p3 (0.12 0.12 0.1); // third point of the wall p3 (0.12 0.12 0.1); // third point of the wall
p4 (-0.12 0.12 0.1); // fourth point of the wall p4 (-0.12 0.12 0.1); // fourth point of the wall
material prop1; // material name of the wall material prop1; // material name of the wall
motion rotAxis; // motion component name motion rotAxis; // motion component name
} }
} }

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@ -9,65 +9,66 @@ fileFormat ASCII;
setFields setFields
{ {
/* /*
Default value for fields defined for particles: Default value for fields defined for particles:
These fields should always be defined for simulations with spherical particles These fields should always be defined for simulations with spherical particles
*/ */
defaultValue defaultValue
{ {
velocity realx3 (0 0 0); // linear velocity (m/s) velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2) acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s) rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word smallSphere; // name of the particle shape shapeName word smallSphere; // name of the particle shape
} }
selectors selectors
{ {
shapeAssigne shapeAssigne
{ {
selector stridedRange; // other options: box, cylinder, sphere, randomPoints selector stridedRange; // other options: box, cylinder, sphere, randomPoints
stridedRangeInfo stridedRangeInfo
{ {
begin 0; // begin index of points begin 0; // begin index of points
end 30000; // end index of points end 30000; // end index of points
stride 3; // stride for selector stride 3; // stride for selector
} }
fieldValue // fields that the selector is applied to fieldValue // fields that the selector is applied to
{ {
shapeName word largeSphere; // sets shapeName of the selected points to largeSphere shapeName word largeSphere; // sets shapeName of the selected points to largeSphere
} }
} }
} }
} }
positionParticles // positions particles positionParticles // positions particles
{ {
method ordered; // other options: random and empty method ordered; // other options: random and empty
orderedInfo orderedInfo
{ {
diameter 0.005; // diameter of particles diameter 0.005; // diameter of particles
numPoints 30000; // number of particles in the simulation numPoints 30000; // number of particles in the simulation
axisOrder (z x y); // axis order for filling the space with particles axisOrder (z x y); // axis order for filling the space with particles
} }
regionType cylinder; // other options: box and sphere regionType cylinder; // other options: box and sphere
cylinderInfo // cylinder information for positioning particles cylinderInfo // cylinder information for positioning particles
{ {
p1 (0.0 0.0 0.003); // begin point of cylinder axis p1 (0.0 0.0 0.003); // begin point of cylinder axis
p2 (0.0 0.0 0.097); // end point of cylinder axis p2 (0.0 0.0 0.097); // end point of cylinder axis
radius 0.117; // radius of cylinder radius 0.117; // radius of cylinder
} }
} }

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@ -8,28 +8,31 @@ fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
run binarySystemofParticles; run binarySystemofParticles;
dt 0.00001; // time step for integration (seconds) dt 0.00001; // time step for integration (seconds)
startTime 0.0; // start time for simulation startTime 0.0; // start time for simulation
endTime 10.0; // end time for simulation endTime 10.0; // end time for simulation
saveInterval 0.1; // time interval for saving the simulation saveInterval 0.1; // time interval for saving the simulation
timePrecision 6; // maximum number of digits for time folder timePrecision 6; // maximum number of digits for time folder
g (0 -9.8 0); // gravity vector (m/s2) g (0 -9.8 0); // gravity vector (m/s2)
// save necessary (i.e., required) data on disk // save necessary (i.e., required) data on disk
includeObjects (diameter); includeObjects (diameter);
// exclude unnecessary data from saving on disk // exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1); excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
integrationMethod AdamsBashforth2; // integration method integrationMethod AdamsBashforth2; // integration method
writeFormat ascii; // data writting format (ascii or binary) writeFormat ascii; // data writting format (ascii or binary)
timersReport Yes; // report timers timersReport Yes; // report timers
timersReportInterval 0.01; // time interval for reporting timers timersReportInterval 0.01; // time interval for reporting timers

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@ -6,11 +6,11 @@ objectName interaction;
objectType dicrionary; objectType dicrionary;
fileFormat ASCII; fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
materials (lightMat heavyMat wallMat); // a list of materials names materials (lightMat heavyMat wallMat); // a list of materials names
densities (1000 1500.0 2500); // density of materials [kg/m3] densities (1000 1500.0 2500); // density of materials [kg/m3]
contactListType sortedContactList; contactListType sortedContactList;
contactSearch contactSearch
{ {
@ -29,39 +29,40 @@ model
{ {
contactForceModel nonLinearLimited; contactForceModel nonLinearLimited;
rollingFrictionModel normal; rollingFrictionModel normal;
/* /*
Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
heavyMat-heavyMat heavyMat-wallMat heavyMat-heavyMat heavyMat-wallMat
wallMat-wallMat ); wallMat-wallMat );
*/ */
Yeff (1.0e6 1.0e6 1.0e6 // Young modulus [Pa] Yeff (1.0e6 1.0e6 1.0e6 // Young modulus [Pa]
1.0e6 1.0e6 1.0e6 1.0e6
1.0e6); 1.0e6);
Geff (0.8e6 0.8e6 0.8e6 // Shear modulus [Pa] Geff (0.8e6 0.8e6 0.8e6 // Shear modulus [Pa]
0.8e6 0.8e6 0.8e6 0.8e6
0.8e6); 0.8e6);
nu (0.25 0.25 0.25 // Poisson's ratio [-] nu (0.25 0.25 0.25 // Poisson's ratio [-]
0.25 0.25 0.25 0.25
0.25); 0.25);
en (0.97 0.97 0.85 // coefficient of normal restitution en (0.97 0.97 0.85 // coefficient of normal restitution
0.97 0.85 0.97 0.85
1.00); 1.00);
et (1.0 1.0 1.0 // coefficient of tangential restitution et (1.0 1.0 1.0 // coefficient of tangential restitution
1.0 1.0 1.0 1.0
1.0); 1.0);
mu (0.65 0.65 0.35 // dynamic friction mu (0.65 0.65 0.35 // dynamic friction
0.65 0.35 0.65 0.35
0.35); 0.35);
mur (0.1 0.1 0.1 // rolling friction mur (0.1 0.1 0.1 // rolling friction
0.1 0.1 0.1 0.1
0.1); 0.1);
} }

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@ -6,9 +6,9 @@ objectName particleInsertion;
objectType dicrionary; objectType dicrionary;
fileFormat ASCII; fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
active Yes; // is insertion active -> yes or no active Yes; // is insertion active -> yes or no
checkForCollision No; // is checked -> yes or no checkForCollision No; // is checked -> yes or no
/* /*
one layers of particles are packed one layers of particles are packed

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@ -6,7 +6,7 @@ objectName domainDict;
objectType dictionary; objectType dictionary;
fileFormat ASCII; fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted globalBox // Simulation domain: every particles that goes outside this domain will be deleted
{ {
min (-0.11 -0.11 -0.11); min (-0.11 -0.11 -0.11);
@ -16,44 +16,49 @@ globalBox // Simulation domain: every particles that goes out
boundaries boundaries
{ {
// Determines how often (how many iterations) do you want to // Determines how often (how many iterations) do you want to
// rebuild the list of particles in the neighbor list // rebuild the list of particles in the neighbor list
// of all boundaries in the simulation domain // of all boundaries in the simulation domain
neighborListUpdateInterval 30; neighborListUpdateInterval 30;
// Determines how often do you want to update the new changes in the boundary // Determines how often do you want to update the new changes in the boundary
updateInterval 10; updateInterval 10;
// The distance from the boundary plane within which particles are marked to be in the boundary list // The distance from the boundary plane within which particles are marked to be in the boundary list
neighborLength 0.004; neighborLength 0.004;
left left
{ {
type exit; // other options: periodict, reflective type exit; // other options: periodict, reflective
} }
right right
{ {
type exit; // other options: periodict, reflective type exit; // other options: periodict, reflective
} }
bottom bottom
{ {
type exit; // other options: periodict, reflective type exit; // other options: periodict, reflective
} }
top top
{ {
type exit; // other options: periodict, reflective type exit; // other options: periodict, reflective
} }
rear rear
{ {
type exit; // other options: periodict, reflective type exit; // other options: periodict, reflective
} }
front front
{ {
type exit; // other options: periodict, reflective type exit; // other options: periodict, reflective
} }
} }

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@ -6,7 +6,7 @@ objectName geometryDict;
objectType dictionary; objectType dictionary;
fileFormat ASCII; fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
motionModel stationary; // motion model can be rotatingAxis or stationary or vibrating motionModel stationary; // motion model can be rotatingAxis or stationary or vibrating
stationaryInfo stationaryInfo
{ {
@ -17,36 +17,36 @@ surfaces
{ {
cylinderShell cylinderShell
{ {
type cylinderWall; // other options: cuboidWall and planeWall type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.0); // begin point of cylinder axis p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.4); // end point of cylinder axis p2 (0.0 0.0 0.4); // end point of cylinder axis
radius1 0.1; // radius at p1 radius1 0.1; // radius at p1
radius2 0.1; // radius at p2 radius2 0.1; // radius at p2
resolution 36; // number of divisions resolution 36; // number of divisions
material wallMat; // material name of this wall material wallMat; // material name of this wall
} }
coneShell coneShell
{ {
type cylinderWall; // other options: cuboidWall and planeWall type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 -0.1); // begin point of cylinder axis p1 (0.0 0.0 -0.1); // begin point of cylinder axis
p2 (0.0 0.0 0.0); // end point of cylinder axis p2 (0.0 0.0 0.0); // end point of cylinder axis
radius1 0.02; // radius at p1 radius1 0.02; // radius at p1
radius2 0.1; // radius at p2 radius2 0.1; // radius at p2
resolution 36; // number of divisions resolution 36; // number of divisions
material wallMat; // material name of this wall material wallMat; // material name of this wall
} }
/* /*
@ -55,17 +55,17 @@ surfaces
exitGate exitGate
{ {
type planeWall; // other options: cuboidWall and cylinderWall type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.02 -0.02 -0.1); // first point of the wall p1 (-0.02 -0.02 -0.1); // first point of the wall
p2 ( 0.02 -0.02 -0.1); // second point of the wall p2 ( 0.02 -0.02 -0.1); // second point of the wall
p3 ( 0.02 0.02 -0.1); // third point of the wall p3 ( 0.02 0.02 -0.1); // third point of the wall
p4 (-0.02 0.02 -0.1); // fourth point of the wall p4 (-0.02 0.02 -0.1); // fourth point of the wall
material wallMat; // material name of the wall material wallMat; // material name of the wall
} }
} }

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@ -9,37 +9,39 @@ fileFormat ASCII;
setFields setFields
{ {
/* /*
Default value for fields defined for particles Default value for fields defined for particles
These fields should always be defined for simulations with These fields should always be defined for simulations with
spherical particles. spherical particles.
*/ */
defaultValue defaultValue
{ {
velocity realx3 (0 0 0); // linear velocity (m/s) velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2) acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s) rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word lightSphere; // name of the particle shape shapeName word lightSphere; // name of the particle shape
} }
selectors selectors
{} {}
} }
positionParticles // positions particles positionParticles // positions particles
{ {
method empty; // other options: ordered and random method empty; // other options: ordered and random
regionType box; // other options: cylinder and sphere regionType box; // other options: cylinder and sphere
boxInfo // box region for positioning particles boxInfo // box region for positioning particles
{ {
min (-0.08 -0.08 0.015); // lower corner point of the box min (-0.08 -0.08 0.015); // lower corner point of the box
max ( 0.08 0.08 0.098); // upper corner point of the box max ( 0.08 0.08 0.098); // upper corner point of the box
} }
} }

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@ -8,22 +8,26 @@ fileFormat ASCII;
/*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/
run layerdSiloFilling; run layerdSiloFilling;
dt 0.00001; // time step for integration (s) dt 0.00001; // time step for integration (s)
startTime 0.0; // start time for simulation startTime 0.0; // start time for simulation
endTime 5.0; // end time for simulation endTime 5.0; // end time for simulation
saveInterval 0.05; // time interval for saving the simulation saveInterval 0.05; // time interval for saving the simulation
timePrecision 6; // maximum number of digits for time folder timePrecision 6; // maximum number of digits for time folder
g (0 0 -9.8); // gravity vector (m/s2) g (0 0 -9.8); // gravity vector (m/s2)
// save data objects that are not automatically saved on disk. // save data objects that are not automatically saved on disk.
// overrides the default behavior // overrides the default behavior
includeObjects (diameter); includeObjects (diameter);
// exclude unnecessary data from saving on disk // exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1); excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
integrationMethod AdamsBashforth2; // integration method integrationMethod AdamsBashforth2; // integration method