/* -------------------------------*- C++ -*--------------------------------- *\ 
|  phasicFlow File                                                            | 
|  copyright: www.cemf.ir                                                     | 
\* ------------------------------------------------------------------------- */  
objectName 	particlesDict;
objectType 	dictionary;
fileFormat  ASCII;
/*---------------------------------------------------------------------------*/
setFields
{
	/*
	    Default value for fields defined for particles
		These fields should always be defined for simulations with 
		spherical particles
	*/

	defaultValue 
	{
		velocity 		realx3 	  (0 0 0);       // linear velocity (m/s)

		acceleration 	realx3 	  (0 0 0);       // linear acceleration (m/s2)

		rVelocity 		realx3 	  (0 0 0);       // rotational velocity (rad/s)

		shapeName 		word	glassBead;       // name of the particle shape 
	}

	selectors
	{
		shapeAssigne
		{
			selector 	stridedRange; 	         // other options: box, cylinder, sphere, randomPoints 
 
			stridedRangeInfo
			{
				begin 	    0;			         // begin index of points

				end 	250000;		 			 // end index of points 

				stride      3;			 		 // stride for selector 
			}

			fieldValue  					     // fields that the selector is applied to 
			{
				shapeName 	word    glassBead; // sets shapeName of the selected points to largeSphere
			}
		}
	}
}

positionParticles                                // positions particles 
{
	method ordered;     		                 // other options: random and empty

	//maxNumberOfParticles 	250001;              // maximum number of particles in the simulation

	//mortonSorting 			   Yes;              // perform initial sorting based on morton code?   

	orderedInfo
	{
		diameter 0.003; 						 // minimum space between centers of particles

		numPoints 250000; 	                     // number of particles in the simulation 

		axisOrder (z y x);                       // axis order for filling the space with particles
	}

	regionType cylinder;                         // other options: box and sphere  

	cylinderInfo  				                 // cylinder information for positioning particles 
	{
		p1 (0.0 0.003 0.0); 	                 // begin point of cylinder axis

		p2 (0.0 0.22 0.0);		                 // end point of cylinder axis

		radius 		0.117;		                 // radius of cylinder 
	}


}