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https://github.com/PhasicFlow/phasicFlow.git
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tote blender corrected
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@ -5,8 +5,10 @@
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objectName interaction;
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objectType dicrionary;
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/* ------------------------------------------------------------------------- */
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// a list of materials names
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materials (solidProperty);
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// density of materials [kg/m3]
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densities (1000.0);
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@ -14,47 +16,60 @@ contactListType sortedContactList;
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model
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{
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contactForceModel nonLinearNonLimited;
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rollingFrictionModel normal;
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contactForceModel nonLinearNonLimited;
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rollingFrictionModel normal;
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/*
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Property (solidProperty-solidProperty);
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*/
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// Young modulus [Pa]
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// Young modulus [Pa]
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Yeff (1.0e6);
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// Shear modulus [Pa]
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// Shear modulus [Pa]
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Geff (0.8e6);
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// Poisson's ratio [-]
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// Poisson's ratio [-]
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nu (0.25);
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// coefficient of normal restitution
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// coefficient of normal restitution
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en (0.7);
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// coefficient of tangential restitution
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// coefficient of tangential restitution
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et (1.0);
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// dynamic friction
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// dynamic friction
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mu (0.3);
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// rolling friction
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mur (0.1);
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// rolling friction
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mur (0.1);
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}
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contactSearch
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{
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// method for broad search particle-particle
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// method for broad search particle-particle
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method NBS;
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// method for broad search particle-wall
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// method for broad search particle-wall
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wallMapping cellMapping;
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NBSInfo
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{
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// each 20 timesteps, update neighbor list
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// each 20 timesteps, update neighbor list
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updateFrequency 20;
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// bounding box size to particle diameter (max)
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// bounding box size to particle diameter (max)
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sizeRatio 1.1;
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}
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cellMappingInfo
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{
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// each 20 timesteps, update neighbor list
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// each 20 timesteps, update neighbor list
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updateFrequency 20;
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// bounding box for particle-wall search (> 0.5)
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// bounding box for particle-wall search (> 0.5)
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cellExtent 0.7;
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}
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