tote blender corrected

This commit is contained in:
Hamidreza Norouzi
2023-03-31 08:21:24 -07:00
parent 7a8931ea9d
commit c3a729e2d3
6 changed files with 217 additions and 116 deletions

View File

@ -5,154 +5,217 @@
objectName geometryDict;
objectType dictionary;
/* ------------------------------------------------------------------------- */
// motion model: rotating object around an axis
motionModel rotatingAxisMotion;
// information for rotatingAxisMotion motion model
rotatingAxisMotionInfo
{
axisOfRotation
{
p1 (-0.1 0.0 0.15); // first point for the axis of rotation
p2 (0.1 0.0 0.15); // second point for the axis of rotation
p2 ( 0.1 0.0 0.15); // second point for the axis of rotation
omega 1.5708; // rotation speed ==> 15 rad/s
// Start time of Geometry Rotating (s)
startTime 1;
// End time of Geometry Rotating (s)
// Start time of Geometry Rotating (s)
startTime 0.5;
// End time of Geometry Rotating (s)
endTime 9.5;
}
}
surfaces
{
topGate
topGate
{
// type of wall
// type of wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.299);
// end point of cylinder axis
p2 (0.0 0.0 0.3);
// radius at p1
// begin point of cylinder axis
p1 (0.0 0.0 0.3);
// end point of cylinder axis
p2 (0.0 0.0 0.301);
// radius at p1
radius1 0.03;
// radius at p2
// radius at p2
radius2 0.0001;
// material of wall
// material of wall
material solidProperty;
// motion component name
// motion component name
motion axisOfRotation;
}
topCylinder
{
// type of the wall
// type of the wall
type cylinderWall;
// begin point of cylinder axis
// begin point of cylinder axis
p1 (0.0 0.0 0.28);
// end point of cylinder axis
// end point of cylinder axis
p2 (0.0 0.0 0.3);
// radius at p1
// radius at p1
radius1 0.03;
// radius at p2
// radius at p2
radius2 0.03;
// number of divisions
// number of divisions
resolution 36;
// material name of this wall
// material name of this wall
material solidProperty;
// motion component name
// motion component name
motion axisOfRotation;
}
coneShelltop
{
// type of the wall
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
// begin point of cylinder axis
p1 (0.0 0.0 0.2);
// end point of cylinder axis
// end point of cylinder axis
p2 (0.0 0.0 0.28);
// radius at p1
// radius at p1
radius1 0.1;
// radius at p2
// radius at p2
radius2 0.03;
// number of divisions
// number of divisions
resolution 36;
// material name of this wall
// material name of this wall
material solidProperty;
// motion component name
// motion component name
motion axisOfRotation;
}
cylinderShell
{
// type of the wall
// type of the wall
type cylinderWall;
// begin point of cylinder axis
// begin point of cylinder axis
p1 (0.0 0.0 0.1);
// end point of cylinder axis
// end point of cylinder axis
p2 (0.0 0.0 0.2);
// radius at p1
// radius at p1
radius1 0.1;
// radius at p2
// radius at p2
radius2 0.1;
// number of divisions
// number of divisions
resolution 36;
// material name of this wall
// material name of this wall
material solidProperty;
// motion component name
// motion component name
motion axisOfRotation;
}
coneShelldown
{
// type of the wall
// type of the wall
type cylinderWall;
// begin point of cylinder axis
// begin point of cylinder axis
p1 (0.0 0.0 0.02);
// end point of cylinder axis
// end point of cylinder axis
p2 (0.0 0.0 0.1);
// radius at p1
// radius at p1
radius1 0.03;
// radius at p2
// radius at p2
radius2 0.1;
// number of divisions
// number of divisions
resolution 36;
// material name of this wall
// material name of this wall
material solidProperty;
// motion component name
// motion component name
motion axisOfRotation;
}
/*
This is a plane wall at the exit of silo
*/
bottomCylinder
bottomCylinder
{
// type of the wall
// type of the wall
type cylinderWall;
// begin point of cylinder axis
// begin point of cylinder axis
p1 (0.0 0.0 0.0);
// end point of cylinder axis
// end point of cylinder axis
p2 (0.0 0.0 0.02);
// radius at p1
// radius at p1
radius1 0.03;
// radius at p2
// radius at p2
radius2 0.03;
// number of divisions
// number of divisions
resolution 36;
// material name of this wall
// material name of this wall
material solidProperty;
// motion component name
// motion component name
motion axisOfRotation;
}
exitGate
{
type planeWall;
p1 (-0.05 -0.05 0);
p2 (-0.05 0.05 0);
p3 ( 0.05 0.05 0);
p4 (0.05 -0.05 0);
material solidProperty;
motion axisOfRotation;
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 -0.001);
// end point of cylinder axis
p2 (0.0 0.0 0.0);
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.0001;
// number of divisions
resolution 36;
// material name of this wall
material solidProperty;
// motion component name
motion axisOfRotation;
}
}

View File

@ -12,16 +12,18 @@ setFields
These fields should always be defined for simulations with
spherical particles.
*/
defaultValue
{
// linear velocity (m/s)
// linear velocity (m/s)
velocity realx3 (0 0 0);
// linear acceleration (m/s2)
// linear acceleration (m/s2)
acceleration realx3 (0 0 0);
// rotational velocity (rad/s)
rVelocity realx3 (0 0 0);
// name of the particle shape
// rotational velocity (rad/s)
rVelocity realx3 (0 0 0);
// name of the particle shape
shapeName word sphere1;
}
@ -32,29 +34,36 @@ setFields
// positions particles
positionParticles
{
// ordered positioning
method positionOrdered;
// maximum number of particles in the simulation
maxNumberOfParticles 40000;
// perform initial sorting based on morton code?
mortonSorting Yes;
// cylinder for positioning particles
// ordered positioning
method positionOrdered;
// maximum number of particles in the simulation
maxNumberOfParticles 25001;
// perform initial sorting based on morton code?
mortonSorting Yes;
// cylinder for positioning particles
cylinder
{
// Coordinates of top cylinderRegion (m,m,m)
p1 (0.05 0.0 0.12);
p2 (0.05 0.0 0.22);
// radius of cylinder
radius 0.066;
// Coordinates of top cylinderRegion (m,m,m)
p1 (0.0 0.0 0.09);
p2 (0.0 0.0 0.21);
// radius of cylinder
radius 0.09;
}
positionOrderedInfo
{
// minimum space between centers of particles
diameter 0.003;
// number of particles in the simulation
numPoints 20000;
// axis order for filling the space with particles
axisOrder (z y x);
// minimum space between centers of particles
diameter 0.005;
// number of particles in the simulation
numPoints 24000;
// axis order for filling the space with particles
axisOrder (x y z);
}
}

View File

@ -6,16 +6,22 @@ objectName settingsDict;
objectType dictionary;;
/*---------------------------------------------------------------------------*/
run toteBlender;
// time step for integration (s)
dt 0.00001;
dt 0.00004;
// start time for simulation
startTime 0;
// end time for simulation
endTime 10;
// time interval for saving the simulation
saveInterval 0.1;
saveInterval 0.05;
// maximum number of digits for time folder
timePrecision 6;
timePrecision 3;
// gravity vector (m/s2)
g (0 0 -9.8);
@ -26,9 +32,12 @@ domain
min (-0.3 -0.3 -0.3);
max (0.5 0.5 0.5);
}
// integration method
integrationMethod AdamsBashforth2;
integrationMethod AdamsMoulton4;
// report timers?
timersReport Yes;
// time interval for reporting timers
timersReportInterval 0.01;
timersReportInterval 0.02;