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updated V1.0 V-blender
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@ -6,70 +6,49 @@ objectName interaction;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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materials (wallMat lightMat); // a list of materials names
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// a list of materials names
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materials (wallMat lightMat);
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// density of materials [kg/m3]
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densities (1000 1000);
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densities (1000 1000); // density of materials [kg/m3]
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contactListType sortedContactList;
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contactSearch
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{
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method NBS; // method for broad search
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updateInterval 10;
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sizeRatio 1.1;
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cellExtent 0.55;
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adjustableBox Yes;
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}
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model
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{
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contactForceModel nonLinearNonLimited;
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rollingFrictionModel normal;
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contactForceModel nonLinearNonLimited;
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// Young modulus [Pa]
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rollingFrictionModel normal;
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Yeff (1.0e6 1.0e6
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1.0e6);
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1.0e6); // Young modulus [Pa]
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// Shear modulus [Pa]
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Geff (0.8e6 0.8e6
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0.8e6);
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0.8e6); // Shear modulus [Pa]
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// Poisson's ratio [-]
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nu (0.25 0.25
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0.25);
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nu (0.25 0.25
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0.25); // Poisson's ratio [-]
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// coefficient of normal restitution
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en (0.97 0.85
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0.97);
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en (0.97 0.85
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0.97); // coefficient of normal restitution
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// dynamic friction
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mu (0.65 0.35
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0.65);
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mu (0.65 0.35
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0.65); // dynamic friction
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// rolling friction
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mur (0.1 0.1
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0.1);
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mur (0.1 0.1
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0.1); // rolling friction
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}
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contactSearch
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{
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// method for broad search particle-particle
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method NBS;
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// method for broad search particle-wall
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wallMapping cellMapping;
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NBSInfo
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{
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// each 20 timesteps, update neighbor list
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updateFrequency 20;
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// bounding box size to particle diameter (max)
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sizeRatio 1.1;
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}
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cellMappingInfo
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{
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// each 20 timesteps, update neighbor list
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updateFrequency 20;
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// bounding box for particle-wall search (> 0.5)
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cellExtent 0.7;
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}
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}
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@ -6,97 +6,86 @@ objectName particleInsertion;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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active Yes; // is insertion active -> Yes or No
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// is insertion active?
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active yes;
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// not implemented for yes
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collisionCheck No;
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checkForCollision No; // is checked -> Yes or No
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/*
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two layers of particles are packed one-by-one using tho insertion steps.
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Two layers of particles are packed one-by-one using tho insertion steps
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*/
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rightregion
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{
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// type of insertion region
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type cylinderRegion;
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timeControl simulationTime;
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regionType cylinder; // type of insertion region
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// insertion rate (particles/s)
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rate 10000;
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rate 10000; // Particles Insertion Rate (particles/s)
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// start time of small particles insertion (s)
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startTime 0.0;
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startTime 0.0; // start time of small particles insertion (s)
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// end time of small particles insertion (s)
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endTime 1;
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endTime 1; // end time of small particles insertion (s)
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// time interval of small particles insertion (s)
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interval 0.025;
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insertionInterval 0.025; // time interval of small particles insertion (s)
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cylinderRegionInfo
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cylinderInfo
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{
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// radius of cylinder (m)
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radius 0.1;
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// coordinates of center of both ends of the insertion cylinder on
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// the right side of the V-blender (m,m,m)
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/* coordinates of center of both ends of the insertion
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cylinder on the right side of the V-blender (m,m,m) */
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p1 (0.0950615 0.12 0.5011585);
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p2 (0.1150615 0.12 0.4811585);
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radius 0.1; // radius of cylinder (m)
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}
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setFields
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{
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// initial velocity of inserted particles
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velocity realx3 (1.2 0.0 -1.2);
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velocity realx3 (1.2 0.0 -1.2); // initial velocity of inserted particles
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}
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mixture
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{
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// first layer of inserted particles
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smallSphere 1;
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smallSphere 1; // first layer of inserted particles
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}
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}
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leftregion
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{
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// type of insertion region
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type cylinderRegion;
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timeControl simulationTime;
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// insertion rate (particles/s)
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rate 10000;
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regionType cylinder; // type of insertion region
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// start time of large particles insertion (s)
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startTime 1.5;
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rate 10000; // Particles Insertion Rate (particles/s)
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// end time of large particles insertion (s)
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endTime 2.5;
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startTime 1.5; // start time of large particles insertion (s)
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// time interval of large particles insertion (s)
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interval 0.025;
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endTime 2.5; // end time of large particles insertion (s)
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insertionInterval 0.025; // time interval of large particles insertion (s)
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cylinderRegionInfo
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cylinderInfo
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{
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// radius of cylinder (m)
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radius 0.1;
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// coordinates of center of both ends of the insertion cylinder on
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// the left side of the V-blender (m,m,m)
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p1 ( 0.7562545 0.12 0.50079);
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p2 ( 0.7362545 0.12 0.48079);
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/* coordinates of center of both ends of the insertion
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cylinder on the left side of the V-blender (m,m,m) */
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p1 ( 0.7562545 0.12 0.50079);
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p2 ( 0.7362545 0.12 0.48079);
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radius 0.1; // radius of cylinder (m)
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}
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setFields
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{
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// initial velocity of inserted particles
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velocity realx3 (-1.2 0.0 -1.2);
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velocity realx3 (-1.2 0.0 -1.2); // initial velocity of inserted particles
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}
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mixture
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{
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// second layer of inserted particles
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largeSphere 1;
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largeSphere 1; // second layer of inserted particles
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}
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}
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@ -6,12 +6,8 @@ objectName sphereDict;
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objectType sphereShape;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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names (smallSphere largeSphere); // names of particles
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// names of particles
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names (smallSphere largeSphere);
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diameters (0.01 0.0101); // diameter of particles
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// diameter of particles
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diameters (0.01 0.0101);
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// material names for particles
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materials (lightMat lightMat);
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materials (lightMat lightMat); // material names for particles
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