/*------------------------------- phasicFlow --------------------------------- O C enter of O O E ngineering and O O M ultiscale modeling of OOOOOOO F luid flow ------------------------------------------------------------------------------ Copyright (C): www.cemf.ir email: hamid.r.norouzi AT gmail.com ------------------------------------------------------------------------------ Licence: This file is part of phasicFlow code. It is a free software for simulating granular and multiphase flows. You can redistribute it and/or modify it under the terms of GNU General Public License v3 or any other later versions. phasicFlow is distributed to help others in their research in the field of granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -----------------------------------------------------------------------------*/ #ifndef __particles_H__ #define __particles_H__ #include "dynamicPointStructure.H" #include "particleIdHandler.H" #include "demParticles.H" namespace pFlow { class setFieldList; class particles : public eventObserver, public demParticles { protected: // owner repository Time& time_; const word integrationMethod_; // dynamic point structure for particles dynamicPointStructure dynPointStruct_; // - name of shapes - this is managed by particles wordPointField& shapeName_; // id of particles on host int32PointField_HD& id_; // property id on device int8PointField_D& propertyId_; // diameter / boundig sphere size of particles on device realPointField_D& diameter_; // mass on device realPointField_D& mass_; // - acceleration on device realx3PointField_D& accelertion_; realx3PointField_D& contactForce_; realx3PointField_D& contactTorque_; // - object handling particle id particleIdHandler idHandler_; virtual uniquePtr> getFieldObjectList()const; void zeroForce() { contactForce_.fill(zero3); } void zeroTorque() { contactTorque_.fill(zero3); } public: // type info TypeName("particles"); particles(systemControl& control, const word& integrationMethod); inline const auto& time()const { return time_; } inline auto& time() { return time_; } inline auto integrationMethod()const { return integrationMethod_; } inline const auto& dynPointStruct()const { return dynPointStruct_; } inline auto& dynPointStruct() { return dynPointStruct_; } inline const auto& pStruct()const{ return dynPointStruct_.pStruct(); } inline auto& pStruct(){ return dynPointStruct_.pStruct(); } inline auto size()const{ return pStruct().size(); } inline auto capacity() const{ return pStruct().capacity(); } inline auto activePointsMaskD()const{ return pStruct().activePointsMaskD(); } inline auto numActive()const { return pStruct().numActive(); } inline bool allActive()const{ return pStruct().allActive(); } inline auto activeRange()const{ return pStruct().activeRange(); } inline auto activePointsMaskH()const{ return pStruct().activePointsMaskH(); } inline const auto& pointPosition()const{ return pStruct().pointPosition(); } inline const auto& position()const { return pStruct().pointPosition(); } inline const auto& pointVelocity()const{ return dynPointStruct().velocity(); } inline const auto& velocity()const{ return dynPointStruct().velocity(); } inline const auto& id()const{ return id_; } inline auto& id(){ return id_; } inline const auto& diameter()const{ return diameter_; } inline auto& diameter(){ return diameter_; } inline const auto& mass()const{ return mass_; } inline auto& mass() { return mass_; } inline const auto& accelertion()const{ return accelertion_; } inline auto& accelertion(){ return accelertion_; } inline realx3PointField_D& contactForce() { return contactForce_; } inline const realx3PointField_D& contactForce() const { return contactForce_; } inline realx3PointField_D& contactTorque() { return contactTorque_; } inline const realx3PointField_D& contactTorque() const { return contactTorque_; } inline const auto& propertyId()const{ return propertyId_; } inline auto& propertyId(){ return propertyId_; } inline const auto& shapeName()const{ return shapeName_; } inline auto& shapName(){ return shapeName_; } bool beforeIteration() override { auto domain = this->control().domain(); auto numMarked = dynPointStruct_.markDeleteOutOfBox(domain); /*if(numMarked) { output<<"\nNumber of deleted points/particles that are out of domain box: "<zeroForce(); this->zeroTorque(); return true; } virtual bool insertParticles ( const realx3Vector& position, const wordVector& shapes, const setFieldList& setField ) = 0; virtual realx3PointField_D& rAcceleration() = 0; virtual const realx3PointField_D& rAcceleration() const = 0; virtual const realVector_D& boundingSphere()const = 0; virtual word shapeTypeName()const = 0; virtual void boundingSphereMinMax(real & minDiam, real& maxDiam)const = 0; }; // particles } // pFlow #endif //__particles_H__