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https://github.com/PhasicFlow/phasicFlow.git
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tote blender corrected
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@ -5,154 +5,217 @@
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objectName geometryDict;
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objectType dictionary;
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/* ------------------------------------------------------------------------- */
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// motion model: rotating object around an axis
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motionModel rotatingAxisMotion;
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// information for rotatingAxisMotion motion model
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rotatingAxisMotionInfo
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{
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axisOfRotation
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{
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p1 (-0.1 0.0 0.15); // first point for the axis of rotation
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p2 (0.1 0.0 0.15); // second point for the axis of rotation
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p2 ( 0.1 0.0 0.15); // second point for the axis of rotation
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omega 1.5708; // rotation speed ==> 15 rad/s
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// Start time of Geometry Rotating (s)
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startTime 1;
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// End time of Geometry Rotating (s)
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// Start time of Geometry Rotating (s)
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startTime 0.5;
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// End time of Geometry Rotating (s)
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endTime 9.5;
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}
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}
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surfaces
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{
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topGate
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topGate
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{
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// type of wall
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// type of wall
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type cylinderWall;
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// begin point of cylinder axis
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p1 (0.0 0.0 0.299);
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// end point of cylinder axis
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p2 (0.0 0.0 0.3);
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// radius at p1
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// begin point of cylinder axis
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p1 (0.0 0.0 0.3);
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// end point of cylinder axis
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p2 (0.0 0.0 0.301);
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// radius at p1
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radius1 0.03;
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// radius at p2
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// radius at p2
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radius2 0.0001;
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// material of wall
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// material of wall
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material solidProperty;
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// motion component name
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// motion component name
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motion axisOfRotation;
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}
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topCylinder
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{
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// type of the wall
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// type of the wall
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type cylinderWall;
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// begin point of cylinder axis
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// begin point of cylinder axis
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p1 (0.0 0.0 0.28);
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// end point of cylinder axis
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// end point of cylinder axis
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p2 (0.0 0.0 0.3);
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// radius at p1
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// radius at p1
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radius1 0.03;
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// radius at p2
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// radius at p2
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radius2 0.03;
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// number of divisions
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// number of divisions
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resolution 36;
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// material name of this wall
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// material name of this wall
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material solidProperty;
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// motion component name
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// motion component name
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motion axisOfRotation;
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}
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coneShelltop
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{
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// type of the wall
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{
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// type of the wall
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type cylinderWall;
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// begin point of cylinder axis
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// begin point of cylinder axis
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p1 (0.0 0.0 0.2);
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// end point of cylinder axis
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// end point of cylinder axis
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p2 (0.0 0.0 0.28);
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// radius at p1
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// radius at p1
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radius1 0.1;
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// radius at p2
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// radius at p2
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radius2 0.03;
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// number of divisions
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// number of divisions
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resolution 36;
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// material name of this wall
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// material name of this wall
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material solidProperty;
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// motion component name
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// motion component name
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motion axisOfRotation;
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}
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cylinderShell
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{
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// type of the wall
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// type of the wall
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type cylinderWall;
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// begin point of cylinder axis
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// begin point of cylinder axis
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p1 (0.0 0.0 0.1);
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// end point of cylinder axis
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// end point of cylinder axis
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p2 (0.0 0.0 0.2);
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// radius at p1
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// radius at p1
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radius1 0.1;
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// radius at p2
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// radius at p2
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radius2 0.1;
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// number of divisions
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// number of divisions
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resolution 36;
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// material name of this wall
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// material name of this wall
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material solidProperty;
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// motion component name
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// motion component name
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motion axisOfRotation;
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}
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coneShelldown
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{
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// type of the wall
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// type of the wall
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type cylinderWall;
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// begin point of cylinder axis
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// begin point of cylinder axis
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p1 (0.0 0.0 0.02);
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// end point of cylinder axis
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// end point of cylinder axis
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p2 (0.0 0.0 0.1);
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// radius at p1
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// radius at p1
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radius1 0.03;
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// radius at p2
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// radius at p2
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radius2 0.1;
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// number of divisions
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// number of divisions
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resolution 36;
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// material name of this wall
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// material name of this wall
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material solidProperty;
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// motion component name
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// motion component name
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motion axisOfRotation;
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}
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/*
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This is a plane wall at the exit of silo
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*/
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bottomCylinder
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bottomCylinder
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{
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// type of the wall
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// type of the wall
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type cylinderWall;
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// begin point of cylinder axis
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// begin point of cylinder axis
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p1 (0.0 0.0 0.0);
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// end point of cylinder axis
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// end point of cylinder axis
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p2 (0.0 0.0 0.02);
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// radius at p1
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// radius at p1
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radius1 0.03;
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// radius at p2
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// radius at p2
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radius2 0.03;
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// number of divisions
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// number of divisions
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resolution 36;
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// material name of this wall
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// material name of this wall
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material solidProperty;
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// motion component name
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// motion component name
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motion axisOfRotation;
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}
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exitGate
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{
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type planeWall;
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p1 (-0.05 -0.05 0);
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p2 (-0.05 0.05 0);
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p3 ( 0.05 0.05 0);
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p4 (0.05 -0.05 0);
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material solidProperty;
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motion axisOfRotation;
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// type of the wall
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type cylinderWall;
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// begin point of cylinder axis
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p1 (0.0 0.0 -0.001);
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// end point of cylinder axis
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p2 (0.0 0.0 0.0);
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// radius at p1
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radius1 0.03;
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// radius at p2
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radius2 0.0001;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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}
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}
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@ -12,16 +12,18 @@ setFields
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These fields should always be defined for simulations with
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spherical particles.
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*/
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defaultValue
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{
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// linear velocity (m/s)
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// linear velocity (m/s)
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velocity realx3 (0 0 0);
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// linear acceleration (m/s2)
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// linear acceleration (m/s2)
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acceleration realx3 (0 0 0);
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// rotational velocity (rad/s)
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rVelocity realx3 (0 0 0);
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// name of the particle shape
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// rotational velocity (rad/s)
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rVelocity realx3 (0 0 0);
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// name of the particle shape
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shapeName word sphere1;
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}
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@ -32,29 +34,36 @@ setFields
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// positions particles
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positionParticles
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{
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// ordered positioning
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method positionOrdered;
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// maximum number of particles in the simulation
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maxNumberOfParticles 40000;
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// perform initial sorting based on morton code?
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mortonSorting Yes;
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// cylinder for positioning particles
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// ordered positioning
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method positionOrdered;
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// maximum number of particles in the simulation
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maxNumberOfParticles 25001;
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// perform initial sorting based on morton code?
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mortonSorting Yes;
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// cylinder for positioning particles
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cylinder
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{
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// Coordinates of top cylinderRegion (m,m,m)
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p1 (0.05 0.0 0.12);
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p2 (0.05 0.0 0.22);
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// radius of cylinder
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radius 0.066;
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// Coordinates of top cylinderRegion (m,m,m)
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p1 (0.0 0.0 0.09);
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p2 (0.0 0.0 0.21);
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// radius of cylinder
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radius 0.09;
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}
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positionOrderedInfo
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{
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// minimum space between centers of particles
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diameter 0.003;
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// number of particles in the simulation
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numPoints 20000;
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// axis order for filling the space with particles
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axisOrder (z y x);
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// minimum space between centers of particles
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diameter 0.005;
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// number of particles in the simulation
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numPoints 24000;
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// axis order for filling the space with particles
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axisOrder (x y z);
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}
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}
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@ -6,16 +6,22 @@ objectName settingsDict;
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objectType dictionary;;
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/*---------------------------------------------------------------------------*/
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run toteBlender;
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// time step for integration (s)
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dt 0.00001;
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dt 0.00004;
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// start time for simulation
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startTime 0;
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// end time for simulation
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endTime 10;
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// time interval for saving the simulation
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saveInterval 0.1;
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saveInterval 0.05;
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// maximum number of digits for time folder
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timePrecision 6;
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timePrecision 3;
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// gravity vector (m/s2)
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g (0 0 -9.8);
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@ -26,9 +32,12 @@ domain
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min (-0.3 -0.3 -0.3);
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max (0.5 0.5 0.5);
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}
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// integration method
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integrationMethod AdamsBashforth2;
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integrationMethod AdamsMoulton4;
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// report timers?
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timersReport Yes;
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// time interval for reporting timers
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timersReportInterval 0.01;
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timersReportInterval 0.02;
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