Collision check and particlePosition -> random

- A new class is added for simple collision check
- position particles in utility is upgraded
- morton sorting is not active yet for particlesPhasicFlow
This commit is contained in:
Hamidreza Norouzi
2024-04-13 07:07:36 -07:00
parent 89d7e1f0ba
commit e395c379cb
15 changed files with 353 additions and 399 deletions

View File

@ -2,90 +2,79 @@
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
#ifndef __positionOrdered_hpp__
#define __positionOrdered_hpp__
#ifndef __positionRandom_hpp__
#define __positionRandom_hpp__
#include "positionParticles.hpp"
#include "VectorSingles.hpp"
#include "VectorDuals.hpp"
#include "dictionary.hpp"
namespace pFlow
{
class collisionCheck;
class positionRandom
:
public positionParticles
class positionRandom : public positionParticles
{
protected:
private:
dictionary prDict_;
dictionary prDict_;
real diameter_;
real diameter_;
size_t numPoints_;
uint32 numPoints_;
size_t maxIterations_;
realx3Vector position_;
uint32 maxIterations_;
size_t reportInterval_;
realx3Vector position_;
bool positionOnePass(int32 pass, int32 startNum);
bool positionPointsRandom();
realVector diameters_;
bool inCollision(const realx3 &cntr, real diam);
uint32 reportInterval_;
void fillPoints(
uint numPoints,
realx3Vector_HD& points,
int32Vector_HD& flags );
bool positionOnePass(collisionCheck& collCheck);
bool positionPointsRandom();
public:
// - type Info
TypeInfo("positionRandom");
TypeInfo("random");
positionRandom(
systemControl& control,
const dictionary& dict);
positionRandom(systemControl& control, const dictionary& dict);
// - add this class to vCtor selection table
add_vCtor(
positionParticles,
positionRandom,
dictionary);
// - add this class to vCtor selection table
add_vCtor
(
positionParticles,
positionRandom,
dictionary
);
virtual ~positionRandom() = default;
~positionRandom() final = default;
//// - Methods
//// - Methods
virtual uint64 numPoints()const
uint32 numPoints() const final
{
return position_.size();
}
virtual uint64 size()const
uint32 size() const final
{
return position_.size();
}
@ -96,25 +85,18 @@ public:
}
// - const access to position
virtual const realx3Vector& position()const
const realx3Vector& position() const final
{
return position_;
}
// - access to position
virtual realx3Vector& position()
// - access to position
realx3Vector& position() final
{
return position_;
}
};
};
}
#endif // __positionOrdered_hpp__