/*------------------------------- phasicFlow --------------------------------- O C enter of O O E ngineering and O O M ultiscale modeling of OOOOOOO F luid flow ------------------------------------------------------------------------------ Copyright (C): www.cemf.ir email: hamid.r.norouzi AT gmail.com ------------------------------------------------------------------------------ Licence: This file is part of phasicFlow code. It is a free software for simulating granular and multiphase flows. You can redistribute it and/or modify it under the terms of GNU General Public License v3 or any other later versions. phasicFlow is distributed to help others in their research in the field of granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -----------------------------------------------------------------------------*/ #ifndef __baseShapeNames_hpp__ #define __baseShapeNames_hpp__ #include "fileDictionary.hpp" #include "Vectors.hpp" #include "hashMap.hpp" namespace pFlow { class repository; class baseShapeNames : public fileDictionary { private: size_t numShapes_ = 0; // - hashed list of spheres names wordHashMap hashNames_; /// list of shape names wordVector shapeNames_{"shapeNames"}; /// hash for names Vector hashes_{"hashes"}; bool createHashNames(); bool readFromDictionary1(); using hasher = typename wordHashMap::hasher; protected: virtual bool writeToDict(dictionary& dict)const; public: TypeInfo("baseShapeNames"); baseShapeNames( const word& fileName, repository* owner); ~baseShapeNames() override=default; inline const wordVector& shapeNames()const { return shapeNames_; } inline wordList shapeNameList()const { wordList wl; wl.insert(wl.begin(), shapeNames_.begin(), shapeNames_.end()); return wl; } inline const auto& hashes()const { return hashes_; } inline size_t numShapes()const { return numShapes_; } // name to index inline bool shapeNameToIndex(const word& name, uint32& index)const { if(auto[iter, found] = hashNames_.findIf(name); found ) { index = iter->second; return true; } else { index = 0; return false; } } inline bool indexToShapeName(uint32 i, word& name)const { if( i < numShapes_) { name = shapeNames_[i]; return true; } return false; } inline bool hashToIndex(const size_t& hs, uint32& idx) { for(auto i=0; i