updated V1.0 V-blender

This commit is contained in:
ramin1728
2024-12-28 14:58:28 +03:30
parent 31ebc5963c
commit c02027f5d2
7 changed files with 235 additions and 204 deletions

View File

@ -6,43 +6,74 @@ objectName particlesDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
setFields
{
/*
Default value for fields defined for particles
These fields should always be defined for simulations with
spherical particles.
*/
/*
Default value for fields defined for particles
defaultValue
{
// linear velocity (m/s)
velocity realx3 (0 0 0);
// linear acceleration (m/s2)
acceleration realx3 (0 0 0);
// rotational velocity (rad/s)
rVelocity realx3 (0 0 0);
// name of the particle shape
shapeName word smallSphere;
}
These fields should always be defined for simulations with
selectors
{}
spherical particles.
*/
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word smallSphere; // name of the particle shape
}
selectors
{
shapeAssigne
{
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
stridedRangeInfo
{
begin 0; // begin index of points
end 24000; // end index of points
stride 3; // stride for selector
}
fieldValue // fields that the selector is applied to
{
shapeName word sphere1; // sets shapeName of the selected points to largeSphere
}
}
}
}
// positions particles
positionParticles
positionParticles // positions particles
{
// no particle is initially in the simulation
method empty;
// maximum number of particles in the simulation
maxNumberOfParticles 25000;
// perform initial sorting based on morton code?
mortonSorting Yes;
}
method ordered; // ordered positioning
mortonSorting Yes; // perform initial sorting based on morton code?
orderedInfo
{
diameter 0.0101; // minimum space between centers of particles
numPoints 25000; // number of particles in the simulation
axisOrder (x y z); // axis order for filling the space with particles
}
regionType cylinder; // other options: cylinder and sphere
cylinderInfo // cylinder for positioning particles
{
p1 (0.0 0.0 0.09); // Coordinates of bottom cylinderRegion (m,m,m)
p2 (0.0 0.0 0.21); // Coordinates of top cylinderRegion (m,m,m)
radius 0.09; // radius of cylinder
}
}