mirror of
https://github.com/PhasicFlow/phasicFlow.git
synced 2025-06-12 16:26:23 +00:00
updated V1.0 rotatingDrumMedium
This commit is contained in:
@ -6,53 +6,75 @@ objectName particlesDict;
|
||||
objectType dictionary;
|
||||
fileFormat ASCII;
|
||||
/*---------------------------------------------------------------------------*/
|
||||
|
||||
setFields
|
||||
{
|
||||
/*
|
||||
Default value for fields defined for particles
|
||||
These fields should always be defined for simulations with
|
||||
spherical particles.
|
||||
These fields should always be defined for simulations with
|
||||
spherical particles
|
||||
*/
|
||||
|
||||
defaultValue
|
||||
{
|
||||
velocity realx3 (0 0 0); // linear velocity (m/s)
|
||||
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
|
||||
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
|
||||
shapeName word glassBead; // name of the particle shape
|
||||
velocity realx3 (0 0 0); // linear velocity (m/s)
|
||||
|
||||
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
|
||||
|
||||
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
|
||||
|
||||
shapeName word glassBead; // name of the particle shape
|
||||
}
|
||||
|
||||
selectors
|
||||
{}
|
||||
{
|
||||
shapeAssigne
|
||||
{
|
||||
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
|
||||
|
||||
stridedRangeInfo
|
||||
{
|
||||
begin 0; // begin index of points
|
||||
|
||||
end 250000; // end index of points
|
||||
|
||||
stride 3; // stride for selector
|
||||
}
|
||||
|
||||
fieldValue // fields that the selector is applied to
|
||||
{
|
||||
shapeName word glassBead; // sets shapeName of the selected points to largeSphere
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// positions particles
|
||||
positionParticles
|
||||
positionParticles // positions particles
|
||||
{
|
||||
method positionOrdered; // ordered positioning
|
||||
method ordered; // other options: random and empty
|
||||
|
||||
maxNumberOfParticles 250001; // maximum number of particles in the simulation
|
||||
mortonSorting Yes; // perform initial sorting based on morton code?
|
||||
//maxNumberOfParticles 250001; // maximum number of particles in the simulation
|
||||
|
||||
box // box for positioning particles
|
||||
//mortonSorting Yes; // perform initial sorting based on morton code?
|
||||
|
||||
orderedInfo
|
||||
{
|
||||
min (-0.08 -0.08 0.0); // lower corner point of the box
|
||||
max ( 0.08 0.08 0.36); // upper corner point of the box
|
||||
}
|
||||
|
||||
positionOrderedInfo
|
||||
{
|
||||
diameter 0.003; // minimum space between centers of particles
|
||||
numPoints 250000; // number of particles in the simulation
|
||||
axisOrder (z y x); // axis order for filling the space with particles
|
||||
diameter 0.003; // minimum space between centers of particles
|
||||
|
||||
numPoints 250000; // number of particles in the simulation
|
||||
|
||||
axisOrder (z y x); // axis order for filling the space with particles
|
||||
}
|
||||
|
||||
positionRandomInfo
|
||||
regionType cylinder; // other options: box and sphere
|
||||
|
||||
cylinderInfo // cylinder information for positioning particles
|
||||
{
|
||||
diameter 0.003; // minimum space between centers of particles
|
||||
numPoints 250000; // number of particles in the simulation
|
||||
maxIterations 40; // max number of contact search passes to position particles
|
||||
p1 (0.0 0.003 0.0); // begin point of cylinder axis
|
||||
|
||||
p2 (0.0 0.22 0.0); // end point of cylinder axis
|
||||
|
||||
radius 0.117; // radius of cylinder
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user