tote blender corrected
This commit is contained in:
parent
7a8931ea9d
commit
c3a729e2d3
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@ -5,8 +5,10 @@
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objectName interaction;
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objectName interaction;
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objectType dicrionary;
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objectType dicrionary;
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/* ------------------------------------------------------------------------- */
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/* ------------------------------------------------------------------------- */
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// a list of materials names
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// a list of materials names
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materials (solidProperty);
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materials (solidProperty);
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// density of materials [kg/m3]
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// density of materials [kg/m3]
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densities (1000.0);
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densities (1000.0);
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@ -14,47 +16,60 @@ contactListType sortedContactList;
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model
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model
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{
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{
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contactForceModel nonLinearNonLimited;
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contactForceModel nonLinearNonLimited;
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rollingFrictionModel normal;
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rollingFrictionModel normal;
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/*
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/*
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Property (solidProperty-solidProperty);
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Property (solidProperty-solidProperty);
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*/
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*/
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// Young modulus [Pa]
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Yeff (1.0e6);
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// Shear modulus [Pa]
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Geff (0.8e6);
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// Poisson's ratio [-]
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nu (0.25);
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// coefficient of normal restitution
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en (0.7);
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// coefficient of tangential restitution
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et (1.0);
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// dynamic friction
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mu (0.3);
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// rolling friction
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mur (0.1);
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// Young modulus [Pa]
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Yeff (1.0e6);
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// Shear modulus [Pa]
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Geff (0.8e6);
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// Poisson's ratio [-]
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nu (0.25);
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// coefficient of normal restitution
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en (0.7);
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// coefficient of tangential restitution
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et (1.0);
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// dynamic friction
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mu (0.3);
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// rolling friction
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mur (0.1);
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}
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}
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contactSearch
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contactSearch
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{
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{
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// method for broad search particle-particle
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// method for broad search particle-particle
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method NBS;
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method NBS;
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// method for broad search particle-wall
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// method for broad search particle-wall
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wallMapping cellMapping;
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wallMapping cellMapping;
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NBSInfo
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NBSInfo
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{
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{
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// each 20 timesteps, update neighbor list
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// each 20 timesteps, update neighbor list
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updateFrequency 20;
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updateFrequency 20;
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// bounding box size to particle diameter (max)
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// bounding box size to particle diameter (max)
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sizeRatio 1.1;
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sizeRatio 1.1;
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}
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}
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cellMappingInfo
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cellMappingInfo
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{
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{
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// each 20 timesteps, update neighbor list
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// each 20 timesteps, update neighbor list
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updateFrequency 20;
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updateFrequency 20;
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// bounding box for particle-wall search (> 0.5)
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// bounding box for particle-wall search (> 0.5)
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cellExtent 0.7;
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cellExtent 0.7;
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}
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}
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@ -5,8 +5,10 @@
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objectName particleInsertion;
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objectName particleInsertion;
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objectType dicrionary;
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objectType dicrionary;
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/* ------------------------------------------------------------------------- */
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/* ------------------------------------------------------------------------- */
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// is insertion active?
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// is insertion active?
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active no;
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active no;
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// not implemented for yes
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// not implemented for yes
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collisionCheck No;
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collisionCheck No;
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@ -5,9 +5,12 @@
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objectName sphereDict;
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objectName sphereDict;
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objectType sphereShape;
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objectType sphereShape;
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/* ------------------------------------------------------------------------- */
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/* ------------------------------------------------------------------------- */
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// names of shapes
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// name of shapes
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names (sphere1);
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names (sphere1);
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// diameter of shapes (m)
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// diameter of shapes (m)
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diameters (0.004);
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diameters (0.005);
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// material names for shapes
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// material name for shapes
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materials (solidProperty);
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materials (solidProperty);
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@ -5,153 +5,216 @@
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objectName geometryDict;
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objectName geometryDict;
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objectType dictionary;
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objectType dictionary;
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/* ------------------------------------------------------------------------- */
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/* ------------------------------------------------------------------------- */
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// motion model: rotating object around an axis
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// motion model: rotating object around an axis
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motionModel rotatingAxisMotion;
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motionModel rotatingAxisMotion;
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// information for rotatingAxisMotion motion model
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// information for rotatingAxisMotion motion model
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rotatingAxisMotionInfo
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rotatingAxisMotionInfo
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{
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{
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axisOfRotation
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axisOfRotation
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{
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{
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p1 (-0.1 0.0 0.15); // first point for the axis of rotation
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p1 (-0.1 0.0 0.15); // first point for the axis of rotation
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p2 (0.1 0.0 0.15); // second point for the axis of rotation
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p2 ( 0.1 0.0 0.15); // second point for the axis of rotation
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omega 1.5708; // rotation speed ==> 15 rad/s
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omega 1.5708; // rotation speed ==> 15 rad/s
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// Start time of Geometry Rotating (s)
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startTime 1;
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// Start time of Geometry Rotating (s)
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// End time of Geometry Rotating (s)
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startTime 0.5;
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// End time of Geometry Rotating (s)
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endTime 9.5;
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endTime 9.5;
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}
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}
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}
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}
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surfaces
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surfaces
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{
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{
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topGate
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topGate
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topGate
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{
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{
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// type of wall
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// type of wall
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type cylinderWall;
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type cylinderWall;
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// begin point of cylinder axis
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p1 (0.0 0.0 0.299);
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// begin point of cylinder axis
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// end point of cylinder axis
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p1 (0.0 0.0 0.3);
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p2 (0.0 0.0 0.3);
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// radius at p1
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// end point of cylinder axis
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p2 (0.0 0.0 0.301);
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// radius at p1
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radius1 0.03;
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radius1 0.03;
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// radius at p2
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// radius at p2
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radius2 0.0001;
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radius2 0.0001;
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// material of wall
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// material of wall
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material solidProperty;
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material solidProperty;
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// motion component name
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// motion component name
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motion axisOfRotation;
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motion axisOfRotation;
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}
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}
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topCylinder
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topCylinder
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{
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{
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// type of the wall
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// type of the wall
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type cylinderWall;
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type cylinderWall;
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// begin point of cylinder axis
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// begin point of cylinder axis
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p1 (0.0 0.0 0.28);
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p1 (0.0 0.0 0.28);
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// end point of cylinder axis
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// end point of cylinder axis
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p2 (0.0 0.0 0.3);
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p2 (0.0 0.0 0.3);
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// radius at p1
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// radius at p1
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radius1 0.03;
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radius1 0.03;
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// radius at p2
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// radius at p2
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radius2 0.03;
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radius2 0.03;
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// number of divisions
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// number of divisions
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resolution 36;
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resolution 36;
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// material name of this wall
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// material name of this wall
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material solidProperty;
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material solidProperty;
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// motion component name
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// motion component name
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motion axisOfRotation;
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motion axisOfRotation;
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}
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}
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coneShelltop
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coneShelltop
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{
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{
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// type of the wall
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// type of the wall
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type cylinderWall;
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type cylinderWall;
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// begin point of cylinder axis
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// begin point of cylinder axis
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p1 (0.0 0.0 0.2);
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p1 (0.0 0.0 0.2);
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// end point of cylinder axis
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// end point of cylinder axis
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p2 (0.0 0.0 0.28);
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p2 (0.0 0.0 0.28);
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// radius at p1
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// radius at p1
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radius1 0.1;
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radius1 0.1;
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// radius at p2
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// radius at p2
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radius2 0.03;
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radius2 0.03;
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// number of divisions
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// number of divisions
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resolution 36;
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resolution 36;
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// material name of this wall
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// material name of this wall
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material solidProperty;
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material solidProperty;
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// motion component name
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// motion component name
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motion axisOfRotation;
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motion axisOfRotation;
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}
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}
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cylinderShell
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cylinderShell
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{
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{
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// type of the wall
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// type of the wall
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type cylinderWall;
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type cylinderWall;
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// begin point of cylinder axis
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// begin point of cylinder axis
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p1 (0.0 0.0 0.1);
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p1 (0.0 0.0 0.1);
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// end point of cylinder axis
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// end point of cylinder axis
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p2 (0.0 0.0 0.2);
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p2 (0.0 0.0 0.2);
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// radius at p1
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// radius at p1
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radius1 0.1;
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radius1 0.1;
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// radius at p2
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// radius at p2
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radius2 0.1;
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radius2 0.1;
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// number of divisions
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// number of divisions
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resolution 36;
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resolution 36;
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// material name of this wall
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// material name of this wall
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material solidProperty;
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material solidProperty;
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// motion component name
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// motion component name
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motion axisOfRotation;
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motion axisOfRotation;
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}
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}
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coneShelldown
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coneShelldown
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{
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{
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// type of the wall
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type cylinderWall;
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// begin point of cylinder axis
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p1 (0.0 0.0 0.02);
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// end point of cylinder axis
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p2 (0.0 0.0 0.1);
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// radius at p1
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radius1 0.03;
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// radius at p2
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radius2 0.1;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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}
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/*
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This is a plane wall at the exit of silo
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*/
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bottomCylinder
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// type of the wall
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{
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// type of the wall
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type cylinderWall;
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type cylinderWall;
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// begin point of cylinder axis
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p1 (0.0 0.0 0.0);
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// begin point of cylinder axis
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// end point of cylinder axis
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p1 (0.0 0.0 0.02);
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p2 (0.0 0.0 0.02);
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// radius at p1
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// end point of cylinder axis
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p2 (0.0 0.0 0.1);
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// radius at p1
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radius1 0.03;
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radius1 0.03;
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// radius at p2
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radius2 0.03;
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// radius at p2
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// number of divisions
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radius2 0.1;
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// number of divisions
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resolution 36;
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resolution 36;
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// material name of this wall
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// material name of this wall
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material solidProperty;
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material solidProperty;
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// motion component name
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// motion component name
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motion axisOfRotation;
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motion axisOfRotation;
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}
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}
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bottomCylinder
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{
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// type of the wall
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type cylinderWall;
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// begin point of cylinder axis
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p1 (0.0 0.0 0.0);
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// end point of cylinder axis
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p2 (0.0 0.0 0.02);
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// radius at p1
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radius1 0.03;
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// radius at p2
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radius2 0.03;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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}
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exitGate
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exitGate
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{
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{
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type planeWall;
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p1 (-0.05 -0.05 0);
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// type of the wall
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p2 (-0.05 0.05 0);
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type cylinderWall;
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p3 ( 0.05 0.05 0);
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p4 (0.05 -0.05 0);
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// begin point of cylinder axis
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material solidProperty;
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p1 (0.0 0.0 -0.001);
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// end point of cylinder axis
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p2 (0.0 0.0 0.0);
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// radius at p1
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radius1 0.03;
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// radius at p2
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radius2 0.0001;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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motion axisOfRotation;
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}
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}
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@ -12,16 +12,18 @@ setFields
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These fields should always be defined for simulations with
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These fields should always be defined for simulations with
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spherical particles.
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spherical particles.
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*/
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*/
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defaultValue
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defaultValue
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{
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{
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// linear velocity (m/s)
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// linear velocity (m/s)
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velocity realx3 (0 0 0);
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velocity realx3 (0 0 0);
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// linear acceleration (m/s2)
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// linear acceleration (m/s2)
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acceleration realx3 (0 0 0);
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acceleration realx3 (0 0 0);
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// rotational velocity (rad/s)
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rVelocity realx3 (0 0 0);
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// rotational velocity (rad/s)
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// name of the particle shape
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rVelocity realx3 (0 0 0);
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// name of the particle shape
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shapeName word sphere1;
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shapeName word sphere1;
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}
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}
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@ -32,29 +34,36 @@ setFields
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// positions particles
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// positions particles
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positionParticles
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positionParticles
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{
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{
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// ordered positioning
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// ordered positioning
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method positionOrdered;
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method positionOrdered;
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// maximum number of particles in the simulation
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maxNumberOfParticles 40000;
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// maximum number of particles in the simulation
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// perform initial sorting based on morton code?
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maxNumberOfParticles 25001;
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mortonSorting Yes;
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// cylinder for positioning particles
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// perform initial sorting based on morton code?
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mortonSorting Yes;
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// cylinder for positioning particles
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cylinder
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cylinder
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{
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{
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// Coordinates of top cylinderRegion (m,m,m)
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// Coordinates of top cylinderRegion (m,m,m)
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p1 (0.05 0.0 0.12);
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p1 (0.0 0.0 0.09);
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p2 (0.05 0.0 0.22);
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// radius of cylinder
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p2 (0.0 0.0 0.21);
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radius 0.066;
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// radius of cylinder
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radius 0.09;
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}
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}
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positionOrderedInfo
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positionOrderedInfo
|
||||||
{
|
{
|
||||||
// minimum space between centers of particles
|
// minimum space between centers of particles
|
||||||
diameter 0.003;
|
diameter 0.005;
|
||||||
// number of particles in the simulation
|
|
||||||
numPoints 20000;
|
// number of particles in the simulation
|
||||||
// axis order for filling the space with particles
|
numPoints 24000;
|
||||||
axisOrder (z y x);
|
|
||||||
|
// axis order for filling the space with particles
|
||||||
|
axisOrder (x y z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,16 +6,22 @@ objectName settingsDict;
|
||||||
objectType dictionary;;
|
objectType dictionary;;
|
||||||
/*---------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------*/
|
||||||
run toteBlender;
|
run toteBlender;
|
||||||
|
|
||||||
// time step for integration (s)
|
// time step for integration (s)
|
||||||
dt 0.00001;
|
dt 0.00004;
|
||||||
|
|
||||||
// start time for simulation
|
// start time for simulation
|
||||||
startTime 0;
|
startTime 0;
|
||||||
|
|
||||||
// end time for simulation
|
// end time for simulation
|
||||||
endTime 10;
|
endTime 10;
|
||||||
|
|
||||||
// time interval for saving the simulation
|
// time interval for saving the simulation
|
||||||
saveInterval 0.1;
|
saveInterval 0.05;
|
||||||
|
|
||||||
// maximum number of digits for time folder
|
// maximum number of digits for time folder
|
||||||
timePrecision 6;
|
timePrecision 3;
|
||||||
|
|
||||||
// gravity vector (m/s2)
|
// gravity vector (m/s2)
|
||||||
g (0 0 -9.8);
|
g (0 0 -9.8);
|
||||||
|
|
||||||
|
@ -26,9 +32,12 @@ domain
|
||||||
min (-0.3 -0.3 -0.3);
|
min (-0.3 -0.3 -0.3);
|
||||||
max (0.5 0.5 0.5);
|
max (0.5 0.5 0.5);
|
||||||
}
|
}
|
||||||
|
|
||||||
// integration method
|
// integration method
|
||||||
integrationMethod AdamsBashforth2;
|
integrationMethod AdamsMoulton4;
|
||||||
|
|
||||||
// report timers?
|
// report timers?
|
||||||
timersReport Yes;
|
timersReport Yes;
|
||||||
|
|
||||||
// time interval for reporting timers
|
// time interval for reporting timers
|
||||||
timersReportInterval 0.01;
|
timersReportInterval 0.02;
|
Loading…
Reference in New Issue