componentNames() const | MotionModel< Model, Component > | inline |
componentNames_ | MotionModel< Model, Component > | private |
ComponentVector_D typedef | MotionModel< Model, Component > | |
getModel() | MotionModel< Model, Component > | inlineprotected |
getModel() const | MotionModel< Model, Component > | inlineprotected |
getModelInterface(uint32 iter, real t, real dt) const | MotionModel< Model, Component > | inline |
impl_componentNames() const | MotionModel< Model, Component > | inlineprotected |
impl_getModelInterface(uint32 iter, real t, real dt) const | MotionModel< Model, Component > | inlineprotected |
impl_indexToName(uint32 i, word &name) const | MotionModel< Model, Component > | inlineprotected |
impl_nameToIndex(const word &name, uint32 &idx) const | MotionModel< Model, Component > | inlineprotected |
impl_noneComponent() const | MotionModel< Model, Component > | inlineprotected |
impl_readDictionary(const dictionary &dict) | MotionModel< Model, Component > | inlineprotected |
impl_writeDictionary(dictionary &dict) const | MotionModel< Model, Component > | inlineprotected |
indexToName(uint32 idx, word &name) const | MotionModel< Model, Component > | inline |
isMoving() const | MotionModel< Model, Component > | inline |
ModelComponent typedef | MotionModel< Model, Component > | |
ModelType typedef | MotionModel< Model, Component > | |
ModelType | MotionModel< Model, Component > | private |
motionComponents_ | MotionModel< Model, Component > | private |
MotionModel() | MotionModel< Model, Component > | |
MotionModel(const MotionModel &)=default | MotionModel< Model, Component > | |
MotionModel(MotionModel &&)=default | MotionModel< Model, Component > | |
move(uint32 iter, real t, real dt) | MotionModel< Model, Component > | inline |
nameToIndex(const word &name, uint32 &idx) const | MotionModel< Model, Component > | inline |
numComponents_ | MotionModel< Model, Component > | private |
operator=(const MotionModel &)=default | MotionModel< Model, Component > | |
operator=(MotionModel &&)=default | MotionModel< Model, Component > | |
~MotionModel()=default | MotionModel< Model, Component > | |