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https://github.com/PhasicFlow/phasicFlow.git
synced 2025-07-08 03:07:03 +00:00
Geometry folder is finalized
This commit is contained in:
@ -45,17 +45,18 @@ bool pFlow::geometryMotion<MotionModel>::findMotionIndex()
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fatalErrorInFunction<<
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mName<< " does not exist in the list of motion names -> "<<
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motionModel_.componentNames();
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return false;
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}
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surfMotionIndex.push_back(mInd);
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auto surfRange = this->surface().subSurfaceRange(surfI);
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auto surfRange = subSurfaceRange(surfI);
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for(uint32 i=0; i<surfRange.numElements(); i++)
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{
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triMotionIndex.push_back(mInd);
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}
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auto pointRange = this->surface().subSurfacePointRange(surfI);
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auto pointRange = subSurfacePointRange(surfI);
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for(uint32 n=0; n<pointRange.numElements(); n++)
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{
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pointMotionIndex.push_back(mInd);
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@ -70,6 +71,39 @@ bool pFlow::geometryMotion<MotionModel>::findMotionIndex()
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}
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template<typename MotionModel>
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bool pFlow::geometryMotion<MotionModel>::moveGeometry()
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{
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uint32 iter = this->currentIter();
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real t = this->currentTime();
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real dt = this->dt();
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auto mModel = motionModel_.getModelInterface(iter, t, dt);
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auto& pointMIndexD= pointMotionIndex_.deviceViewAll();
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auto& pointsD = points().deviceViewAll();
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Kokkos::parallel_for(
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"geometryMotion<MotionModel>::movePoints",
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deviceRPolicyStatic(0, numPoints()),
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LAMBDA_HD(uint32 i){
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auto newPos = mModel.transferPoint(pointMIndexD[i], pointsD[i], dt);
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pointsD[i] = newPos;
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});
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Kokkos::fence();
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// move the motion components
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motionModel_.move(iter, t,dt);
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// end of calculations
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return true;
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}
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template<typename MotionModel>
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pFlow::geometryMotion<MotionModel>::geometryMotion
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(
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@ -137,129 +171,16 @@ pFlow::geometryMotion<MotionModelType>::geometryMotion
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}
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}
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/*template<typename MotionModel>
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pFlow::geometryMotion<MotionModel>::geometryMotion
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(
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systemControl& control,
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const property& prop,
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const multiTriSurface& triSurface,
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const wordVector& motionCompName,
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const wordVector& propName,
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const MotionModel& motionModel
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)
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:
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geometry(
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control,
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prop,
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triSurface,
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motionCompName,
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propName
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),
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motionModel_(
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this->owner().template emplaceObject<MotionModel>(
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objectFile(
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motionModelFile__,
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"",
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objectFile::READ_NEVER,
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objectFile::WRITE_ALWAYS
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),
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motionModel
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)
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),
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moveGeomTimer_("move geometry", &this->timers())
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{
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findMotionIndex();
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}
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template<typename MotionModel>
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pFlow::geometryMotion<MotionModel>::geometryMotion
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(
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systemControl& control,
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const property& prop,
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const dictionary& dict,
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const multiTriSurface& triSurface,
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const wordVector& motionCompName,
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const wordVector& propName
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)
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:
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geometry(
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control,
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prop,
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dict,
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triSurface,
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motionCompName,
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propName
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),
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motionModel_(
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this->owner().template emplaceObject<MotionModel>(
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objectFile(
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motionModelFile__,
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"",
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objectFile::READ_NEVER,
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objectFile::WRITE_ALWAYS
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),
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dict
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)
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),
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moveGeomTimer_("move geometry", &this->timers())
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{
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findMotionIndex();
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}
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template<typename MotionModel>
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bool pFlow::geometryMotion<MotionModel>::beforeIteration()
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{
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geometry::beforeIteration();
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return true;
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}
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template<typename MotionModel>
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bool pFlow::geometryMotion<MotionModel>::iterate()
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{
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if( motionModel_.isMoving() )
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{
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moveGeomTimer_.start();
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moveGeometry();
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moveGeomTimer_.end();
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moveGeomTimer_.start();
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moveGeometry();
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this->calculateNormals();
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moveGeomTimer_.end();
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}
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return true;
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}
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template<typename MotionModel>
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bool pFlow::geometryMotion<MotionModel>::afterIteration()
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{
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geometry::afterIteration();
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return true;
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}
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template<typename MotionModel>
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bool pFlow::geometryMotion<MotionModel>::moveGeometry()
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{
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real dt = this->dt();
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real t = this->currentTime();
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auto pointMIndex= pointMotionIndex_.deviceVector();
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auto mModel = motionModel_.getModel(t);
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realx3* points = triSurface_.pointsData_D();
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auto numPoints = triSurface_.numPoints();
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Kokkos::parallel_for(
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"geometryMotion<MotionModel>::movePoints",
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numPoints,
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LAMBDA_HD(int32 i){
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auto newPos = mModel.transferPoint(pointMIndex[i], points[i], dt);
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points[i] = newPos;
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});
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Kokkos::fence();
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// move the motion components
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motionModel_.move(t,dt);
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// end of calculations
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moveGeomTimer_.end();
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return true;
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}*/
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@ -37,6 +37,8 @@ class geometryMotion
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public geometry
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{
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public:
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using MotionModel = MotionModelType;
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using ModelComponent = typename MotionModelType::ModelComponent;
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@ -60,6 +62,9 @@ private:
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/// determine the motion index of each triangle
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bool findMotionIndex();
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/// Move geometry
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bool moveGeometry();
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public:
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/// Type info
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@ -77,31 +82,13 @@ public:
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const wordVector& materialName,
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const dictionary& motionDict);
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/*geometryMotion(
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systemControl& control,
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const property& prop,
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const multiTriSurface& triSurface,
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const wordVector& motionCompName,
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const wordVector& propName,
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const MotionModel& motionModel);*/
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/// Construct from components and dictionary that contains
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/// motionModel
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/*geometryMotion(systemControl& control,
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const property& prop,
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const dictionary& dict,
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const multiTriSurface& triSurface,
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const wordVector& motionCompName,
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const wordVector& propName);*/
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/// Add virtual constructor
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/*add_vCtor
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add_vCtor
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(
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geometry,
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geometryMotion,
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systemControl
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);*/
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);
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/// Add virtual constructor
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add_vCtor
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@ -114,40 +101,33 @@ public:
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// - Methods
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/// Obtain motion model at time t
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/*auto getModel(real t)const
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auto getModel(uint32 iter, real t, real dt)const
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{
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return motionModel_.getModel(t);
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}*/
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return motionModel_.getModelInterface(iter, t, dt);
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}
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/// TypeName / TypeInfo of motion model
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/*word motionModelTypeName()const override
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word motionModelTypeName()const override
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{
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return motionModel_.typeName();
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}*/
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}
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/// Access to motion model index of triangles
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/*const auto& triMotionIndex()const override
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const uint32Field_D& triMotionIndex()const override
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{
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return triMotionIndex_;
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}
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/// Access to motion model index of points
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const int8Vector_HD& pointMotionIndex()const override
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const uint32Field_D& pointMotionIndex()const override
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{
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return pointMotionIndex_;
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}*/
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/// Operations before each iteration
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/*bool beforeIteration() override;
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}
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/// Iterate geometry one time step
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bool iterate() override ;
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/// Operations after each iteration
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bool afterIteration() override;*/
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/// Move geometry
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//bool moveGeometry();
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};
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@ -155,9 +135,6 @@ public:
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#include "geometryMotion.cpp"
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#ifndef BUILD_SHARED_LIBS
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#include "geometryMotionsInstantiate.cpp"
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#endif
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#endif //__geometryMotion_hpp__
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@ -17,9 +17,13 @@ Licence:
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#include "geometryMotions.hpp"
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#ifdef BUILD_SHARED_LIBS
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#include "geometryMotionsInstantiate.cpp"
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#endif
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template class pFlow::geometryMotion<pFlow::vibratingMotion>;
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template class pFlow::geometryMotion<pFlow::rotatingAxisMotion>;
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template class pFlow::geometryMotion<pFlow::stationaryWall>;
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//template class pFlow::geometryMotion<pFlow::multiRotatingAxisMotion>;
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@ -35,9 +35,10 @@ using vibratingMotionGeometry = geometryMotion<vibratingMotion>;
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using rotationAxisMotionGeometry = geometryMotion<rotatingAxisMotion>;
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using stationaryGeometry = geometryMotion<stationaryWall>;
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//typedef geometryMotion<multiRotatingAxisMotion> multiRotationAxisMotionGeometry;
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typedef geometryMotion<stationaryWall> stationaryGeometry;
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@ -1,32 +0,0 @@
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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#include "stationaryWall.hpp"
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#include "rotatingAxisMotion.hpp"
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//#include "multiRotatingAxisMotion.hpp"
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#include "vibratingMotion.hpp"
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template class pFlow::geometryMotion<pFlow::stationaryWall>;
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template class pFlow::geometryMotion<pFlow::rotatingAxisMotion>;
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//template class pFlow::geometryMotion<pFlow::multiRotatingAxisMotion>;
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template class pFlow::geometryMotion<pFlow::vibratingMotion>;
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