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thirdParty/Zoltan/docs/ug_html/ug_param.html
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thirdParty/Zoltan/docs/ug_html/ug_param.html
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<!-------- @HEADER
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!
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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!
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! Zoltan Toolkit for Load-balancing, Partitioning, Ordering and Coloring
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! Copyright 2012 Sandia Corporation
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!
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! Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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! the U.S. Government retains certain rights in this software.
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!
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! Redistribution and use in source and binary forms, with or without
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! modification, are permitted provided that the following conditions are
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! met:
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!
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! 1. Redistributions of source code must retain the above copyright
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! notice, this list of conditions and the following disclaimer.
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!
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! 2. Redistributions in binary form must reproduce the above copyright
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! notice, this list of conditions and the following disclaimer in the
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! documentation and/or other materials provided with the distribution.
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!
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! 3. Neither the name of the Corporation nor the names of the
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! contributors may be used to endorse or promote products derived from
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! this software without specific prior written permission.
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!
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! THIS SOFTWARE IS PROVIDED BY SANDIA CORPORATION "AS IS" AND ANY
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! EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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! IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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! PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SANDIA CORPORATION OR THE
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! CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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! EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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! PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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! PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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! LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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! NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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! SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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!
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! Questions? Contact Karen Devine kddevin@sandia.gov
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! Erik Boman egboman@sandia.gov
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!
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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!
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! @HEADER
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------->
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<!DOCTYPE html PUBLIC "-//w3c//dtd html 4.0 transitional//en">
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<html>
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<head>
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<meta http-equiv="Content-Type"
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content="text/html; charset=iso-8859-1">
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<meta name="GENERATOR"
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content="Mozilla/4.76 [en] (X11; U; Linux 2.4.2-2smp i686) [Netscape]">
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<meta name="sandia.approval_type" content="formal">
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<meta name="sandia.approved" content="SAND2007-4748W">
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<meta name="author" content="Zoltan PI">
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<title>Zoltan User's Guide: Algorithms</title>
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</head>
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<body bgcolor="#ffffff">
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<div align="right"><b><i><a href="ug.html">Zoltan User's Guide</a>
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| <a href="ug_alg.html">Next</a> | <a
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href="ug_query_mig.html">Previous</a></i></b></div>
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<!---------------------------------------------------------------------------->
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<h2>Zoltan Parameters and Output Levels</h2>
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The behavior of Zoltan is controlled by several <a
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href="#General_Parameters">parameters
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</a>and
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<a href="#Debug%20Levels%20in%20Zoltan">debugging-output
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levels</a>. These parameters can be set by calls to <b><a
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href="ug_interface_init.html#Zoltan_Set_Param">Zoltan_Set_Param</a></b>.
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Reasonable <a href="#Default_Parameter_Values">default values</a> for
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all
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parameters are specified by Zoltan. Many of the parameters are specific
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to individual algorithms, and are listed in the descriptions of those
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algorithms.
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However, the parameters below have meaning across the entire library.
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<h3><a name="General_Parameters"></a>
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<hr><b>General Parameters</b></h3>
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The following parameters apply to the entire Zoltan library. While
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reasonable
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<a href="#Default_Parameter_Values">default
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values</a> for all parameters are specified by Zoltan, applications can
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change these values through calls to <b><a
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href="ug_interface_init.html#Zoltan_Set_Param">Zoltan_Set_Param</a></b>.
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<br>
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<table nosave="" width="100%">
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<tbody>
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<tr valign="top">
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<td valign="top"><b>Parameters:</b></td>
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<td><br>
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</td>
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</tr>
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<tr nosave="" valign="top">
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<td nosave=""><a name="NUM_GID_ENTRIES"></a> <i><a
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href="ug_usage.html#Data%20Types%20for%20Object%20IDs">NUM_GID_ENTRIES</a></i></td>
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<td>The number of unsigned integers that should be used to
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represent a
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global identifier (ID). Values greater than zero are accepted. </td>
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</tr>
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<tr nosave="" valign="top">
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<td nosave=""><a name="NUM_LID_ENTRIES"></a> <i><a
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href="ug_usage.html#Data%20Types%20for%20Object%20IDs">NUM_LID_ENTRIES</a></i></td>
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<td>The number of unsigned integers that should be used to
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represent a
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local identifier (ID). Values greater than or equal to zero are
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accepted. </td>
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</tr>
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<tr valign="top">
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<td valign="top"> <i> <a
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href="#Debug%20Levels%20in%20Zoltan">DEBUG_LEVEL</a></i></td>
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<td>An integer indicating how much debugging information is
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printed by
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Zoltan. Higher values of<i> <a
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href="#Debug%20Levels%20in%20Zoltan">DEBUG_LEVEL</a></i>
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produce more output and potentially slow down Zoltan's
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computations.
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The least output is produced when <i><a
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href="#Debug%20Levels%20in%20Zoltan">DEBUG_LEVEL</a></i>=
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0. <i><a href="#Debug%20Levels%20in%20Zoltan">DEBUG_LEVEL</a></i>
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primarily controls Zoltan's behavior; most algorithms have their own
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parameters
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to control their output level. Values used within Zoltan are listed <a
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href="#Debug%20Levels%20in%20Zoltan">below</a>.
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<br>
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Note: Because some debugging levels use processor
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synchronization,
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all processors should use the same value of <i><a
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href="#Debug%20Levels%20in%20Zoltan">DEBUG_LEVEL</a></i>.</td>
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</tr>
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<tr nosave="" valign="top">
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<td nosave=""><a name="Debug_Processor"></a><i>
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DEBUG_PROCESSOR</i></td>
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<td>Processor number from which trace output should be printed
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when <i><a href="#Debug%20Levels%20in%20Zoltan">DEBUG_LEVEL</a></i>
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is 5.</td>
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</tr>
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<tr nosave="" valign="top">
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<td nosave=""><a name="DEBUG_MEMORY"></a><i>
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DEBUG_MEMORY</i></td>
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<td>Integer indicating the amount of low-level debugging
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information about
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memory-allocation should be kept by Zoltan's <a href="ug_util_mem.html">Memory
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Management utilities</a>. Valid values are 0, 1, 2, and 3.</td>
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</tr>
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<tr nosave="" valign="top">
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<td><a name="OBJ_WEIGHT_DIM"></a><i>
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OBJ_WEIGHT_DIM</i></td>
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<td nosave="">The number of weights (to be supplied by the user
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in a query function) associated with an object. If this parameter
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is zero, all objects have equal weight. Some algorithms may not support
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multiple (multidimensional) weights.</td>
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</tr>
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<tr nosave="" valign="top">
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<td><a name="EDGE_WEIGHT_DIM"></a><i>
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EDGE_WEIGHT_DIM</i></td>
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<td nosave="">The number of weights associated with an edge. If
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this parameter
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is zero, all edges have equal weight. Many algorithms do not support
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multiple
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(multidimensional) weights.</td>
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</tr>
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<tr valign="top">
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<td><a name="TIMER"></a><i> TIMER</i></td>
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<td>The timer with which you wish to measure time. Valid choices
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are <i>wall
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</i>(based
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on <i>MPI_Wtime)</i>,<i> cpu </i>(based on the ANSI C library
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function
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<i>clock</i>)<i>, </i>and <i>user</i>. The resolution may
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be poor,
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as low as 1/60th of a second, depending upon your platform.</td>
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</tr>
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<tr valign="top">
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<td valign="top"><a name="Default_Parameter_Values"></a><b>Default
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Values:</b></td>
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<td><br>
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</td>
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</tr>
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<tr valign="top">
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<td><br>
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</td>
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<td><i>NUM_GID_ENTRIES</i> = 1</td>
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</tr>
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<tr valign="top">
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<td><br>
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</td>
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<td><i>NUM_LID_ENTRIES</i> = 1</td>
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</tr>
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<tr valign="top">
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<td><br>
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</td>
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<td><i>DEBUG_LEVEL</i> = 1</td>
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</tr>
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<tr valign="top">
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<td><br>
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</td>
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<td><i>DEBUG_PROCESSOR</i> = 0</td>
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</tr>
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<tr valign="top">
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<td><br>
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</td>
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<td><i>DEBUG_MEMORY</i> = 1</td>
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</tr>
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<tr nosave="" valign="top">
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<td><br>
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</td>
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<td nosave=""><i>OBJ_WEIGHT_DIM = 0</i></td>
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</tr>
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<tr valign="top">
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<td><br>
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</td>
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<td><i>EDGE_WEIGHT_DIM = 0</i></td>
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</tr>
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<tr valign="top">
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<td><br>
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</td>
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<td><i>TIMER</i> = wall</td>
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</tr>
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</tbody>
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</table>
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<h3>
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<a name="Debug Levels in Zoltan"></a>
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<hr>Debugging Levels in Zoltan</h3>
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The <i>DEBUG_LEVEL</i> parameter determines how much debugging
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information
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is printed to <i>stdout</i> by Zoltan. It is set by a call to <b><a
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href="ug_interface_init.html#Zoltan_Set_Param">Zoltan_Set_Param</a></b>.
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Higher values of<i> DEBUG_LEVEL</i> produce more output and can slow
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down
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Zoltan's computations, especially when the output is printed by one
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processor
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at a time. The least output is produced when <i>DEBUG_LEVEL</i>
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=
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0.
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<p>Descriptions of the output produced by Zoltan for each value of <i>DEBUG_LEVEL
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</i>are
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included below. For a given <i>DEBUG_LEVEL</i> value<i> n,</i>
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all
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output for values less than or equal to<i> n</i> is produced.
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</p>
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<p>Some high debugging levels use processor synchronization to force
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processors
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to write one-at-a-time. For example, when <i>DEBUG_LEVEL</i>
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is greater than or equal to eight, each processor writes its list in
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turn
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so that the lists from all processors are not jumbled together in the
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output.
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This synchronization requires all processors to use the same value of <i>DEBUG_LEVEL</i>.
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<br>
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<table nosave="" width="100%">
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<tbody>
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<tr valign="top">
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<td valign="top"><b><i>DEBUG_LEVEL </i></b></td>
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<td><b>Output Produced</b></td>
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</tr>
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<tr nosave="" valign="top">
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<td nosave=""> 0</td>
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<td>Quiet mode; no output unless an error or warning is produced.</td>
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</tr>
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<tr nosave="" valign="top">
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<td> 1</td>
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<td nosave="">Values of all parameters set by <b><a
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href="ug_interface_init.html#Zoltan_Set_Param">Zoltan_Set_Param</a></b>
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and used by Zoltan.</td>
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</tr>
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<tr nosave="" valign="top">
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<td> 2</td>
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<td nosave="">Timing information for Zoltan's main routines.</td>
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</tr>
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<tr nosave="" valign="top">
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<td nosave=""> 3</td>
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<td nosave="">Timing information within Zoltan's algorithms
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(support by algorithms
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is optional).</td>
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</tr>
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<tr nosave="" valign="top">
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<td nosave=""><i> </i> 4</td>
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<td><br>
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</td>
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</tr>
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<tr nosave="" valign="top">
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<td valign="top"> 5</td>
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<td nosave="">Trace information (enter/exit) for major Zoltan
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interface routines
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(printed by the processor specified by the <i><a
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href="#Debug_Processor">DEBUG_PROCESSOR</a></i>
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parameter).</td>
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</tr>
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<tr nosave="" valign="top">
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<td nosave=""> 6</td>
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<td>Trace information (enter/exit) for major Zoltan interface
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routines
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(printed by all processors).</td>
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</tr>
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<tr nosave="" valign="top">
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<td nosave=""> 7</td>
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<td>More detailed trace information in major Zoltan interface
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routines.</td>
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</tr>
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<tr nosave="" valign="top">
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<td> 8</td>
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<td nosave="">List of objects to be imported to and exported from
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each processor.
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¹</td>
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</tr>
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<tr valign="top">
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<td> 9</td>
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<td><br>
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</td>
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</tr>
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<tr valign="top">
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<td> 10</td>
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<td>Maximum debug output; may include algorithm-specific output.
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¹</td>
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</tr>
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<tr nosave="">
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<td colspan="2" nosave="">¹ <i>Output may be serialized;
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that is, one
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processor may have to complete its output before the next processor is
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allowed to begin its output. This serialization is not scalable
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and
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can significantly increase execution time on large number of processors.</i></td>
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<td><br>
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</td>
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</tr>
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</tbody>
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</table>
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</p>
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<p></p>
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<hr width="100%">[<a href="ug.html">Table of Contents</a> | <a
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href="ug_alg.html">Next:
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Load-Balancing Algorithms</a> | <a href="ug_query_mig.html">Previous:
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Migration Query Functions</a> | <a href="https://www.sandia.gov/general/privacy-security/index.html">Privacy and Security</a>]
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</body>
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</html>
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