update benchmarks file and romove the unused comments in rotatingDrumMedium

This commit is contained in:
wanqing0421
2025-03-05 22:51:07 +08:00
parent 5394dce7aa
commit eb62adc87d
8 changed files with 243 additions and 151 deletions

View File

@ -3,42 +3,50 @@
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName particlesDict;
objectType dictionary;
objectName particlesDict;
objectType dictionary;
fileFormat ASCII;
setFields
{
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rotVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word glassBead; // name of the particle shape
}
/*
Default value for fields defined for particles
These fields should always be defined for simulations with
spherical particles
*/
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rotVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word glassBead; // name of the particle shape
}
selectors
{}
selectors
{}
}
positionParticles
{
method positionOrdered;
method ordered;
maxNumberOfParticles 4000001;
mortonSorting Yes;
orderedInfo
{
diameter 0.003; // minimum space between centers of particles
numPoints 4000000; // number of particles in the simulation
axisOrder (z x y); // axis order for filling the space with particles
}
cylinder // box for positioning particles
{
p1 ( 0.0 0.0 0.01); // lower corner point of the box
p2 ( 0.0 0.0 1.59); // upper corner point of the box
radius 0.195;
}
positionOrderedInfo
{
diameter 0.003; // minimum space between centers of particles
numPoints 4000000; // number of particles in the simulation
axisOrder (z x y); // axis order for filling the space with particles
}
regionType cylinder; // other options: box and sphere
cylinderInfo // cylinder for positioning particles
{
p1 (0.0 0.0 0.01); // lower corner point of the box
p2 (0.0 0.0 1.59); // upper corner point of the box
radius 0.195; // radius of cylinder
}
}