toteblender is Updated.

This commit is contained in:
ramin1728
2025-03-07 00:26:31 +03:30
parent 08d0d62d37
commit e5c11cfea3
9 changed files with 135 additions and 174 deletions

View File

@ -6,35 +6,19 @@ objectName domainDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
// Simulation domain: every particles that goes outside this domain will be deleted
globalBox
{
min (-0.3 -0.3 -0.3); // lower corner point of the box
min (-0.3 -0.3 -0.3); // lower corner point of the box
max (0.5 0.5 0.5); // upper corner point of the box
}
decomposition
{
direction z;
max (0.5 0.5 0.5); // upper corner point of the box
}
boundaries
{
neighborListUpdateInterval 50; /* Determines how often (how many iterations) do you want to
rebuild the list of particles in the neighbor list
of all boundaries in the simulation domain */
updateInterval 10; // Determines how often do you want to update the new changes in the boundary
neighborLength 0.004; // The distance from the boundary plane within which particles are marked to be in the boundary list
left
{
type exit; // other options: periodic, reflective
type exit; // other options: periodic, reflective
}
right

View File

@ -12,15 +12,15 @@ rotatingAxisInfo // information for rotatingAxis
{
axisOfRotation
{
p1 (-0.1 0.0 0.15); // first point for the axis of rotation
p1 (-0.1 0.0 0.15); // first point for the axis of rotation
p2 ( 0.1 0.0 0.15); // second point for the axis of rotation
p2 (0.1 0.0 0.15); // second point for the axis of rotation
omega 1.5708; // rotation speed ==> 15 rad/s
omega 1.5708; // rotation speed ==> 15 rad/s
startTime 0.5; // Start time of Geometry Rotating (s)
startTime 0.5; // Start time of Geometry Rotating (s)
endTime 9.5; // End time of Geometry Rotating (s)
endTime 9.5; // End time of Geometry Rotating (s)
}
}
@ -28,132 +28,132 @@ surfaces
{
topGate
{
type cylinderWall; // type of wall
type cylinderWall; // type of wall
p1 (0.0 0.0 0.3); // begin point of cylinder axis
p1 (0.0 0.0 0.3); // begin point of cylinder axis
p2 (0.0 0.0 0.301); // end point of cylinder axis
p2 (0.0 0.0 0.301); // end point of cylinder axis
radius1 0.03; // radius at p1
radius1 0.03; // radius at p1
radius2 0.0001; // radius at p2
radius2 0.0001; // radius at p2
material solidProperty; // material of wall
material solidProperty; // material of wall
motion axisOfRotation; // motion component name
motion axisOfRotation; // motion component name
}
topCylinder
{
type cylinderWall; // type of the wall
type cylinderWall; // type of the wall
p1 (0.0 0.0 0.28); // begin point of cylinder axis
p1 (0.0 0.0 0.28); // begin point of cylinder axis
p2 (0.0 0.0 0.3); // end point of cylinder axis
p2 (0.0 0.0 0.3); // end point of cylinder axis
radius1 0.03; // radius at p1
radius1 0.03; // radius at p1
radius2 0.03; // radius at p2
radius2 0.03; // radius at p2
resolution 36; // number of divisions
resolution 36; // number of divisions
material solidProperty; // material name of this wall
material solidProperty; // material name of this wall
motion axisOfRotation; // motion component name
motion axisOfRotation; // motion component name
}
coneShelltop
{
type cylinderWall; // type of the wall
type cylinderWall; // type of the wall
p1 (0.0 0.0 0.2); // begin point of cylinder axis
p1 (0.0 0.0 0.2); // begin point of cylinder axis
p2 (0.0 0.0 0.28); // end point of cylinder axis
p2 (0.0 0.0 0.28); // end point of cylinder axis
radius1 0.1; // radius at p1
radius1 0.1; // radius at p1
radius2 0.03; // radius at p2
radius2 0.03; // radius at p2
resolution 36; // number of divisions
resolution 36; // number of divisions
material solidProperty; // material name of this wall
material solidProperty; // material name of this wall
motion axisOfRotation; // motion component name
motion axisOfRotation; // motion component name
}
cylinderShell
{
type cylinderWall; // type of the wall
type cylinderWall; // type of the wall
p1 (0.0 0.0 0.1); // begin point of cylinder axis
p1 (0.0 0.0 0.1); // begin point of cylinder axis
p2 (0.0 0.0 0.2); // end point of cylinder axis
p2 (0.0 0.0 0.2); // end point of cylinder axis
radius1 0.1; // radius at p1
radius1 0.1; // radius at p1
radius2 0.1; // radius at p2
radius2 0.1; // radius at p2
resolution 36; // number of divisions
resolution 36; // number of divisions
material solidProperty; // material name of this wall
material solidProperty; // material name of this wall
motion axisOfRotation; // motion component name
motion axisOfRotation; // motion component name
}
coneShelldown
{
type cylinderWall; // type of the wall
type cylinderWall; // type of the wall
p1 (0.0 0.0 0.02); // begin point of cylinder axis
p1 (0.0 0.0 0.02); // begin point of cylinder axis
p2 (0.0 0.0 0.1); // end point of cylinder axis
p2 (0.0 0.0 0.1); // end point of cylinder axis
radius1 0.03; // radius at p1
radius1 0.03; // radius at p1
radius2 0.1; // radius at p2
radius2 0.1; // radius at p2
resolution 36; // number of divisions
resolution 36; // number of divisions
material solidProperty; // material name of this wall
material solidProperty; // material name of this wall
motion axisOfRotation; // motion component name
motion axisOfRotation; // motion component name
}
bottomCylinder
{
type cylinderWall; // type of the wall
type cylinderWall; // type of the wall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.02); // end point of cylinder axis
p2 (0.0 0.0 0.02); // end point of cylinder axis
radius1 0.03; // radius at p1
radius1 0.03; // radius at p1
radius2 0.03; // radius at p2
radius2 0.03; // radius at p2
resolution 36; // number of divisions
resolution 36; // number of divisions
material solidProperty; // material name of this wall
material solidProperty; // material name of this wall
motion axisOfRotation; // motion component name
motion axisOfRotation; // motion component name
}
exitGate
{
type cylinderWall; // type of the wall
type cylinderWall; // type of the wall
p1 (0.0 0.0 -0.001); // begin point of cylinder axis
p1 (0.0 0.0 -0.001); // begin point of cylinder axis
p2 (0.0 0.0 0.0); // end point of cylinder axis
p2 (0.0 0.0 0.0); // end point of cylinder axis
radius1 0.03; // radius at p1
radius1 0.03; // radius at p1
radius2 0.0001; // radius at p2
radius2 0.0001; // radius at p2
resolution 36; // number of divisions
resolution 36; // number of divisions
material solidProperty; // material name of this wall
material solidProperty; // material name of this wall
motion axisOfRotation; // motion component name
motion axisOfRotation; // motion component name
}
}

View File

@ -31,15 +31,15 @@ setFields
{
shapeAssigne
{
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
stridedRangeInfo
{
begin 0; // begin index of points
begin 0; // begin index of points
end 24000; // end index of points
end 24000; // end index of points
stride 3; // stride for selector
stride 3; // stride for selector
}
fieldValue // fields that the selector is applied to
@ -53,27 +53,27 @@ setFields
positionParticles // positions particles
{
method ordered; // ordered positioning
method ordered; // other options: random and empty
mortonSorting Yes; // perform initial sorting based on morton code?
orderedInfo
{
diameter 0.005; // minimum space between centers of particles
diameter 0.005; // minimum space between centers of particles
numPoints 24000; // number of particles in the simulation
numPoints 24000; // number of particles in the simulation
axisOrder (x y z); // axis order for filling the space with particles
axisOrder (x y z); // axis order for filling the space with particles
}
regionType cylinder; // other options: cylinder and sphere
regionType cylinder; // other options: box and sphere
cylinderInfo // cylinder for positioning particles
{
p1 (0.0 0.0 0.09); // Coordinates of bottom cylinderRegion (m,m,m)
p1 (0.0 0.0 0.09); // Coordinates of bottom cylinderRegion (m,m,m)
p2 (0.0 0.0 0.21); // Coordinates of top cylinderRegion (m,m,m)
p2 (0.0 0.0 0.21); // Coordinates of top cylinderRegion (m,m,m)
radius 0.09; // radius of cylinder
radius 0.09; // radius of cylinder
}
}

View File

@ -6,29 +6,31 @@ objectName settingsDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
run toteblender;
run toteblender;
dt 0.00004; // time step for integration (s)
dt 0.00004; // time step for integration (s)
startTime 0; // start time for simulation
startTime 0; // start time for simulation
endTime 10; // end time for simulation
endTime 10; // end time for simulation
saveInterval 0.05; // time interval for saving the simulation
timePrecision 3; // maximum number of digits for time folder
timePrecision 3; // maximum number of digits for time folder
g (0 0 -9.8); // gravity vector (m/s2)
g (0 0 -9.8); // gravity vector (m/s2)
includeObjects (diameter); // save necessary (i.e., required) data on disk
// save necessary (i.e., required) data on disk
includeObjects (diameter);
// exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
integrationMethod AdamsBashforth2; // integration method
integrationMethod AdamsBashforth2; // integration method
writeFormat ascii; // data writting format (ascii or binary)
writeFormat ascii; // data writting format (ascii or binary)
timersReport Yes; // report timers (Yes or No)
timersReport Yes; // report timers (Yes or No)
timersReportInterval 0.02; // time interval for reporting timers
timersReportInterval 0.02; // time interval for reporting timers