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https://github.com/PhasicFlow/phasicFlow.git
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Collision check and particlePosition -> random
- A new class is added for simple collision check - position particles in utility is upgraded - morton sorting is not active yet for particlesPhasicFlow
This commit is contained in:
@ -20,141 +20,81 @@ Licence:
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#include "positionRandom.hpp"
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#include "uniformRandomReal.hpp"
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#include "NBSLevel0.hpp"
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#include "unsortedPairs.hpp"
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#include "box.hpp"
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#include "collisionCheck.hpp"
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namespace pFlow
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bool pFlow::positionRandom::positionOnePass(collisionCheck& collCheck)
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{
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using SearchType = NBSLevel0<DefaultExecutionSpace> ;
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using ContainerType = unsortedPairs<DefaultExecutionSpace, int32>;
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auto const& region = pRegion();
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auto n = static_cast<uint32>(position_.size());
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int32 findCollisions(
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ContainerType& pairs,
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int32Vector_HD& flags);
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int32 findCollisions(int32 num, realx3Vector_HD& points, real diam)
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{
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int32 res =0;
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for(auto i=0; i<num;i++)
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for(uint32 iter = 0; iter<numPoints_; iter++)
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{
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for(auto j=i+1; j<num; j++)
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realx3 p = region.peek();
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if( collCheck.checkPoint(p, diameter_) )
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{
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if(sphereSphereCheck(points[i],points[j],diam,diam))res++;
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}
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}
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return res;
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}
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}
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bool pFlow::positionRandom::positionOnePass(int32 pass, int32 startNum)
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{
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realVector_D diameter(startNum , diameter_);
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int32Vector_HD flagHD(startNum, 0);
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realx3Vector_HD positionHD(startNum);
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auto minP = region_->minPoint();
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auto maxP = region_->maxPoint();
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SearchType search(
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box(minP, maxP),
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diameter_,
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positionHD.deviceViewAll(),
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diameter.deviceViewAll());
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ContainerType pairs(3*startNum);
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REPORT(1)<< "Positioning "<<
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greenText("(Pass #"<< pass+1<<")")<<
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": started with "<< startNum <<" points."<<endREPORT;
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fillPoints(startNum, positionHD, flagHD);
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search.broadSearch(pairs, range(0, startNum));
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int32 numCollisions = findCollisions(pairs, flagHD);
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REPORT(2)<< "Positioned " << cyanText(startNum - numCollisions) <<
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" without collision \n"<<endREPORT;
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if(startNum-numCollisions >= numPoints_ )
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{
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REPORT(1)<<"Selected "<< cyanText(numPoints_)<< " for the final field.\n"<<endREPORT;
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positionHD.syncViews();
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position_.clear();
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int32 n=0;
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for(int32 i=0; i<startNum; i++)
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{
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if(flagHD[i] == 0 )
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{
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position_.push_back( positionHD[i]);
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n++;
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if(n==numPoints_)break;
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}
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position_.push_back(p);
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diameters_.push_back(diameter_);
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if(!collCheck.mapLastAddedParticle())
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{
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fatalErrorInFunction;
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return false;
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}
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n++;
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if(n == numPoints_) break;
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}
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return true;
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}
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return false;
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return true;
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}
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bool pFlow::positionRandom::positionPointsRandom()
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{
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position_.clear();
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diameters_.clear();
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if(numPoints_ == 0)return true;
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size_t pass = 0;
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int32 startNum = numPoints_;
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uint32 pass = 0;
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collisionCheck collCheck(
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box(pRegion().minPoint(), pRegion().maxPoint()),
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diameter_,
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position_,
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diameters_);
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while ( pass <maxIterations_)
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{
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if( positionOnePass(pass, startNum) )return true;
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startNum = 1.1*startNum+1;
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if( !positionOnePass(collCheck) )
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{
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return false;
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}
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pass++;
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REPORT(1)<<"Positioning "<< Green_Text("(Pass #"<< pass<<")")<<
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": number of non-colliding spheres is "<<
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Yellow_Text(position_.size())<<END_REPORT;
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if( position_.size() == numPoints_ )
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{
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REPORT(0)<<END_REPORT;
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return true;
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}
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}
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fatalErrorInFunction<<
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" cannot position "<< numPoints_ << " in the domain in " << maxIterations_ << " iterations.\n" <<
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" Cannot position "<< numPoints_ << " in the domain in " <<
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maxIterations_ << " iterations.\n" <<
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" you may increase maxIterations for positioning points.\n";
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return false;
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}
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bool pFlow::positionRandom::inCollision
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(
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const realx3 &cntr,
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real diam
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)
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{
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for(const auto& cp: position_)
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{
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if( length(cp-cntr) <= diam ) return true;
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}
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return false;
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}
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pFlow::positionRandom::positionRandom
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(
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@ -165,7 +105,7 @@ pFlow::positionRandom::positionRandom
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positionParticles(control, dict),
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prDict_
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(
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dict.subDict("positionRandomInfo")
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dict.subDict("randomInfo")
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),
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diameter_
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(
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@ -173,107 +113,35 @@ pFlow::positionRandom::positionRandom
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),
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numPoints_
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(
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prDict_.getVal<size_t>("numPoints")
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prDict_.getVal<uint32>("numPoints")
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),
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maxIterations_
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(
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prDict_.getValOrSet("maxIterations", 10)
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prDict_.getValOrSet("maxIterations", 10u)
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),
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position_
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(
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maxNumberOfParticles_, RESERVE()
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"position",
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maxNumberOfParticles(),
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0,
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RESERVE()
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),
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diameters_
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(
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"diameters",
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maxNumberOfParticles(),
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0,
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RESERVE()
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)
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{
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reportInterval_ = max(numPoints_/numReports_, static_cast<size_t>(2));
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reportInterval_ = max(numPoints_/numReports_, static_cast<uint32>(2));
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if( !positionPointsRandom() )
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{
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fatalExit;
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}
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if(!region_)
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{
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fatalErrorInFunction<<"You must provided a region (box, cylinder, ...) for positioning particles in dictionary "<<
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dict.globalName()<<endl;
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fatalExit;
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}
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}
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void pFlow::positionRandom::fillPoints(
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uint numPoints,
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realx3Vector_HD& points,
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int32Vector_HD& flags )
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{
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uniformRandomReal rand;
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auto minP = region_().minPoint();
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auto maxP = region_().maxPoint();
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for(size_t i=0; i<numPoints; i++)
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{
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if(flags[i] == 0)
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{
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bool loop=true;
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size_t n=0;
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while (loop)
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{
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auto pos = rand(minP, maxP);
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if( region_().isInside(pos))
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{
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points[i] =pos;
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loop = false;
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}
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n++;
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if(n>100)
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{
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fatalErrorInFunction<<
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"could not find a point inside region"<<region_->name()<<endl;
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fatalExit;
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}
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}
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}
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}
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points.modifyOnHost();
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points.syncViews();
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}
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pFlow::int32 pFlow::findCollisions(
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ContainerType& pairs,
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int32Vector_HD& flags)
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{
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auto allPairs = pairs.getPairs();
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auto num = pairs.capacity();
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auto dFlags = flags.deviceView();
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int32 numCollisions = 0;
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Kokkos::parallel_reduce(
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"positionRandom::findCollisions",
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num,
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LAMBDA_HD(int32 i, int32& valueToUpdate){
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if(allPairs.isValid(i))
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{
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auto pair = allPairs.getPair(i);
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if( dFlags[pair.first] ==0 )
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{
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dFlags[pair.first] = 1;
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valueToUpdate++;
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}
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}
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}, numCollisions);
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flags.modifyOnDevice();
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flags.syncViews();
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return numCollisions;
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}
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@ -2,90 +2,79 @@
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __positionOrdered_hpp__
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#define __positionOrdered_hpp__
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#ifndef __positionRandom_hpp__
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#define __positionRandom_hpp__
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#include "positionParticles.hpp"
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#include "VectorSingles.hpp"
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#include "VectorDuals.hpp"
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#include "dictionary.hpp"
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namespace pFlow
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{
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class collisionCheck;
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class positionRandom
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:
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public positionParticles
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class positionRandom : public positionParticles
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{
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protected:
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private:
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dictionary prDict_;
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dictionary prDict_;
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real diameter_;
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real diameter_;
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size_t numPoints_;
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uint32 numPoints_;
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size_t maxIterations_;
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realx3Vector position_;
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uint32 maxIterations_;
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size_t reportInterval_;
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realx3Vector position_;
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bool positionOnePass(int32 pass, int32 startNum);
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bool positionPointsRandom();
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realVector diameters_;
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bool inCollision(const realx3 &cntr, real diam);
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uint32 reportInterval_;
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void fillPoints(
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uint numPoints,
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realx3Vector_HD& points,
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int32Vector_HD& flags );
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bool positionOnePass(collisionCheck& collCheck);
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bool positionPointsRandom();
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public:
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// - type Info
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TypeInfo("positionRandom");
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TypeInfo("random");
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positionRandom(
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systemControl& control,
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const dictionary& dict);
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positionRandom(systemControl& control, const dictionary& dict);
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// - add this class to vCtor selection table
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add_vCtor(
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positionParticles,
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positionRandom,
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dictionary);
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// - add this class to vCtor selection table
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add_vCtor
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(
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positionParticles,
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positionRandom,
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dictionary
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);
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virtual ~positionRandom() = default;
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~positionRandom() final = default;
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//// - Methods
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//// - Methods
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virtual uint64 numPoints()const
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uint32 numPoints() const final
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{
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return position_.size();
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}
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virtual uint64 size()const
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uint32 size() const final
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{
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return position_.size();
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}
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@ -96,25 +85,18 @@ public:
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}
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// - const access to position
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virtual const realx3Vector& position()const
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const realx3Vector& position() const final
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{
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return position_;
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}
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// - access to position
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virtual realx3Vector& position()
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// - access to position
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realx3Vector& position() final
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{
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return position_;
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}
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};
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};
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}
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#endif // __positionOrdered_hpp__
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